CyberWhale
Arcane
Tyranny is not Torment.
Playing it certainly felt like torment to me, tho.
Tyranny is not Torment.
What if Larian seriously fuck up D:OS2 somehow?But it is. That's why the sales have normalized post-poe.“Obsidian did a great job of capitalising on the timing of Kickstarter and the wave of nostalgia for these type of titles,
I hate people who think recent isometric RPGs return to popularity is caused mainly by nostalgia.
D:O2 will show you how normalized RPGs sales look like
Tyranny and TToN were just flukes.
They could have said "if you liked Pillars of Eternity, play Tyranny" but they barely even did that. There was exactly one Pillars of Eternity Kickstarter update about Tyranny (here) and it wasn't when the game was released. There are more Kickstarter updates about PoE2.
A cynic might theorize that Obsidian may have been happy not to cannibalize the PoE audience too much with Tyranny sales, since they wanted those people to save their money for the PoE2 Fig campaign which came a few months later.
Tags: Fredrik Wester; Obsidian Entertainment; Paradox Interactive; Shams Jorjani; Tyranny
“Obsidian did a great job of capitalising on the timing of Kickstarter and the wave of nostalgia for these type of titles,” goes his hypothesis. “We've seen that most of the titles after Pillars of Eternity, if you look at Wasteland, Torment - they haven't been anywhere near that kind of success. So maybe it's that a lot of nostalgia fed into the initial bubble and that's why. These games have a market, but it's never gonna be that peak [again].”
- Lack of marketing; people said that they had never heard of the game. This is why PoE2 used a
KickstarterFig campaign.- What marketing did exist was misleading and failed to really capture the essence of the game
- The game was too off-the-wall, especially setting-wise; people couldn't go 'if you liked [x], play Tyranny', since it wasn't something that had been done before/
- The game was overpriced for the content included.
- Other games being released at the same time.
[...] Wester shoulders the responsibility for Tyranny’s marketing, which ran with the slogan: 'Sometimes, evil wins.' It was an approach that wisely brought Tyranny’s twist on RPG morality to the fore - but didn’t touch so much on its singular world and cast.
“We might have emphasised the wrong things when we sold the game,” he says. “I don't know. It didn't really come up to what we thought it could.”
“It’s very dark,” offers Jorjani on the game’s theme. “It’s more niche in that sense, it absolutely is.”
I know, though whether that was one of the reasons he left or not is speculation. He actually mentioned elsewhere that Obsidian tried to remove his name from the credits, but the contract prevented it.Keep in mind that the contract signed between Paradox and Obsidian required any official statements about Tyranny to exaggerate Chris Avellone's role, without his knowledge, in order to create a pretense that Avellone had a larger role in Tyranny's development than the people who were actually in charge. This apparently was one of the causes of Avellone's departure from Obsidian. It seems that Paradox would like to retain this pretense, stopped only by the undeniable fact that Avellone had left Obsidian and therefore can't have had the role in Tyranny they would like to claim.Interesting. They changed this bit:
“I can play Kerbal Space Program that way, or Cities: Skylines. But if it’s Tyranny, I want to read every single word and savour the words, because I know that the team over at Obsidian put a lot of effort and love into writing those words. I want to make sure that I’m paying it the right kind of respect.”
The original article said "Chris Avellone and the team over at Obsidian" instead. I wonder if Paradox asked them to change it after realizing the mistake.
LOL @ expecting a gaming website to have journalistic standards when real journalists no longer have them in the real world
Well, Tyranny was designed for a AA sized casual audience that turned out not to exist.
I guess PoE2 might be a bright spot in this regard -- it is recyling the engine, the assets, etc.
And what have you expected from movie industry?jews are the good guys in MitHC, it's a bad idea
Make good games.I'm not sure what the right direction for this genre is anymore. I really don't know what will make people interested.
Simply taking fundamentals like combat, story, art, worldbuilding, etc and executing them all in a satisfying way would be among the best RPGs ever.
And I think that would translate into sales.
Now, to be honest, a so called MCA effect to sales cannot be very large, how many people do you reckon know him outside a very niche crowd of a very niche genre? And for a larger general audience, for how many his presence would be the reason to actually buy a game?- Some guesses as to why Tyranny would underperform PoE would include: (1) Forgotten Realms-style fantasy has generally sold best for this kind of RPG (as distinguished from jRPGs or Diablo-likes); (2) PoE leveraged BG nostalgia, Tyranny didn't, and for isometric fantasy RPGs, BG is probably still the strongest brand; (3) PoE had Chris Avellone as its hood ornament, and Tyranny didn't; (4) PoE got a lot of attention via Kickstarter that translated into product awareness that Tyranny lacked.
Well.....Now, to be honest, a so called MCA effect to sales cannot be very large, how many people do you reckon know him outside a very niche crowd of a very niche genre? And for a larger general audience, for how many his presence would be the reason to actually buy a game?
Now, to be honest, a so called MCA effect to sales cannot be very large, how many people do you reckon know him outside a very niche crowd of a very niche genre? And for a larger general audience, for how many his presence would be the reason to actually buy a game?
I mean personally I would probabliy buy a pair of sports underwear if it had his design, but exposure to Codex tends to distort one's perspective.