Emotional Vampire
Arbiter
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- Jun 14, 2008
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BG > IWD2 > BG2 > IWD > DA
Blackadder said:kris said:VentilatorOfDoom said:The spell system sucks though. The most effective thing my mage can do is stop casting and toggle on Arcane Warrior and start to chop things. A clear sign they did something terribly wrong with that..
Uh? To say that you either have to be some kind of special person or have not played the game. Or is this some kind of poorly conveyed sarcasm that I didn't get?
For gods sake, outline how he is incorrect on these points. This kind of thing adds nothing to an argument.
VentilatorOfDoom said:kris said:Uh? To say that you either have to be some kind of special person or have not played the game. Or is this some kind of poorly conveyed sarcasm that I didn't get?
I wasn't being sarcastic and I'm playing the game (currently I'm almost finished with the Deep Roads). I guess that means I'm a special person then.
I'll explain it in more detail:
It doesn't appeal to me that as a mage you have only a few spells and thus are forced to spam the same spells over and over. It makes things repetitive. Sure I could have 12 more spells hadn't I leveled up my class and my prestige classes (Mage,Arcane Warrior,Blood Mage), but that raises the question what's the point of these prestige classes in the first place. Even if I did I'd still not know the majority of spells. I don't think a wizard should be like this. The number of spells known and thus the number of diverse and different tactical approaches pales in comparison to other RPGs, especially D&D ones, and DA will have to live with the comparison towards DnD games. It's always the same, I blizzard the area infront of me, cast force cage on a strong critter, cast crushing prison on a weak one, cast glyph of paralyzation on a weak one, cast cone of cold on some approaching foes, then I activate Arcane Warrior and kill them with the sword because 1) it is quickest 2) you're protected best and suffer the least damage that way.
Next encounter, same story. I couldn't even do different since you can't change your spell selection. At the very least you shouldn't be required to use the points you need to pick spells to advance your class/prestige classes. That would be a significant improvement imo. Even better would be if you unlock a spell school once (the higher tier spells would unlock automatically after acquiring the prereq levels or stats) and you only buy spell slots at level up. That way I could chose for myself which spells to use in combat and you could check out way more spells. I just don't like the fact that I won't be able to cast the majority of spells, that's lame for a Mage.
Lesifoere said:I'm not going to gimp myself just because the game is badly balanced. And technically, most classes/specs (if not in fact all) in DA can stun. Shale can quake. The sword-and-board warriors can shield pummel or bash, both on separate cooldowns. Rogues can dirty-fight. Archers can scatter shot. It just so happens that one mage alone can have access to three forms of stuns, if specced properly--and spec choice is limited given how few spells there are, and how useless a great many of them turn out in practice. (I used fireball far more than I used the big AOE like inferno/blizzard/tempest.)
Grifthin said:@ Lesifoere - Look the combat system is unbalanced, this does not prevent me from deriving enjoyment from the game. Is that truely so strange ?
That aside 99% of the games that codex goers cherish are broken in their combat systems OR flat out have bad combat.
Grifthin said:@ Lesifoere - all those redeeming factors you mention are subjective. I for one enjoyed the art direction of DA, It was nice to have some plain weapons/armor for a change instead of the multi color cluster fucks many games end up with.
kris said:Now he claimed that the best use for a mage was equipping them with a sword
kris said:Forcefield is another story, if a mage only had that spell that mage would still be very useful, especially in boss fights.
never implied otherwisekris said:This did kind of explain it, but you still control the whole battle with magic.
more precise: the fact you have to stick to the same spells forever and can never check out all the other spells - unless you replay 5x with a mage - sucks. Better?kris said:You said the spell system sucks, which is not true.
Volly said:da > bg2
Grifthin said:Well to be fair a mage can end up with 20-30 spells easily enough. Especially if one buys tombs. Now in NWN (example) you had access to hundreds of spells but rarely used more than a dozen or so because many where just plain bad or had duplicate effects.
Grifthin said:i didn't even use a perstige class for most of my mages - except wynne - who got spirit healer that gives you 4 more spells. Mind - you still need to try shape shifting. It looks fun.
VentilatorOfDoom said:kris said:Now he claimed that the best use for a mage was equipping them with a sword
Precisely. But since I don't seem to have played the game, explain to me: How is striking for ~100 dmg each hit, while having the highest Armor, Defense, Attack of the whole party and permanent etherealness to boot NOT effective? You should try it, and yes the Arcane Warrior abilities are spells too after all, I never complained about spells being too weak. Some are pretty overpowered. I merely complained about being forced to use the same spells/tactics exclusively which gets old fast, especially considering the massive amount of combat encounters.
virtually every DnD game. You can choose to only use a few spells, but that's your decision then. It's not as if you know only a handful.kris said:You are skipping the point again. Also I don't really know any game ever where you use more than just a few spells all the time.
when I complained about the spell system I didn't mean that the spells themselves are weak or useless or ineffective. I already specified what I meant.kris said:I didn't see you complain about using the same tactics before, I saw you say that spells wasn't that useful, when in truth they are the bread and butter of combat.
Cast your best spells and as soon as you're out of mana turn on Arcane Warrior, freakingly effective.kris said:That a warrior gives out 100 damage and can take a lot of punishment just doesn't measure up against givning 20 damage to several enemies and freezing/knocking them out. Also, I'd rather say your mage can take a bit to much punishment.
kris said:A good fighter in DnD is much more powerful compared to a mage than he would be in DA were the tilt isn't the same.
Malakal said:Grifthin said:i didn't even use a perstige class for most of my mages - except wynne - who got spirit healer that gives you 4 more spells. Mind - you still need to try shape shifting. It looks fun.
Class abilities other than arcane warrior and blood mage suck. Don't bother with shapeshifting, I regret spending Morrigans points on this. Shapeshift takes too much time, can be interrupted and assumed form is damn weak. Why bother being subpar warrior when you can be a mage?
Clockwork Knight said:GarfunkeL said:Clockwork Knight said:Same idea, I usually go for the lowest hp guy, or the one that deals damage considerably higher than the rest. Second question: same, or healers first
I was asking Aries, CK but since you answered - care to tell me how you knew which enemy had lowest HP in IE-games? The fact is that BG combat wasn't "target spellcaster first, rinse, repeat, ad nauseum", even though aries202 wishes to claim otherwise.
Well, like Volourn said, it's a general strategy for any game with spellcasters.
And I wasn't being literal about HP - I meant "guy likely to die faster". Sometimes, having lower hp does't mean you're going down faster.
Genma:TheDestroyer said:Malakal said:Grifthin said:i didn't even use a perstige class for most of my mages - except wynne - who got spirit healer that gives you 4 more spells. Mind - you still need to try shape shifting. It looks fun.
Class abilities other than arcane warrior and blood mage suck. Don't bother with shapeshifting, I regret spending Morrigans points on this. Shapeshift takes too much time, can be interrupted and assumed form is damn weak. Why bother being subpar warrior when you can be a mage?
I suggest this mod.
http://dragonagenexus.com/downloads/file.php?id=35
Shifting is quicker, and harder to interrupt, and each of the five packs you can download is a new mastery path.
DragonShifting
Dragonling
Drake
Young Winged Dragon
Dragon Mastery(permanent stat bonuses)
DemonShifting
Rage Demon
Desire Demon(Succubus)
Nature Demon (Lady of the Forest)
Demon Mastery(Permanent stat bonuses)
BeastShifting
Wolf
Blight Wolf
Werewolf
Beast Mastery(permanent stat bonuses)
Undead Shifting
Shade
AshWraith
Revenant
Undead Mastery(permanent Stat Bonuses)
Tank Shifting
Stone Golem
Steel Golem
Ogre
Tank Mastery(permanent stat bonuses)
It'll take some points to master any of these, but he's worked it out so the forms are worthwhile without being an instant "I win!" button.
Malakal said:While nice I suppose those mods don't adress the main issue here. Shapeshifting in the mage circle quest was kickass providing 4 different forms and plenty of abilities. Each form was unique and useful. Shapeshifter as a class offers only limited versatility and skils to use.
VentilatorOfDoom said:Malakal said:While nice I suppose those mods don't adress the main issue here. Shapeshifting in the mage circle quest was kickass providing 4 different forms and plenty of abilities. Each form was unique and useful. Shapeshifter as a class offers only limited versatility and skils to use.
you're right, the shapeshifting - and this whole quest in general - was pretty awesome.
It was pretty easy because switching shapes would heal you, but it was fun nonetheless. A pity one couldn't keep this ability.
Grifthin said:Well to be fair a mage can end up with 20-30 spells easily enough. Especially if one buys tombs. Now in NWN (example) you had access to hundreds of spells but rarely used more than a dozen or so because many where just plain bad or had duplicate effects.
That aside 99% of the games that codex goers cherish are broken in their combat systems OR flat out have bad combat.
A spell caster in dnd renders a fighter completely useless with 1 spell. Fly. Good luck hitting him when he's floating 30+ feet above you. Pull out a bow - he just uses windwall or protection from arrows. You think a Fighter is the best at fighting ? let the mage polymorph into a dragon or demon and then go to town on the enemy. Dnd is a broken broken system where it comes to class balance.