newtmonkey
Arcane
I finished this just now, and enjoyed it overall. The middle portion of the game tended to drag, but the game became a lot more interesting toward the end.
It's hard not to compare it with BT4 and M&MX, as all three are modern attempts at blobbers with combat focused on MMO-esque roles (tank, healer, etc.). I'd probably rank Operencia last of the three, simply due to how linear and constrained it is, and I would have preferred a larger, more open world to explore.
I was hoping for a really unique world and story (the Steam store page promises "a world inspired by Central European mythology") but most of the game was your typical warriors and wizards fighting skeletons and dragons in caves. There were some cool-looking environments later on, though (Copper Forest mostly).
The game peaked in difficulty very early on, and at around halfway through I regretted not enabling the difficulty options. I might replay the game later with the difficulty turned up.
[Edit] For my party, I went with:
- Mage (main character) - nearly all points in INT, focusing on element magic
- Joska - STR/INT split attacker, focusing mostly on the poison skills, light healing
- Mezey - STR/VIG split tank, focusing mostly on tanky skills
- Kela - STR attacker, focusing on melee skills (summon tree ignored), light healing
I enjoyed the build variety as each character seemed to have two different builds based on which skill trees you bought.
It's hard not to compare it with BT4 and M&MX, as all three are modern attempts at blobbers with combat focused on MMO-esque roles (tank, healer, etc.). I'd probably rank Operencia last of the three, simply due to how linear and constrained it is, and I would have preferred a larger, more open world to explore.
I was hoping for a really unique world and story (the Steam store page promises "a world inspired by Central European mythology") but most of the game was your typical warriors and wizards fighting skeletons and dragons in caves. There were some cool-looking environments later on, though (Copper Forest mostly).
The game peaked in difficulty very early on, and at around halfway through I regretted not enabling the difficulty options. I might replay the game later with the difficulty turned up.
[Edit] For my party, I went with:
- Mage (main character) - nearly all points in INT, focusing on element magic
- Joska - STR/INT split attacker, focusing mostly on the poison skills, light healing
- Mezey - STR/VIG split tank, focusing mostly on tanky skills
- Kela - STR attacker, focusing on melee skills (summon tree ignored), light healing
I enjoyed the build variety as each character seemed to have two different builds based on which skill trees you bought.
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