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Wadjet Eye Old Skies - time travel adventure game from Wadjet Eye, now 2D again

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,716
Location
California
For what it's worth, MRY, I enjoyed your previous advocacy for 3D while it lasted, however unconvincing. You were a good sport. :salute:
Happy to back WEG down whatever path they take. I infer from this that Unavowed is doing such good business that Dave is willing to postpone his 3D dream a bit longer.
 

WallaceChambers

Learned
Joined
Jul 29, 2019
Messages
311
Mixed feelings about this because on one hand I respect the decision to abstain from a lofty goal that's beyond your means and could ultimately hurt your art. Yet, at the same time they're still doing 3D for Technobabylon 2. So is WEG capable of making a competent 3D game or not? Because if you aren't then why make that decision for Tech 2? I get that there's a difference because Technobabylon is a Technocrat game published by WEG. But a big part of nailing the 3D transition would be the same since Ben Chandler is WEG's only full time visual artist (as far as I know).

Obviously I don't know the particulars so this is just a gut feeling. It's possible that fidelity wasn't the issue (even though early Tech 2 screens are pretty yikes). It's possible that Dave just felt like he wasn't getting enough of a handle on Unity 3D quickly enough and that's why 3D development wasn't feasible (or any other number of potential reasons). In which case James' involvement in Tech 2 would be the difference maker since he's handling that (although by all appearances Dave was a pretty quick study in Unity).

So, yeah, I don't really know and can't know since I don't have any real information. But at face value it just feels off to say "Yeah we're switching back to 2D because 3D was the wrong move but ayy btw Technobablyon is still 3D bois." Doesn't really give off the idea that things are going well for their first 3D game.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,716
Location
California
It's like Holmes and the falls. Dave thought 2D was definitively dead, and then Unavowed sold so well, he had to bring it back. :)
 

ItsChon

Resident Zoomer
Patron
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Jul 1, 2018
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5,381
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Երևան
Steve gets a Kidney but I don't even get a tag.
I mean here is downtown New York for $80 ( https://www.unrealengine.com/marketplace/en-US/slug/downtown ), or a subway station for $17 ( https://www.unrealengine.com/marketplace/en-US/slug/subway-station ). Just those two packs alone could make enough varied environments at a fraction of the cost of a dedicated 2D artist. If you wanted a day night cycle, or weather changes, to do that in 3D, from an art perspective, is cheap. In custom 2D art... it's MUCH more expensive.
Yeah but both of those two examples you listed look absolutely disgusting. Can someone point me to a 3D adventure game that

A) Doesn't look like absolute shit
and
B) Wouldn't look just as good if not better if it was done in 2D

And I understand the difficulty behind finding good artists and all that jazz, but it's not as if WE is a new studio. They've made several games all with fairly decent 2D art. Primordia still has the best art hands down out of all their games. MRY Which artist did you use in the making of Primordia, and what's stopping WE from just using him/her/them?
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,716
Location
California
And I understand the difficulty behind finding good artists and all that jazz, but it's not as if WE is a new studio. They've made several games all with fairly decent 2D art. Primordia still has the best art hands down out of all their games. MRY Which artist did you use in the making of Primordia, and what's stopping WE from just using him/her/them?
It's really more like that artist, Victor Pflug, used me. :) He had started the project a couple weeks before he brought me on board. I think Vic's methods (which are more Disco Elysium detective than by-the-book) are not what Dave wants. But, as noted, Dave has Ben Chandler on "staff" at this point, and Ben's an excellent artist, too.
 

Boleskine

Arcane
Joined
Sep 12, 2013
Messages
4,045
Here's the first posted video from DaveGilbertCon aka AdventureX in which he discusses his flirtations with 3D and return to his 2D roots.

 

Curratum

Guest


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Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Not quite. Dontnod Entertainment, the Life is Strange devs, are a more successful Telltale than the actual Telltale.

How did their games actually sell after the first LiS was success? Cause I feel like they didn't do all that well after, not even with the LiSs.

Vampyr sold well, though of course that was an action-RPG. Life is Strange 2 maybe not so much. Still, apparently they've done well enough that they're making two more games like that: https://en.wikipedia.org/wiki/Dontnod_Entertainment#Games

Like I said, it helps to just not overextend yourself to death like TellTale did! What was wrong with doing one or two games at a time?
 

SausageInYourFace

Angelic Reinforcement
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Joined
Dec 28, 2013
Messages
3,858
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In your face
Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
So what will Dontnods next adventure game be about?

The game is centered on twins Alyson and Tyler who travel to their childhood home in Alaska and must come to terms with events from their childhood, particularly for Tyler as he has transitioned to male since then. The story involves how their childhood situation influenced Tyler's development and effects on their mother. Dontnod stated that Tyler is the first transgender playable character from any major studio, and they had worked with GLAAD to make him an "authentic representation of the trans experience"

Hmm.
 

WallaceChambers

Learned
Joined
Jul 29, 2019
Messages
311
Background looks really good. I'm curious to see more of the time travel powers when the game is further along.
 

CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
6,073
Location
Fortress of Solitude
Wadjet Eye's 3D attempt looked awful and dated before it even released. If they ever decide to go the 3D route again, I hope they stick with Broken Sword 5 style - highly detailed 2D backgrounds with cell-shaded 3D character models.



The latter do look a bit stiff in comparison to actual 2D sprites, but I think they are a decent budget alternative.
Also, despite being 7 years old, it still looks decent enough for a PnC adventure title and I don't see it changing in the next 7 years either.
 

WallaceChambers

Learned
Joined
Jul 29, 2019
Messages
311
Wadjet Eye's 3D attempt looked awful and dated before it even released. If they ever decide to go the 3D route again, I hope they stick with Broken Sword 5 style - highly detailed 2D backgrounds with cell-shaded 3D character models.

[he latter do look a bit stiff in comparison to actual 2D sprites, but I think they are a decent budget alternative.
Also, despite being 7 years old, it still looks decent enough for a PnC adventure title and I don't see it changing in the next 7 years either.

Funnily enough the latest WIP content from Technobabylon 2 has been going in that direction and it looks about 100x better than the initial screenshots. I'm pretty sure the environments are still full 3D, though. Which I'm cool with as long as it doesn't look like total ass.

 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,160
Location
Germany
Some more early WIP screenshots with placeholders

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EhE7LlyXkAAzqza

Never thought he would switch to HD "comic look"

Though he also tweeted this


Publishing Point and Click adventures must work well for him if he can afford to spend 2 years without knowing what game he will make next.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,085
i like the first one. looks kinda like early 90s anime
looks like the early broken sword games, which is a great style (much better than nu broken sword) *if* you can also pull off the fluidity of animations, which is the hardest part I think.
 

WallaceChambers

Learned
Joined
Jul 29, 2019
Messages
311
i like the first one. looks kinda like early 90s anime

Dave did mention, on Twitter, that they landed on studio ghibli for visual inspiration.

looks like the early broken sword games, which is a great style (much better than nu broken sword) *if* you can also pull off the fluidity of animations, which is the hardest part I think.

Agree with this. How fluid the animations end up being will make or break the look imo. But if random studios like Whalestork can do it, why not Wadjet Eye?
 

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