I'm happy to annouce that my character, Mecha Jim, son of Bio Jim, is alive and well. Truly, I've had my share of luck this run. I already played Russian Roulette 4 times, once due to gravity(scumbag devs place loot on ledges you can't get down from, wtf), the others for getting in over my head with strong enemies. Most dramatic of all was my fight against the First Cannibal, where I realized only after returning to the cave, buffed up to the gills, that the beast had also perished in struggle.
That said, I'm definitely not a skilled player, and only now do I feel like I'm starting to become somewhat competent at melee.
Shield and mace is a pretty good defensive combination. I think Shield Charge is a great noob skill; if you have a good shield you can stun most enemies right off the bat and because it hits twice you can inflict a status change instantly. My strategy now consists of using a Marble Shield to inflict Confusion, then whack the enemy a few times with a Galvanic Mace to inflict Pain, after which I switch to the Red Lady's Dagger and hit them with Opportunist Stab(which is completely OP, btw). The Skycrown Mace is better by itself, but this Pain+Confusion with OS combination is awesome.
I kind of regret investing in bows, instead of getting Predator Leap from the Wild Hunter tree. Apart from that, I don't really regret my choices. Shaman + Monk + Wild Hunter is incredibly tanky, and now I have Blood of Giants from the Blue Chamber Collective quest line(I'm glad I took it instead of Heroic Kingdom) for an additional 40HP. I kind of want to try something a bit more daring next time, but I'm gonna stick with my char for now.
It'd be more rational to finish my faction quest line, or try to get to the remaining Legacy Chests before I inevitably perish, but I made the mistake early on of starting the Rust and Vengeance quest and I'm running out of time. It's not a big deal if I fail, but I have to try. The Harmattan dungeons are definitely a highlight of the game and show the developers' growing skill, imo.
My main gripes with the game involve mostly QoL stuff. In fact, I'd be interested in finding out what QoL mods people are using, as so far my game is unmodded. Here are some of my complaints:
- the inventory is cumbersome to navigate. You can't sort out consumables(e.g. food from potions), you can't sort items at all when you're selling, you don't get enough info on the effects of each consumable, etc. It's infuriating to not find what you need when you're buffing before battle and losing precious time staring at the menu.
- you should be able to automate certain actions like placing a campfire, place cooking pot on top, etc. The same thing with buffing, it's really hard to keep track of everything you need. This games needs a system like, say, FFXII, where you create your own combinations which can be activated with the press of a button.
- extremely restrictive hotkey selection. I understand there may be balance reasons for this(even if the real reason is console controllers), but in that case you should get additional options by, say, joining a faction or quest rewards. In any event, there's no reason why you need to navigate a menu every time you drink water, which is all the time. It's certainly not immersive.
- this is one of those games that could really use a bestiary. How am I supposed to know elemental weaknesses and such. This leads me into the one of the design flaws of this and some other games: reliance on wikis.
- you HAVE to use the wiki to find lots of crucial information, such as which items have legacy variants, enemy weaknesses, what quests NOT to take early on because they're on a timer, how to not screw yourself out of unique rewards by choosing the wrong options in dialogue, etc. There's almost no information on enchanting and I suppose most people just look it up online. There's a quest I failed simply because I had to find some guy in the desert within 2 days, with no pointers whatsoever. "Just look it up, bro" is not good design. This is a game about discovery and looking things up in the wiki detracts from the overall experience.
I'm overlooking some stuff that I found a bit amateurish, because there are signs of improvement(just compare Harmattan with Chersonese), and they'll probably have a larger budget in the second game. The music is very hit or miss; sometimes it's really good and atmospheric, other times it sounds like you're in a theme park. The Harmattan town has this comically cheery theme, even though there's a guy hanging in the gallows in front of everyone and their world is being devoured by the Scourge. The world design is very MMO-like, in general, not nearly as good as in PB games. The total lack of markers does a lot to elevate the game, as do the dungeons.