Cryomancer
Arcane
At 1:42:07
OwlCat senior developer said:"much more important than balance is fun" (1:43:06)
"balance is a tool to archive fun, is never a end goal"
They say that the excessive focus on balance ends up creating a game where everything is homogenized and kills player agency. And they are completely right. For example, imagine a typical D&D 3.5/PF1e campaign full of undead. The fact that a paladin or a good cleric would have a much easier time dealing with then than a rogue focused on critical attacks and sneak attack or a water elementalist wizard makes perfectly sense. And allowing the player to play with this suboptimal builds and making then having a hard time playing the game makes perfectly sense and reinforces the game fantasy.
In Gothic 1/2, being a mage is way harder than a fighter yet the magical path is amazing in both games(
Imagine if VtMB devs had took away Nosferatu because it is too underpowered and Tremere because is too overpowered, how having less replay value in a short game would made it better?
I just hope that they never go PF2e Imo if Paizo forces 2e on then, they should pick any retroclone(mainly AS&SH and LoTFP), or adapt GURPS or any white wolf RPG. PF2e has all problems that plagues 5E with all problems that plagues 4E.
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