ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 21,532
Not really when they will use AI to do it.This is pure incline, full voiceover will force them to contain verbal diarrhea to minimum.
Change my mind.
Not really when they will use AI to do it.This is pure incline, full voiceover will force them to contain verbal diarrhea to minimum.
Change my mind.
Mods: is it possible to change his 'Shitposter' tag to read just 'Shit'?Based, BG3 is the new standard for CRPG's. Owlcuck and the rest need to follow or won't get good salesOwlcat founder breaks down RPG budgets and Larian’s impact on genre: “We can’t invest $200 million to make BG3”
https://gameworldobserver.com/2024/03/18/rpg-budgets-owlcat-cannot-invest-200-million-to-make-bg3
“We made all our games with partial voiceover, because 1) it’s expensive and 2) it makes the development process extremely difficult. Especially when you have one million words,” Shpilchevskiy said. “Looking at BG3, you understand: it is becoming a must-have feature, which doesn’t guarantee you success, but if you don’t meet that bar, your game is considered one that no longer fits into the right category. So it looks like we will have to do a full voiceover for our next games.”
Frowned upon by whom? What negative PR? I have to admit I didn't see any of that.Currently, AI-generated content is also very frowned upon. While a larger publisher may not give a damn, in the case of smaller ones, negative PR is quite dangerous.
Frowned upon by whom? What negative PR? I have to admit I didn't see any of that.Currently, AI-generated content is also very frowned upon. While a larger publisher may not give a damn, in the case of smaller ones, negative PR is quite dangerous.
Tears of the Kingdom: Released in 2023, sold 10 million in three days, eventually sold over 20 million.While I agree with you in general, Automata had fully voiced protagonists and most side-characters were also fully voiced. It was actually lauded for its strong VA, same as the original Nier. In this day and age, getting certain VA for your games is actually a reason for people to buy your games, especially in Japan where the VA scene is obviously quite a bit stronger due to Anime.
The big mistake the western developers continue to make, is taking actual movie/tv actors for their games to mo-cap and voice-act, and those are almost exclusively worse and more expensive than actual industry professionals.
Like someone else said, once you reach a certain budget and try to bring people into your genre that aren't already going to buy your game on the premise of its setting, franchise, style of game or dev star-power, having a fully voiced game is very helpful. Is it required? Of course not. But let's not kid ourselves that offering 4k textures and fully voicing your game doesn't help improve its mass appeal. And mass appeal is what you need when you not only want to break even, but actually turn a reasonable profit in AA and AAA development. The grognards on the dex aint enough to pay the bills.
It does have some voiced cinematics but for the most part it's like this:
Tears of the Kingdom: Released in 2023, sold 10 million in three days, eventually sold over 20 million.While I agree with you in general, Automata had fully voiced protagonists and most side-characters were also fully voiced. It was actually lauded for its strong VA, same as the original Nier. In this day and age, getting certain VA for your games is actually a reason for people to buy your games, especially in Japan where the VA scene is obviously quite a bit stronger due to Anime.
The big mistake the western developers continue to make, is taking actual movie/tv actors for their games to mo-cap and voice-act, and those are almost exclusively worse and more expensive than actual industry professionals.
Like someone else said, once you reach a certain budget and try to bring people into your genre that aren't already going to buy your game on the premise of its setting, franchise, style of game or dev star-power, having a fully voiced game is very helpful. Is it required? Of course not. But let's not kid ourselves that offering 4k textures and fully voicing your game doesn't help improve its mass appeal. And mass appeal is what you need when you not only want to break even, but actually turn a reasonable profit in AA and AAA development. The grognards on the dex aint enough to pay the bills.
It does have some voiced cinematics but for the most part it's like this:
I feel like the difference between games like Zelda and Nier with no VO vs. a cRPG with no VO is that the scripts of the former are around 70k words max. In these games you probably won't spend more than three minutes at a given time reading. I really don't think it's comparable to your average >200,000 word cRPG.
To filter normalfags or cut down on word diarrhea?A more reason to not have VO in cRPG.
Original IP from OwlCat. I hope that they use retroclone rules because lets be real, their "rules" for rogue trader where pure shit.
Future of Owlcat
* company comprises about 500 individuals.
* they are currently developing 4 games with 4 separate teams.
Future of Owlcat
* company comprises about 500 individuals.
* they are currently developing 4 games with 4 separate teams.
People who decide if you use AI are investors and managers. They don't know about tech. They have no idea how AI works, but they bought the stories about it creating shit out of thin air. It's happening as we speak: these managers and investors are hiring prompters that don't create anything of value, and out of a thousand generated images (for instance), one or two are somewhat usable (not fully).Frowned upon by whom? What negative PR? I have to admit I didn't see any of that.Currently, AI-generated content is also very frowned upon. While a larger publisher may not give a damn, in the case of smaller ones, negative PR is quite dangerous.