BlackAdderBG
Arcane
Haven't met cheater in CS for at least a year, maybe sometimes a smurf or two.
Marketing doesn't work for more hardcore FPS games, either. Quake Champions was on E3 multiple times and it's hovering at ~1k players, probably dropping to the 800-1.2k player range within a few months and after that it's 2 years tops before all the new players quit, all the old ones go back to QL and Bethesda pulls the plug.
We are releasing a performance update this morning at 10:00 EST / 15:00 UTC that should address performance issues some players may have experienced since the December Update. Patch notes:
1. If you’re on LOW or MEDIUM settings in the main menu, the menu uses MEDIUM texture settings ( otherwise, it’s based on your settings ). This will help min spec players that reported very high memory usage and long load times.
2. In-game, texture quality for all things in the world will now obey the users texture settings ( ex: if you have your settings to LOW, then champions, weapons, the world itself, etc. should all use LOW texture quality ). This will help min spec players with 2 GB video cards, and overall performance.
To get the most benefit out of setting everything to LOW, you should set your Video Resolution to 720, and turn OFF Gore.
Yeah, everyone should be playing this gay tranny simulator instead because this garbage certainly "deserves" a community.CSGO has no marketing at all, and since almost a year is not receiving any content of value. Valve should thank god every day for CSGO not dying yet. They don't deserve the community that their games have.
I don't really agree with this statement. There's not a whole lot of skill involved in the shooting, as all you do is just spray head level. The rest is just map knowledge and knowing where to peek and spam your gadgets.high skilled fps
I don't really agree with this statement. There's not a whole lot of skill involved in the shooting, as all you do is just spray head level. The rest is just map knowledge and knowing where to peek and spam your gadgets.high skilled fps
I don't happen to believe that map knowledge is a skill, though. Positioning is a skill and aiming is a skill, but map knowledge isn't. All you do in R6S is corner peek and utilize map knowledge to prefire. There is little aiming skill involved within the game.So.... skill. That's what you do in a shooter.
I don't really agree with this statement. There's not a whole lot of skill involved in the shooting, as all you do is just spray head level. The rest is just map knowledge and knowing where to peek and spam your gadgets.high skilled fps
I'm not seeing a high skill fps as an fps that relies only on aimI don't happen to believe that map knowledge is a skill, though. Positioning is a skill and aiming is a skill, but map knowledge isn't. All you do in R6S is corner peek and utilize map knowledge to prefire. There is little aiming skill involved within the game.So.... skill. That's what you do in a shooter.
I'm not seeing a high skill fps as an fps that relies only on aimI don't happen to believe that map knowledge is a skill, though. Positioning is a skill and aiming is a skill, but map knowledge isn't. All you do in R6S is corner peek and utilize map knowledge to prefire. There is little aiming skill involved within the game.So.... skill. That's what you do in a shooter.
How much siege did you play?
It's not an arena fps so dodging wouldn't matter. Aim and positioning does though.I'm not seeing a high skill fps as an fps that relies only on aimI don't happen to believe that map knowledge is a skill, though. Positioning is a skill and aiming is a skill, but map knowledge isn't. All you do in R6S is corner peek and utilize map knowledge to prefire. There is little aiming skill involved within the game.So.... skill. That's what you do in a shooter.
How much siege did you play?
It's not about ONLY aim just that positioning, dodging and aim have to be main skills which in siege they are not.
Overwatch deathmatch (and even quick play, because it's mostly played like tdm anyway) proves you are wrong. And that mode is a joke compared to what a well done afps would be.Even if a game were to check all of those boxes, it would be a failure.
I doubt QC would have been saved with a different engine. The normalfag audience just has no interest in a game like this, and they aren't the type of people to care about things like shit performance, modes or maps.
You don't need many maps and having too many modes is usually a terrible thing at start. Performance wise, RS is a lot slower paced and also offers something for that performance loss, it's not just performance loss due to sheer incompetence (perfect example is comparing the audio of the 2 games). There's nothing in QC that makes you say: "it runs like shit but that cool new feature is worth it". Maps are small, number of players small, game runs like shit.If things like that were issues, Rainbow Six Siege wouldn't have been a success. The AFPS community has also fixed both the issues of modes and maps back in 90s via modding, but Bethesda is too fucking braindead to implement it.
Overwatch deathmatch (and even quick play, because it's mostly played like tdm anyway) proves you are wrong. And that mode is a joke compared to what a well done afps would be.Even if a game were to check all of those boxes, it would be a failure.
I doubt QC would have been saved with a different engine. The normalfag audience just has no interest in a game like this, and they aren't the type of people to care about things like shit performance, modes or maps.
You don't need many maps and having too many modes is usually a terrible thing at start. Performance wise, RS is a lot slower paced and also offers something for that performance loss, it's not just performance loss due to sheer incompetence (perfect example is comparing the audio of the 2 games). There's nothing in QC that makes you say: "it runs like shit but that cool new feature is worth it". Maps are small, number of players small, game runs like shit.If things like that were issues, Rainbow Six Siege wouldn't have been a success. The AFPS community has also fixed both the issues of modes and maps back in 90s via modding, but Bethesda is too fucking braindead to implement it.
Well FUCK YOU. (strictly from an afps/quake point of view).I don't happen to believe that map knowledge is a skill, though. Positioning is a skill and aiming is a skill, but map knowledge isn't.
20-25 hours I think. I got this terrible input lag bug which made me quit the game. Otherwise I would have kept playing for a longer period. I think I played back when the Canadian operators were added to the game.How much siege did you play?
I was talking about AFPS in that quote. The normalfag audience cannot handle fast paced shooters where you have to utilize all your weapons to maximum potential to succeed. In OW you have a basic hitscan machine gun, some sort of splash damage weapon like a rocket launcher or grenade launcher or what is practically a railgun in the form of a revolver. You use only one of those at any given time depending on your hero selection, not all of them at once. You don't have LG, rockets and railgun all at once as you do in Quake, where you have to mix all of these to the fullest to be the best.Overwatch deathmatch
Very small play time to say it was inherently bad.which made me quit the game. Otherwise I would have kept playing for a longer period. I think I played back when the Canadian operators were added to the game.
This argument always comes up. How long do I have to spend to criticize a game?Very small play time to say it was inherently bad.
Posts like these show you didn't play the game for long.The issues of the game don't end there either, the fact that you have to either pay 30 bucks yearly or grind for like 250 hours to unlock all the characters is really bullshit for a game that you pay for. They made the original launch operators free apparently which is good and all, but DLC operators are probably meta anyway, so I don't see why it matters. I also think that there isn't much space for ideas left in the game because of how many operators there are now.
It's not an arena fps so dodging wouldn't matter. Aim and positioning does though.I'm not seeing a high skill fps as an fps that relies only on aimI don't happen to believe that map knowledge is a skill, though. Positioning is a skill and aiming is a skill, but map knowledge isn't. All you do in R6S is corner peek and utilize map knowledge to prefire. There is little aiming skill involved within the game.So.... skill. That's what you do in a shooter.
How much siege did you play?
It's not about ONLY aim just that positioning, dodging and aim have to be main skills which in siege they are not.
Where does this consensus come from?Positioning does. Aim in siege is 100% just holding angles. The general consensus is that people who think siege aim is not trivial can't aim.
Where does this consensus come from?Positioning does. Aim in siege is 100% just holding angles. The general consensus is that people who think siege aim is not trivial can't aim.