If they are competing with BG3 they already lost, tbh.
Find it amusing how BG3 collectively crushed the confidence of so many other developers. Can't say I have seen that happen before - the resentment for their success.
I was thinking about this as well. It's like nobody has any confidence in their vision for anything they are making. They all think "Oh shit, now we have to compete with Baldur's Gate 3?!?!".
No, you don't. You can't. Nobody can, that's the point. BG3 was lightning in a bottle, like Helldivers 2, or World of Warcraft. Just keep making the game you were going to make, grind it out, and believe in it. Jesus Christ. Find your testicles.
Yeah, but you would think this would be a good thing regardless, even if they can't reach BG3s "standards", since it shows that RPG making can and is profitable. I'm sure there are a lot of spillovers too, for gamers that want more. I know I work in that way. However, Owlcat is only whining... It's weird.
The other thing to remember about BG3 is that they started on it in 2017. That's six years of development, at least. I'm guessing only slightly here, but I'd wager that companies of Owlcat's size do not have the luxury of working on a game for six years -- and indeed, it seems like they move at a rapid clip to push games out (which shows). Obsidian was able to push PoE out in three years, which seems remarkable almost 10 years later.
So while BG3 was profitable, let's look at Call of Duty Vanguard again. It was developed in less than 4 years and sold three times as many copies as BG3.
Again I'm guessing here, but if I were a AAA developer/publisher, the success of BG3 would not be blowing any major air up my skirt. It made money, but it took a long time to develop and relatively speaking there are more lucrative genres to chase after. Which means RPGs will likely remain the purview of specialized, smaller development shops who know how to make them.