spectre
Arcane
- Joined
- Oct 26, 2008
- Messages
- 5,593
Sums it up for me as well. I'm currently stuck in a cycle:I want to like it more than I do.
1. Ok, I'm not playing this shit anymore.
2. Uninstall.
3. Going back to this thread to tell y'all it's fucking shit
4. Ok, maybe I'll give it one more go go?
5. Reinstall
6. Play 40-something turns, goto 1.
Not sure what's this about. If it's the process of learning the game when you're a long-time civ player, it's most definitely a weird one.
The game certainly promises a lot and there's plenty to like in there. Then suddenly I see come across something that annoys the living fuck out of me.
One thing's for sure, it is a larpers paradise.
I think it tiptoes the fine line at which randomness keeps things spicy and just gets in the way of things. Some things are baffling in this regard. For example, why the need to randomize unit promotions? Another thing is how research is organized as a stack of cards to shuffle. This one is actually a bit less annoying, because you can manipulate the odds with leader abilities and increase your options, e.g. by building the Oracle which reveals one more card.
Jury is still out on whether the AI is actually good. It can bite you in the ass while playing on the defense (though tbh, taking cities is a bit of a process in this game), on the other, I've yet to see it launch a decent offensive against something that isn't a minor tribe. Then there's the elephant in the room of the AI getting all kinds of bonuses, like an extra city or three, etc. But this is the way a lot of civs and civ-alikes are doing it.
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