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Outward - open world RPG where you are an ordinary adventurer and survival is harsh

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,455
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
i used all my traps and potions to kill a manticore. that was the very first i killed and it dropped this: really powerful. really fast.
bPR9cK7.jpg


am i just very lucky or this sword is common with manticore? looks very cool too
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
i used all my traps and potions to kill a manticore. that was the very first i killed and it dropped this: really powerful. really fast.
bPR9cK7.jpg


am i just very lucky or this sword is common with manticore? looks very cool too
you killed the royal manticore 100% drop.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,525
Indeed. He's a champ.
Okay if I'm skipping magic entirely, which faction works for me? Plan on going to Levant once I beat a particular sonofabitch in the Montcalm camp.
The forest region has a bunch of undead, and there's also
a necropolis under the city of Berg.
Although there is a potion that temporarily adds ethereal damage to weapons, it's far more convenient to use magic. Thus, you probably don't want to join the Blue Chamber Collective. Not sure about the Holy Mission in the swamp region, but you're probably better off with the Heroic Kingdom in the desert.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Just did this guy's quest, and ofc I didn't have any of the friggin items. Had to go back to Emerkar for the alpha meat. Bastard.

25ac2d6c1d901a35bb2ed3ba1f25b851.jpg
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,315
Location
Lusitânia
How do you save and load in this game?
The tutorial has lengthy but it does seem like a kind of ARPG I might enjoy.
Also, who the fuck thought that making skills having cooldowns in a ACTION rpg is in any way a good idea?
 

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
There is no saving and loading. Well, technically the game is saving all the time but you have no control over it and you can't save scum, reload a bad choice, avoid a death, etc.
 

Deleted Member 16721

Guest
I'm in a super creepy place right now, creepy because I know if I get knocked out, I'm going to be imprisoned there, and who knows what sort of madness awaits with that fate. Luckily the enemies so far are pretty easy, but I'm not going to expect that for long. The game has some tense moments, that's for sure.
 

Deleted Member 16721

Guest
How do you save and load in this game?
The tutorial has lengthy but it does seem like a kind of ARPG I might enjoy.
Also, who the fuck thought that making skills having cooldowns in a ACTION rpg is in any way a good idea?

Cooldown is fine here, it works. There is no saving and loading, which is nice because you never have to remember to quicksave or risk losing progress. Just play the game but understand that if you lose all your Health you will be subject to a random "loss scenario" which could impede your progress or throw you for a loop. It's a cool system that I find better than the typical save-scum after every battle approach.
 

Deleted Member 16721

Guest
So, do you recommend this game to an oldschool player?

Absolutely. It's got an old-school flair to it in that there's no fast travel and survival is harsh with a dangerous world. I'm an old-school player myself and love the game, so I'd definitely recommend it to you. Just keep in mind the combat is going to challenge you, and the game is no pushover (which should be perfect for an old-school gamer).
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
How do you save and load in this game?
The tutorial has lengthy but it does seem like a kind of ARPG I might enjoy.
Also, who the fuck thought that making skills having cooldowns in a ACTION rpg is in any way a good idea?

Only way to do it manually is to use the debug tools (you just put a file called DEBUG.txt in the data folder) or to manually delete the most recent save files you don't want.

Unrelated to above, but my next build I think I'm going to do a dedicated gunslinger. Guns stay loaded even if you put them in your backpack or swap from them to another, so you can -- if timed well or using high impact guns/shots -- cycle an enemy with it, and if you get a DOT like from the obsidian pistol on, it can easily knock out some enemies. Time to get a top-hat.

I really wish you could dual wield pistols, since this is one of few games where the single-shot flintlock mechanic means dual wielding pistols makes sense beyond a rule-of-cool factor. Anyway, sneak preview of my upcoming dude.

1dec3c664e1d093b23665bcd7cba7c80.jpg
 
Last edited:

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,028
I'm looking at this and it looks like a single-player MMORPG.

So what's the point of the survival elements? Survive the game!?
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
The survival element is trying to get your gene pool to survive despite being forced to play an ugly manlet.

ff9dbf7de2fe1b9625b13514aa9db72f.jpg
 

Deleted Member 16721

Guest
I'm looking at this and it looks like a single-player MMORPG.

So what's the point of the survival elements? Survive the game!?

Why do people throw around this term of "single player MMO" ? I don't get it here, and I never get it in other games where that similar term is used. What to you looks like an MMO? It's a singleplayer RPG with a co-op feature. The game feels like a singleplayer RPG.

Anyway, survival elements, yes, survive is the name of the game. They're non-intrusive as I've already mentioned and they're fun elements to the game. It's part of the reason the open-world works as well as it does, you have to survive at all times, manage your health, mana, stamina and of course hunger, thirst and sleepiness. It comes together as a great package of interesting mechanics to keep the world you're exploring even more interesting (on top of the good exploration). So yes, survive, survive and survive.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Actually I think 'single player mmo' is an appropriate description in the most vague sense, though it's literally inaccurate since the game does feature large-scale changes like a city being destroyed that an MMO could not accomodate.

But the time based replenishment of quests, resources, chests, monsters, does make it reflect characteristics that are common to MMOs for obvious reasons.

Contrast that with say Elex where quests, items, and resources don't respawn (though monsters do).

Regardless, the game is _fun_ and I don't think it's at all empty -- it just has a different scale and density. Most 3rd person action-rpgs would reduce the "space" by a factor of 3x and have a higher density of items -- in outward, the space is much higher but that's part of it's intention. Is that best? Dunno. Is the game fun? Yep.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,425
Location
Massachusettes
Those giant swords that look like typical tiny-penis compensators you see in so many jRPGs look a little troublesome but any aRPG where a pizza deals fire damage has to be A-OK so I might just give it a go.
 

Deleted Member 16721

Guest
I don't see MMO unless you want to call ELEX and New Vegas MMOs too. I just don't understand the vague label.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I don't see MMO unless you want to call ELEX and New Vegas MMOs too. I just don't understand the vague label.

I didn't play New Vegas; but Elex didn't have quests that can be re-done infinitely or chests in dungeons that respawn on a timer (MMOs use daily quests/cooldowns where you repeat dungeons/areas for RNG loot from a specified pool; same as Outward in that sense). It also had much richer NPC interactions, more consistent C&C, and didn't feature co-op.

It's more of a small-multiplayer-online-role-playing-game than a massive one.
 

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