Cat Headed Eagle
Learned
- Joined
- Jan 21, 2023
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- 3,840
Tell that to Owlcat then, the statement they made is beyond laughableVoice acting won't save a game that has no way to defend itself.poe2 had full va
Tell that to Owlcat then, the statement they made is beyond laughableVoice acting won't save a game that has no way to defend itself.poe2 had full va
Well Bg1 and Bg2 were full of copypasta mobs, we didn't mind then. Older games were all about copypasta mobs in their 1000 dungeons and that was all they offered.They don't need full VA.
They need to hire a an actual encounter designer if they aim to compete with BG3.
Interns going over maps and filling every single spot with a copypasta mob ain't gonna do.
The bear sex has nothing to do with copypasta mobs. BG3 encounter design is better. It's more fun and strategic. It's an advancement from 20-30 year old games. And yes it takes a lot more work, time and resources to do that kind of encounter design. Totally separate issue from the story and companion cringeWell Bg1 and Bg2 were full of copypasta mobs, we didn't mind then. Older games were all about copypasta mobs in their 1000 dungeons and that was all they offered.They don't need full VA.
They need to hire a an actual encounter designer if they aim to compete with BG3.
Interns going over maps and filling every single spot with a copypasta mob ain't gonna do.
I still prefer copypasta mobs than bear sex and dating simulators like BG3.
Of course it is connected. Both games try to fill 100h of content. BG3 has 40h of custom unique combat and 60h of cringe romance shit. Owlcat has 40h of custom unique combat and 60h of copypasta combat. I still prefer Owlcat design.The bear sex has nothing to do with copypasta mobs. BG3 encounter design is better. It's more fun and strategic. It's an advancement from 20-30 year old games. And yes it takes a lot more work, time and resources to do that kind of encounter design. Totally separate issue from the story and companion cringeWell Bg1 and Bg2 were full of copypasta mobs, we didn't mind then. Older games were all about copypasta mobs in their 1000 dungeons and that was all they offered.They don't need full VA.
They need to hire a an actual encounter designer if they aim to compete with BG3.
Interns going over maps and filling every single spot with a copypasta mob ain't gonna do.
I still prefer copypasta mobs than bear sex and dating simulators like BG3.
Sure, in Act 3 of RT it does seem you are fighting same 10 enemies but overall there is a lot of different enemies to fight.Any defense of Owlcat's project borders on masochism.
The fact that the game is 90% focused on fighting the same 12 enemies with different names (they didn't even change their colors).
AI is at the BG1 level.
Shitty and broken mechanic implementation.
Statistics inflated to the limit.
It's 2024, not 2004, and defending something for a studio that supposedly has some aspirations is stupid.
Even DOS1 probably had more unique enemies than WotR and those were the times when Larian was on the verge of bankruptcy.
At this point it's just laziness and nothing more.
What's this we shit? Sit down boy, you're no longer the target audience. They're chasing after that BG3 money now.Owlcat, we don't give a shit
Don't want or need motion capture, considering how incredibly expensive that is. Even for Sony if the leaked budget for SM2 is any indication...It wasn't full voice acting that made BG3 attractive to casual rpg fans. It was the 1000 hours of smooth motion capture used on NPCs, companions and the PC. There are many crpgs that had full voice acting and weren't nearly as successful as BG3. How those retards are drawing the wrong lessons again and again???
But doing motion capture is much more expensive than doing voice acting, so that's why those cheap fucks say they will just do voice acting.
Look at the pitiful state of owlcat animations. 3 games in a row and still reusing the same free animations present in the mixamo library. That's why when they tried to go the cinematic route in the Rogue Trader it fails spectacularly in a laughable way.
BG3 has a silent protagonist for most of the game.
Am I weird for considering it a huge step up?I've been playing through the Solasta expansion Palace of Ice, where the devs ran out of money/giveafuck and many dialogs are now text boxes rather than 3D "cinematic" animated affairs (though still fully voice acted), roughly equivalent to Deadfire. It's difficult to describe how much of a step down this is after you've gotten used to the default Solasta dialogues, which are BG3-like in presentation (though made with a shoestring budget).
I think for Pillars-style encyclopedia entries, reading through them is definitely superior; no one wants to listen to an audiobook in the middle of their cRPG. However for single sentences of dialog, I can't see any advantage for (dialog box + voice acting) over (skipable animated and voice-acted line + subtitles).Am I weird for considering it a huge step up?I've been playing through the Solasta expansion Palace of Ice, where the devs ran out of money/giveafuck and many dialogs are now text boxes rather than 3D "cinematic" animated affairs (though still fully voice acted), roughly equivalent to Deadfire. It's difficult to describe how much of a step down this is after you've gotten used to the default Solasta dialogues, which are BG3-like in presentation (though made with a shoestring budget).
Reading text boxes is so much more comfortable than having the dialog delivered line by line with voice acting.
You only get apologies from people who got caught. And you only get caught if technology is not good enough.Even korean gacha aimed at permacoomers get thrown to the flames when it's found out that they used AI. Apologies are written and AI stuff is replaced by man made materials. Imagine what would happen if a dev with AA 1/2 aspirations gets caught using AI.Can't they just use AI for voice-over? I mean it does a decent job at mimicking voices nowadays.
India is not a 3rd world country they're a superpowerYou only get apologies from people who got caught. And you only get caught if technology is not good enough.Even korean gacha aimed at permacoomers get thrown to the flames when it's found out that they used AI. Apologies are written and AI stuff is replaced by man made materials. Imagine what would happen if a dev with AA 1/2 aspirations gets caught using AI.Can't they just use AI for voice-over? I mean it does a decent job at mimicking voices nowadays.
Investing in good voice actors means you'll have to pay them again - most likely more - for your next project. Investing in technology means that VO for the next project are free.
OFC VO cost pennies when compared to hundreds of hours of optional cutscenes. Larian had to hire hundreds of animators in 3rd world countries - but I'm pretty sure that in few years text prompt concerning inter-species romantic encounter will be sufficient to generate good quality animation data.
So Berserk?The anime vision of fantasy. No thanks. Give me a solemn knight in blackened mail and magic that is mysterious by virtue of its wonder rather than its ability to mimic a modern artillery weapon
Your problem is you were actually reading the dialogue in Solasta. Just spam space and get into the dungeons ASAP.I've been playing through the Solasta expansion Palace of Ice, where the devs ran out of money/giveafuck and many dialogs are now text boxes rather than 3D "cinematic" animated affairs (though still fully voice acted), roughly equivalent to Deadfire. It's difficult to describe how much of a step down this is after you've gotten used to the default Solasta dialogues, which are BG3-like in presentation (though made with a shoestring budget).
If you look up any choice in BG3 on a wiki after making the choice, you will quickly realize how shallow it all is. No idea how people are doing multiple playthroughs of this. Probably just excited about the difference between bear themed sex scenes, frog themed sex scenes, and tentacle themed sex scenes.Are we seriously pretending bg3 had good combat? 5e plus larians house rules made the combat a waste of time filler could not stomach finishing the game how bad it was. Also the illusion of choice was lol bad all you did was choose what map/level you load into next like your playing left 4 dead or a cheap game for kids bg3 was larping as a epic roleplaying game. Oh god larians 5e gimicky itemization belongs in a nightmare. Game was a colossal failure outside of interesting characters and it even handled that poorly with the badly implemented approval system.
India is not a 3rd world country they're a superpowerYou only get apologies from people who got caught. And you only get caught if technology is not good enough.Even korean gacha aimed at permacoomers get thrown to the flames when it's found out that they used AI. Apologies are written and AI stuff is replaced by man made materials. Imagine what would happen if a dev with AA 1/2 aspirations gets caught using AI.Can't they just use AI for voice-over? I mean it does a decent job at mimicking voices nowadays.
Investing in good voice actors means you'll have to pay them again - most likely more - for your next project. Investing in technology means that VO for the next project are free.
OFC VO cost pennies when compared to hundreds of hours of optional cutscenes. Larian had to hire hundreds of animators in 3rd world countries - but I'm pretty sure that in few years text prompt concerning inter-species romantic encounter will be sufficient to generate good quality animation data.
And owlcat should stop releasing their game before it's playable if they want more sales. People actually preordering a broken game for the 4th time in a row have to be the dumbest animals imaginable (I did it too but RT is the only game I didnt pirate)
Are we seriously pretending bg3 had good combat? 5e plus larians house rules made the combat a waste of time filler could not stomach finishing the game how bad it was. Also the illusion of choice was lol bad all you did was choose what map/level you load into next like your playing left 4 dead or a cheap game for kids bg3 was larping as a epic roleplaying game. Oh god larians 5e gimicky itemization belongs in a nightmare. Game was a colossal failure outside of interesting characters and it even handled that poorly with the badly implemented approval system.
The problem with WOTR isn't even the AI. It is the encounter design. I remember having to be a lot more protective of my backline in kingmaker than in WOTR, although both could do with better AI.Are we seriously pretending bg3 had good combat? 5e plus larians house rules made the combat a waste of time filler could not stomach finishing the game how bad it was. Also the illusion of choice was lol bad all you did was choose what map/level you load into next like your playing left 4 dead or a cheap game for kids bg3 was larping as a epic roleplaying game. Oh god larians 5e gimicky itemization belongs in a nightmare. Game was a colossal failure outside of interesting characters and it even handled that poorly with the badly implemented approval system.
Still better combat than WOTR, at least the AI targets your backline in BG3.