preparing ground for another attempt at xpiratez. noob advices? like, for instance, selling the heavy cannon in vanilla and buying rocket launchers instead.
Hmmmm...
- Early on, you DON'T have armor. Your gals can survive and even no-sell potshots from smaller pistols, but shotguns are your bane until you get some real armor.
- Replace handles with stun prods as soon as possible. I usually use Stun Prods and Ball Bats, and later Fans for that. Fans are useless if the enemy is heavily-armored tho. Pipe, Fistycuffs and Whips might also do it but I never used them for that, actually (Pipe seems too capable of killing)
- Early on, you want to do most missions at night, if possible. Exceptions: Ratmen, Lokk'Narrs.
- Dogs, dogs, dogs. Dogs are GUD. They can kill most early-game enemies with their bites (I've killed multiple GOs/low-level cultists/Academy Nurses and Researchers close to one another in a single turn), and their barks are an excellent way to sap enemy TUs. Shotguns and melee enemies are your banes (bark from 1 tile before engaging meleers). I like to ride around with 3-4 dogs. If the enemy is mainly melee, one trick is to always have dogs on teams - one dog barks the other bites. They can also serve as improvised motion detectors with their special ability, but that saps their morale so best do it sparingly and tactically. If your dogs can't damage 'em, bark away.
- Always carry a hammer and/or pick on missions, you will likely have to crack some scenery at some point. Hammer can also crack heavy armor with a strong gal.
- On Temple Raid missions, you might wanna waste a few cultists just to keep your morale up and demoralize the enemy, at least early on. Which will cost you points. AFAIK the only cultists that won't cost you points are Priests and above... I think, I can't remember if Shrine Maidens cost points or not.
- If you can get a good bow gal early on its great.
- I recommend having at least one moonshine or atom beer in every gal, if possible. You can use that to recover energy for sprints.
- Talking about that... sprint, sprint a lot. You need to do that to close to melee range. Know when to sprint right and count your energy.
- In my experience, peasants suck early on and are best left on support, using some highly-accurate sniper gun like the Varmint Rifle/Ol' Carbine, or a short-ranged gun like a shotgun. They're pretty much cannon fodder until they git gud, althrough I think elite peasants are better left at ranged combat as they lack the sheer speed and health of gals.
- Research grog and chateau as soon as possible, to make cash. If you can't make grog nor chateau, distill Hellerium to get some cash.
- Try to increase your amount of brainers as soon as you can, you can get a lot of infamy points from Brainers. I think I took too long to get my fourth Brainer in my game.