dcfedor
Blue Bottle Games
It's true that rote steps aren't that exciting. But there are still some things I want to be modelling under the hood to keep it meaningful. Maybe some examples will better illustrate:
I still have to build a lot of this, of course. Right now, only a few of those effects are in place.
Re: stickies and manual, why not? Moar stuff! But yeah, I agree that both would be cool. And user-generated stickies would be an interesting addition. Now if I could just find those other hours missing from my day...
- If you skip purging the core, the lasers will implode the pellet, but the "dirty" gas in the chamber will suffocate the fusion before it can take off. Sort of like flooding the carburetor in an older car. Or maybe more accurately, trying to start a car with water in the cylinders.
- If you skip the cryo system, you don't get cooling, and the field coils won't be superconducting, resulting in an uncontained reaction blowout that consumes the ship.
- If you skip the laser alignment, the lasers just miss their pellet target and shoot across the chamber and don't do much.
- If you skip the pellet feed, the lasers hit the empty space where the target is supposed to be. Again, no fusion.
- If you fire before the caps are charged, they may not have enough power to implode the pellet, and you get a spent pellet and no fusion.
- If you skip the field coils, the reaction consumes the chamber walls and the ship.
- If you skip the MHD generator, the fusion exhaust is not tapped for energy. You get thrust, but no power.
I still have to build a lot of this, of course. Right now, only a few of those effects are in place.
Re: stickies and manual, why not? Moar stuff! But yeah, I agree that both would be cool. And user-generated stickies would be an interesting addition. Now if I could just find those other hours missing from my day...