Covenant
Savant
- Joined
- Aug 3, 2017
- Messages
- 371
I tried this, I find it to be a deathtrap. You start up in a lit area, and enemies don't. The floors can be shot through even when you can't take the lift down and due to lighting difference and lines of sight its easier to be shot through the floor than it is to shoot through it.Jellyfish
I switched to the shadowbat, which also has many egregious flaws, but it's also really hard to shoot into.
In my experience, once you have gals with decent enough reactions/armour to get to the 'safe' spots without getting killed by reaction fire on turn 1 (don't gamble on this against enemies with explosives, or you might lose your gear pile to a rocket launcher), you're pretty safe if you leave your gals standing a couple of tiles away from the lifts, to the side. There are still positions you can be shot from but they're minimal, and the lifts are very handy for things like shooting rockets at tanks or pyramids and then ascending back into cover, or for slaughtering enemies crowded around/below your lifts. Sunblades/laser stars can clear 4 or more enemies a turn, with decent throwing. Not to mention the lifts keeping you safe from melee only enemies.
Having only six usable gals is definitely a handicap (albeit with 7 arcane ray shots), but aside from that the Jellyfish can be used to complete a lot of missions that you'd otherwise be unable to manage.