Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

4X Old World - historical 4X strategy by Civ 4 designer (formerly 10 Crowns)

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
Sounds like high praise. I still play CivIV multiplayer with a couple of friends against Immortal/Deity AI. And even after decades of playing it's still a challenge (alcohol might be a factor here). All the other 4X games we tried over the years had absolutely garbage AI, that's why I asked.
Old World does other things to make the AI better too. They start out more advanced than you, with more cities, and they always play on The Good, so they'll have more starting resources and orders than you if you play on a higher difficulty. On top of that, you can't realistically avoid conflict in this game, so you can't ignore warfare and training units. The AI also gets updated constantly by the devs.

That depends on difficulty. Fair to say the AI is better at exploiting those advantages than they are in other games, and it’s pretty darn good even from an even start. Knows how to take advantage of the strengths of each civ.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom