JarlFrank
I like Thief THIS much
Yeah but Steam still offers HUGE reach for indie devs. GoG also offers some reach but not nearly as much as Steam does (and GoG is curated so good luck on getting in with your one-man indie project). Other stores like itch.io only get traffic from people who specifically search for obscure indie games so you got exactly zero exposure to the common player.
Being on a major store such as Steam and GoG is an advertisement by itself. And then you get all the fancy bonuses those storefronts offer you. As I already said in Steam's case: forums, in-store reviews (both of these also apply to GoG), integrated modding workshop, easy way to distribute patches, easy way to distribute DLC (which includes stuff like selling the soundtrack separately), achievements (which some players enjoy AND which lets you track player engagement with your game: main quest achievement rates are used to see how many people finish your game and at which point most players quit, which can help identify frustrating stages of the main quest for example), etc.
If you were to sell your game only on your own website as an indie dev, you'd have to:
- host the installer on your own server
- upload separate patch.exe for each patch
- run your own forum on your own website and moderate it yourself
- collect reviews which you link to on your own website
etc
Those 30% are justified considering all the features Steam offers you for free.
Being on a major store such as Steam and GoG is an advertisement by itself. And then you get all the fancy bonuses those storefronts offer you. As I already said in Steam's case: forums, in-store reviews (both of these also apply to GoG), integrated modding workshop, easy way to distribute patches, easy way to distribute DLC (which includes stuff like selling the soundtrack separately), achievements (which some players enjoy AND which lets you track player engagement with your game: main quest achievement rates are used to see how many people finish your game and at which point most players quit, which can help identify frustrating stages of the main quest for example), etc.
If you were to sell your game only on your own website as an indie dev, you'd have to:
- host the installer on your own server
- upload separate patch.exe for each patch
- run your own forum on your own website and moderate it yourself
- collect reviews which you link to on your own website
etc
Those 30% are justified considering all the features Steam offers you for free.