If you don't like Unavowed, you're a troll and ill-wisher
Just want to come outta lurk mode
And where was this??? Most people liked his last game,few didn't and some like me didn't played it because of the "tolerance" in it. Nobody was raving how everything wadjet eye did is shit and how he is a garbage developer.He just got butthurt mate.“Remember you’re shit”
People made a lot of fun of his friend Hepler, which put him in the impossible position of standing by and doing nothing, or standing up for his friend and getting sucked into drama. It was untenable, so he walked away. (I assume that’s why?)
what a shit ""friend""or standing up for his friend and getting sucked into drama. It was untenable, so he walked away.
It's hard for me to believe that someone with as heroic a career as his hasn't faced a lot of criticism along the way, and I don't think he was referring to criticism of his games, so much as personal attacks. As I said before, given Dave's support of his staff, I don't know that he would be comfortable sticking around someplace where people mocked the appearance, intelligence, and character of a lifelong female friend of his in an apparently serious manner, so I've always assumed that was the point he de facto walked away. I don't think he really means "blocked from my browser" because he last logged in yesterday; I think he means "checked out," and if you look at his posting history, he was an active poster here until around that time, I think.He "blocked" the Codex because of criticisms of him. This Darth Roxor post was probably decisive: https://rpgcodex.net/forums/index.p...urban-fantasy-game.99401/page-20#post-5868774
It's hard for me to believe that someone with as heroic a career as his hasn't faced a lot of criticism along the way, and I don't think he was referring to criticism of his games, so much as personal attacks. As I said before, given Dave's support of his staff, I don't know that he would be comfortable sticking around someplace where people mocked the appearance, intelligence, and character of a lifelong female friend of his in an apparently serious manner, so I've always assumed that was the point he de facto walked away. I don't think he really means "blocked from my browser" because he last logged in yesterday; I think he means "checked out," and if you look at his posting history, he was an active poster here until around that time, I think.He "blocked" the Codex because of criticisms of him. This Darth Roxor post was probably decisive: https://rpgcodex.net/forums/index.p...urban-fantasy-game.99401/page-20#post-5868774
Yep, it's always struck me as a good metaphor (not the least of which because the Master Stone of the palantiri was kept at Avallónë!). It is possible to be told strictly true things about your work's flaws -- truths that can be very valuable -- yet told them in such a way and so often as to cause you to lose faith overall. (I recall someone used to have a signature here about if you spend long enough looking only for flaws, the result is that you flaw your own eyes in the process.) It's no joke to mess around with a Seeing Stones!
I would add to this that there is another kind of enervating palantir, though, which only shows you positive things and leads you to believe that a crumbling edifice is flawless until the moment of its collapse. There are dangers in both directions.
For me, I am a sufficiently lousy designer that without being able to leverage the cruel wisdom of this den of scoundrels, I'd be doomed. Plus, scoundrels or not, Codexers have been very supportive of Primordia and Wormwood Studios more generally, notwithstanding my being a bleeding heart and a heretic, and I think what Dave calls the "toxic" elements are something of a fringe.
“Hamburger Hepler”
If you don't like Unavowed, you're a troll and ill-wisher
I never just wanted to tell stories with my games - if I just wanted to tell stories, I'd write novels. I wanted to make something that I thought would be fun to explore - half the reason I loved Sierra games when I was a kid was the feeling of exploring places. Sure, the story was fun in some - I enjoyed Roger Wilco's exploits in Space Quest and I like the through-story in QFG, but I loved exploring and finding places. Characters. The exploration of adventure games is the lure for me. Not everyone is into that. In fact, I'm sure a lot of people love to treat adventure games these days as almost like a novel with moving pictures. "Walking Simulators" are basically this. At the risk of offering a controversial personal opinion, I feel like a lot of modern adventure games are for lazy gamers who don't really want to play a game - they just want some kind of story and the emotional response from it. I wish the kinds of games I made sold better, but they don't. I'm still making games, but man, I don't think I ever will get to make a game again on the scale of Quest For Infamy. Which is kind of a bummer, because QFI isn't a perfect game and I'd love to make a follow up to try and improve on it's flaws, but c'est la vie.