A massive update after 3.5 months of work. Experience a whole slew of Shadowrealms sojourns around Red Mage's quest to get what she wants, and decide the outcome. Enjoy all the new content, and all the polishing that went into the old content. As always, non-Windows users need to download proper OXCE executable separately, and the mod ofc requires a copy of UFO:Enemy Unknown (1994) to work.
v.N5.1.1
- New Enemy: Buster Zombie
- New Craft System: Chem Fuel Tank
- New Weapon: Homefort Rifle
- New Ammo: Big Pistol Rounds/Slayer
- New Item: Treasure Bag
- New Training: Proud Warrior
- New Feature: Museum
- Shiny Niner accuracy buffs
- Loot added to Jungle Pyramid maps
- More fixes (visible and less so), small improvements
v.N5.0.3
- Fix: Airtruck no longer banned from where it should be able to go
- New Missions: Zombie Outbreak, Bewitched Village
- New Civilian: Knight Errant
- Named dogs Stamina buff: +15 starting / +25 cap
- Weapon buffs: Rosarius (both), Monstermano
- Minor fixes
- Slight tweaks/improvements
v.N5.0.2
- Fix: codex multiple treasures / messed events issue
- Fix: unfucked Island Resort terrain
- Fix: Airtruck deployment map
- Fix: Xenforcer' Zortrium armor VDEF
- Fix: Adjusted Poisoner HP recovery formulas
- New: Ability to revive Sleeping Beauties without them having the Condemnation (higher tech required).
- Added some backdrops for pedia articles and created some missing ammo research articles
- Surgery Room gets 2 Animal Cages
- Minor grammar/text fixes (thx to Flyte for combing)
v.N5.0.1
- New Condemnation: Against All Odds
- Crawling movement added to Tanks, Wolverin Suits, XECs, Xenforcers, Loaders, Testudos, Eridians, Lamias, Oozes, Silacoids, Sectopods
- Forest and Farm tilesets modified to be easier on Crawling type of movement
- Offline Xpedia (by Baturinsky) updated to 2.1
- Fixes: Padlock to Fear Gate, medikit/minimap interface glitches
- Minor adjustments, language updates
v.N5 07-Jun-2023 Shadow Descent
- OXCE upgrade to 7.9.6, 21-May-2023
- New Arc Progress: Red Mage (major update; crossovers with Dr. X arc (minor) and Mystery Patron arc (minimal))
- New Non-Arc Progress: Guild and Academy warships carry better crews after 2-3 years of game; influences their related missions.
- New Missions: Gate of Fear, Plunge Into Deadzone, Deadzone Delve, Sewers of Death, Fountain of Youth, Bad Company, Endless Necropolis, Mysterious Tower II (harder version for later game)
- New Enemy Missions: Dreadknight Adventuring, Red Lilly Game, Govt Enmity
- New Enemy Shipping: Dread Fighter (gfx by Brain)
- New Enemies: Wraith Elite Guard, Wraith Tormentress, Dreadknight (gfx improved by Brain), Awakened Dead, Dead Resident, Dead Cop, Gun Runner, Golden Boy, Marsec Exoguard, Academy Pioneer
- New Facilities: Luxury Condo (sprite by Brain), Living Capsules (Pure Captain + Faith only), Black Tower, Rubble, Body Farm (Green Codex)
- New Craft: Airtruck
- New Craft Weapons: Twin Machinegun (GR), Gecko SAM (GR)
- New Craft Equipment: BTX Dodger
- New Armors: Tactical /Dog (merged mod by JDCollie), Tactical /Peasant (merged mod by JDCollie), Slimegal /Shade, Masterblaster (Ogre & Gnome versions, paperdoll by Brain), Biotank (Green Codex, Peasants & Gnomes only, battlesprite by RSSWizard), Medispider Suit (normal & SEA, gfx by Brain), Glittergnome (normal & SHA), Glittergirl (normal & SHA), Avenger (SHA version added), Martyr (proper SHA version made), Red Shield (Dogs & Hounds), Slime Graft (Blood Hounds, normal & SEA), Xenforcer Zortrium Shell (normal & SEA, gfx by Brain)
- New Weapons: Grav Cannon (Gold only), Memorial weapons (x3), Realm of Fear weapons (x2), Thunderstriker (Orb, Gray only), Blood Vine Whip (gfx by Brain), Gnome Autogun (no Codex only), Bane Blade (Orb, Red Only), Cupid Gun (Orb, Green or Gold only), Shadowforge Plasmagun (gfx by Brain), MP N-Lascannon (gfx by Brain)
- New Ammo: Atomic Cannonball, Autogun /ETAP
- New Trainings/Augmentations: Fusion Arts, Perfect Beauty (Green Codex), Syn Acceptance, Boot Camp (Soreass Captain), Sun Martial Rituals (Male Path)
- New Condemnations: Serial Widow, Unmaker, Medieval
- New Events
- New Feature: All small buildings, when destroyed, turn into Rubble now instead (keeping Hideout's connectivity). 4 tiles of Rubble added to starting base.
- New Feature: Ninja Love
- New Feature: Body Swapping (Green Codex only); contains several new possibilities
- New maps (by Solar and Brain)
- New gfx: +8 Ogre paperdolls (gfx by Brain); minimap & medikit interfaces (by Osobist); Deep One Berserker corpses/inventory (by AlexD), some Pedia backgrounds (adv. ammo types schematics, by Brain), Giant Cockroach paperdoll (by Mikkoi), Plasma Sub (by RSSWizard), Auto Rifle (by RSSWizard & Brain), Bullpup Rifle (based on RSSWizard, help by Brain), UAC Carbine (by Brain), projectile sprite updates (gfx by RSSWizard), Laser & Gauss defense sprites (by me), other minor stuff (by Brain & RSSWizard)
- Rework (Story): The hull/drill/codex sequence reworked to be more cinematic, also some intro changes
- Rebalance: Difficulty rules fine tuning. More -score needed to lose, enemy craft ROF bonus changed from flat to % (ponderous ships more murderous on high diff, quick firing ones less murderous), more granular/flattened ratio of enemies facing player craft.
- Rebalance: Reduced Ninja scoring from Fortresses and Firebases. Increased from HQ.
- Rebalance: global living quarters & training rooms capacity buff
- Dr. X duel mission less trivial now (updated from before-Condemnations version), incl. update of Ring-Dang-Doo.
- Magical Girls now auto-surrender after 3 turns
- Large barracks can be built over now
- Damaged barracks have less capacity penalty
- Cloning Centre no longer requires Surgery to be built
- Great Library buff (scroll needed to research, not to build; harder research, provides VooDoo training & Summoning service)
- Deliverator restored to its previous stats, but +1 LSX added.
- Faust map reworked
- Avalanches can now be used earlier after being found and researched (manufacturing still requires higher tech)
- Added extra shield damage to Plasma Beams, Plasma Spitters, Avalanches and Obliterator Cannons
- Peasants/Damsels: increased FRS caps by +10
- Bugeyes: now all get SENSE (default 3, less on some armors)
- Catgirls: Increased Energy Regen by 20% on all armors (again); increased min STA by 10 and STA cap by 15 (to 135); decreased FRS cap by 30 (to 60).
- Syns: Less resistant to Fire, more resistant to Chem.
- The research 'Soldier: Bugeye' unlocks VooDoo now
- Gals' lifeforce focusing reworked (no penalties, diff. bonuses, can use on all Gal types)
- Removed unnamed Dogs and Blood Hounds (sell or name your dogs before upgrading)
- Aggressor Armor can now be manufactured (Red Codex only, ofc)
- Admiral Armor: shields added
- Braine & Explorer outfits now yield Personal Databases
- Fairy outfit now viable for Shadowrealms
- Cat tactical armor takes much less material, slightly better Piercing/Concussive resistances
- Lessened TU penalties on most powered armors
- Tank accuracy formula changed to a bit less gnome-centric
- Gnomediscs are now equipped with Purple Shields
- Vehicles armors, their chassis and medikits no loger require monthly maintenance, but take extra storage space instead.
- Buffs to several old Orb wpns (Hellgun, Phantom Whip, Biofresh Gun; Masochist Outfit needs only 1 Orb now)
- Canteens restore a bit Energy now, as well
- Succubus and Arouser condemnations rebalance
- Slave changes: Super Maids -> Uber Maids, available to all, but a bit weaker. Gladiatrices generate less space, more income.
- Added Sniper/Spotter info to enemy examinations
- Minor gfx replacements/improvements (thanks to Brain, RSSWizard, Mikkoi and others)
- Minor fixes/polishing/improving (A LOT)