Outward is a clear evolution of the genre. Instead of a walking simulator, it is a running simulator. Unfortunately the flight simulators were already dominated by Microsoft, so I don't think there is much more progress to be made here.
Outward is a clear evolution of the genre. Instead of a walking simulator, it is a running simulator. Unfortunately the flight simulators were already dominated by Microsoft, so I don't think there is much more progress to be made here.
That's just what a racist would say.I think sseth is racist guys.
Jews can't be racist.I think sseth is racist guys.
please do not start shitposting about summoning many creatures at once or how warlocks were nerfed in nwn2...
This fact makes him a better person.I think sseth is racist guys.
Are there even muskets? Pretty sure there are only single shot pistols that can only be used as an offhand weapon. You can't have more than 7 pistols quick slotted because you only have 8 quickslots and you need one for the load/fire skill.Are firearms great in this game? I know that are earlier firearms, but can you walk with 10 loaded flintlock pistols and change from one to another, you can do a lot of damage... And be able to put a bayonet into a musket and charge after shooting seems interesting too.
Are there even muskets? Pretty sure there are only single shot pistols that can only be used as an offhand weapon. You can't have more than 7 pistols quick slotted because you only have 8 quickslots and you need one for the load/fire skill.Are firearms great in this game? I know that are earlier firearms, but can you walk with 10 loaded flintlock pistols and change from one to another, you can do a lot of damage... And be able to put a bayonet into a musket and charge after shooting seems interesting too.
I've noticed the skill that uses metal fragments to load a shot is faster than normal reloading and often use that "in the heat of the fight". It's impact damage also means you basically drop an enemy on their ass with each shot.
I know some men who are friends with the game's main developper. As I understand it, he believes himself to be some kind of entrepreneurial genius. He made it and accomplished his dream, and now your suffering fuels his superiority complex and his parvenu personnality. It's amazing. Winners and loosers. Remember that. You got plebs who just don't have it, and the rising man, the one who takes destiny into his own hands ; so play this game with a purpose, realise the dream, go all the way!!!
I've noticed the skill that uses metal fragments to load a shot is faster than normal reloading and often use that "in the heat of the fight". It's impact damage also means you basically drop an enemy on their ass with each shot.
Cool. There is explosive and incendiary ammo? Can i mix magic with ammo?
The individual dungeons actually have really good level design. Better than almost any 3d game I've played. And you can unlock normal saving with a console command. To act like they didn't incorporate it because they don't know how might be the dumbest thing you've said. If a team can make a semi functioning game they can make a save feature. They just don't want idiots like you to wander into their game and save scum because you can't manage yourselfLoL this game is good example for scam and stupidity of gamers. The game doesn't have manual saving because the devs can't code that shit and decided to make it console first with the autosave,and the fans think that it is hardcore lol. The game is empty and a running sim because the devs run out of unity random assets and couldn't bother spending time in to level design,but nah fans see it as some amazing journey to find yourself while enjoying the view or some such shit. There is no story because the devs are lazy gits that couldn't come up with anything interesting,but nah it is show-don't tell kind of story lol.
People that like this shit are retards.
It's easy to mod physical progression into gothic. There's a console command that allows you to adjust your character's "fat", which makes him look more buff if you don't overdo it. There's also a character height, width, and thickness adjustment. It's so easy I was very surprised the devs didn't do it, would have made progression even better.When I heard about Outward, a survival rpg that pulled no punches, I jizzed in my pants. But in the end, I could never really get into it because of the consumables and the magic system. And character progression seemed bland unlike, say, Kenshi, in which you started as a wimp and eventually became a master. So I am interested in an answer to this as well.
One of the best things about Kenshi is your character visually changing as their stats increase. I wish more games would show visible progression on characters.
I liked how Gothic in a similar vein gave you faster and more badass looking combat animations as your weapon skills increased.
Somehow i am not surprised that you like it...i wonder why......The individual dungeons actually have really good level design. Better than almost any 3d game I've played. And you can unlock normal saving with a console command. To act like they didn't incorporate it because they don't know how might be the dumbest thing you've said. If a team can make a semi functioning game they can make a save feature. They just don't want idiots like you to wander into their game and save scum because you can't manage yourselfLoL this game is good example for scam and stupidity of gamers. The game doesn't have manual saving because the devs can't code that shit and decided to make it console first with the autosave,and the fans think that it is hardcore lol. The game is empty and a running sim because the devs run out of unity random assets and couldn't bother spending time in to level design,but nah fans see it as some amazing journey to find yourself while enjoying the view or some such shit. There is no story because the devs are lazy gits that couldn't come up with anything interesting,but nah it is show-don't tell kind of story lol.
People that like this shit are retards.