and adherence to modern eqalitarian genderbender ideology.
It is not that easy. The gender-egalitarianism is required the way the game is designed.
Characters in OW do not work the same way as in CK. For starters, there's a whole lot less of them. But on the other hand you want as much as them as you possibly can because they translate into a real advantage in the game, ex. you ideally want a general on every unit. At the end of the day they are yet another scarce resource you have to carefully manage. Which is good.
But that leads to an obvious problem. To create new characters you need one male and one female. Now lets say they produce 50% male and 50% female descendants. What happens if you enforce "realistic" gender roles? You have 50% less available resources! 50% less generals!
This problem is not trivially solvable.
You could put gender specific mechanics into the game, which in the current state of the game would mean you have to create a lot of jobs for women. This would blow up the game considerably with additional mechanics. And it would not solve the fact that you would still have 50% less generals. I call this the CK solution.
You could turn everyone male and gay. Then you make babies Kronar style, which is arguably worse than the current state from the point of realism. I call this the GAY solution.
This game was designed for competitive multiplayer
by competitive multiplayers. In fact, the multiplayer was first and the singleplayer came later. I cannot stress enough that this is
the only correct way to design a strategy game.
One (very logical) consequence of that is that every system in the game is super constrained, the character system being no exception. So any change with regards to inheritance and/or the job market will have strong repercussions in the game. Unless you turn of the entire character system (there's a toggle in the options).
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Together with Shadow Empire, Old World is the best Wargame on the market currently. I say
Wargame, not 4X, because it is a Wargame (albeit with heavy 4X elements).