I could go on and on. I remember being shocked in WoW--some of things that went on. By the end of the classic WoW people were admitting to buying gold, posting ninja-looting videos on Youtube, to applause, guild leaders were not holding members accountable for their actions.
Hey, now, ninja-looting is fine art. Back in the day, our group would ninja-loot EVERYTHING. It wasn't even about griefing. The loot would inevitably end up in the hands of the member deemed most appropriate to receive it. We just liked the entire process of ninja'ing, and the quick reflexes and action that it honed. Thus, we would always ninja all the loot, then wave it about triumphantly as a testament of being WOH-pah! Ninja agile!, before tossing it into the distribution pile. To this day, we still tend to ninja loot. Not because we're trying to rob the group, but just because we like being ninjas. It's an artifact of the era where when your group killed the opposing group, you wanted to ninja their loot and be gone before the rest of their guild showed up to retaliate, so everyone just ninja'ed everything in sight and ran for it.
The "Leeroy Jenkins" video and its popularity. That was no joke, in EQ.
The Leeroy Jenkins video is actually a very interesting case. It is said that Jenkins video originally existed to mock the "overly serious" guilds, and that Leeroy was intended to be the hero of the piece. However, as popularly received, Leeroy represents the incompetent player, and the video is popular because the viewers relate to the difficulties that such a player causes.
You don't like rules. You have explained such. You think rules are meant to be broken by any and all means. Naturally you are against any form of arbitration and hide behind tinfoil hat claims that the GMs are all corrupt and being bought off. /yawn
That's not what I've said. I like systems, and as such, system rules. What I don't care for are the arbitrary and selective enforcements invariably the case of any form of admins. I play computer games to get away from that kind of thing. I don't want humans running my video games. The entire point of a computer game is to have the computer adjucate the rules, as computers can be counted on to behave consistently and impartially and never arbitrarily.
There is no victory in griefing, only sick pleasure from immature people. His example showed that the players were interested in gaming, not attention whoring due to a mental deficiency.
Griefing generally lacks any kind of useful in-game profit. While amusing, I personally eschew it, because, well, it's a waste of resources. Griefing is an activlty that has lost sight of the point, since a griefer isn't trying to win, merely make you lose, but the point of the game is to win, not merely to make others lose...and it's made even more pointless by the fact that you're not even making someone who was winning lose, you're making someone who was already losing lose more. It's a purposeless act because it does not change the outcome in any way. Sure, I revel in the suffering of my defeated opponents, but I do so as I climb over their broken bodies. To fling stones down at those you have already passed is pointless.
Wining is the goal, it is not the point of gaming.
As with everything in life, the goal is the point. To lose sight of the goal is to lose sight of the point. These terms are synonyms. You cannot say that something is the goal and not the point, because these words mean the same thing.
Most of us learned this in our youth in the many competitive sports we played. Winning is the result of a skillfully played game. You have stated over and over that you disregard rules and find any means to win.
I said that? Since when? YOU keep saying that, I have not said any such thing. Without the rules, there's no game. The optimization within the constraints is the entire game.
Compete is to strive for a goal of winning.
Indeed, And since goal of thing is the point of that thing, therefore, winning is the goal. That is the definition of goal: Purpose. Point. Winning is the goal, therefore, winning is the purpose. It is contained within the very definition of the word "goal". The goal of something is the purpose, the point of something.
To them, as long as the win is obtained, anything is acceptable, as you have often claimed.
No, YOU keep claiming that. The "anything" has to actually be part of the game. I've already firmly established that tactics like "physically kill the other player" or "hacking the database server" should be considered fouls, as they are not part of the game.
Those who only see "The Win" as the point are often losers, which is why they usually resort to cheating and attempt to justify it as "true competition of a winner". To them, all that matters is the win. To them, as long as the win is obtained, anything is acceptable, as you have often claimed.
You know, we've been over this before, I've actually explicitly refuted this point multple times, but you keep insisting that I've somehow claimed this. Not ANYTHING is acceptable. Just things that are part of the game.
Yes, reputation mattered back then and it curbed certain behaviors. What you saw in WoW occurred in EQ from time to time, but it was not socially accepted as it is these days.
The mainstreamization and expansion of the MMO has had exactly the same effect as this kind of thing in real life: Reputation ceases to be important when the community is too large to know who you are. It does not help that "naming and shaming" is often outright forbidden. Administrations have generally sought to remove reputation as a factor from the game at all. In the old days, for instance, a trade scammer was publicly named and shamed. Nowadays? This is forbidden. The scammer is thus free to continue to prey upon other players, who will not be warned because the rules tend to forbid public naming and shaming, and as such, word of the individual's misdeeds can only travel underground.