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Interview Paradox admit Tyranny sold below expectations, DLC still in the works

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
“Obsidian did a great job of capitalising on the timing of Kickstarter and the wave of nostalgia for these type of titles,

I hate people who think recent isometric RPGs return to popularity is caused mainly by nostalgia.
But it is. That's why the sales have normalized post-poe.

D:O2 will show you how normalized RPGs sales look like:salute:
Tyranny and TToN were just flukes.
What if Larian seriously fuck up D:OS2 somehow?

Then it will fail.

But the game has sold well in early access, and will probably have compelling multiplayer features in addition to being a good single player game, so...
 

Prime Junta

Guest
They could have said "if you liked Pillars of Eternity, play Tyranny" but they barely even did that. There was exactly one Pillars of Eternity Kickstarter update about Tyranny (here) and it wasn't when the game was released. There are more Kickstarter updates about PoE2.

A cynic might theorize that Obsidian may have been happy not to cannibalize the PoE audience too much with Tyranny sales, since they wanted those people to save their money for the PoE2 Fig campaign which came a few months later. :M

There might be something to this. I've been scratching my head over their decision to use the (by then) robust Pillars engine, but replace the (by then) robust game mechanics with some really poorly thought-out ones.

It would've made way more sense to openly make Tyranny a Pillars spin-off, with the same base mechanics but a different setting and different narrative style. They would've saved effort, ended up with much better gameplay, and been able to market it with that "if you liked Eternity" spiel. I find it puzzling that they flubbed something that obvious.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Well, Tyranny was designed for a AA sized casual audience that turned out not to exist.

It isn't really flubbing to not make Tyranny like Pillars because Paradox gets most of the money for Tyranny and Obsidian didn't want to Gold Box their best shot at financial independence to make money for a different company.
 

Kev Inkline

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A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Tags: Fredrik Wester; Obsidian Entertainment; Paradox Interactive; Shams Jorjani; Tyranny

“Obsidian did a great job of capitalising on the timing of Kickstarter and the wave of nostalgia for these type of titles,” goes his hypothesis. “We've seen that most of the titles after Pillars of Eternity, if you look at Wasteland, Torment - they haven't been anywhere near that kind of success. So maybe it's that a lot of nostalgia fed into the initial bubble and that's why. These games have a market, but it's never gonna be that peak [again].”​
What shilling is this? Wasteland 2 was released half a year before PoE.
 

Prime Junta

Guest
  1. Lack of marketing; people said that they had never heard of the game. This is why PoE2 used a Kickstarter Fig campaign.
  2. What marketing did exist was misleading and failed to really capture the essence of the game
  3. The game was too off-the-wall, especially setting-wise; people couldn't go 'if you liked [x], play Tyranny', since it wasn't something that had been done before/
  4. The game was overpriced for the content included.
  5. Other games being released at the same time.

  1. Yes
  2. How so? From where I'm at the marketing -- what little there was of it -- represented the game fairly well.
  3. Mmmm... no. It had a ton of points in common with Pillars and the rest of the crop of top-down isometric party-based RPGs. I really don't think the setting is too out there to be an immediate turn-off for lots of people.
  4. Maybe.
  5. Yes.
IMO this is a twofer -- the marketing failed to drum up enough hype for a solid launch, and the game just wasn't good enough -- especially in moment-to-moment gameplay -- for word of mouth to fill the gap.
 

Ulfhednar

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[...] Wester shoulders the responsibility for Tyranny’s marketing, which ran with the slogan: 'Sometimes, evil wins.' It was an approach that wisely brought Tyranny’s twist on RPG morality to the fore - but didn’t touch so much on its singular world and cast.

“We might have emphasised the wrong things when we sold the game,” he says. “I don't know. It didn't really come up to what we thought it could.”

“It’s very dark,” offers Jorjani on the game’s theme. “It’s more niche in that sense, it absolutely is.”


Most popular companion from BG2... Minsc. Think about that for a minute...
 

aweigh

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i dunno i think Tyranny didn't do the business they wanted simply because it's a bad game with bad gameplay and bad writing.

the PoE audience who would've bought it heard bad things about it and didn't buy it.

it's not that complicated.
 

Fairfax

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Interesting. They changed this bit:

“I can play Kerbal Space Program that way, or Cities: Skylines. But if it’s Tyranny, I want to read every single word and savour the words, because I know that the team over at Obsidian put a lot of effort and love into writing those words. I want to make sure that I’m paying it the right kind of respect.”

The original article said "Chris Avellone and the team over at Obsidian" instead. I wonder if Paradox asked them to change it after realizing the mistake. :M
Keep in mind that the contract signed between Paradox and Obsidian required any official statements about Tyranny to exaggerate Chris Avellone's role, without his knowledge, in order to create a pretense that Avellone had a larger role in Tyranny's development than the people who were actually in charge. This apparently was one of the causes of Avellone's departure from Obsidian. It seems that Paradox would like to retain this pretense, stopped only by the undeniable fact that Avellone had left Obsidian and therefore can't have had the role in Tyranny they would like to claim.
I know, though whether that was one of the reasons he left or not is speculation. He actually mentioned elsewhere that Obsidian tried to remove his name from the credits, but the contract prevented it.

It also says a lot about PCGamesN that they changed the quote (no doubt at Paradox's request) without saying anything. It's customary for actual journalists to include a footnote whenever an interview has been "edited and condensed", or when any misquote is corrected after the article is posted.
 

Lacrymas

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Pathfinder: Wrath
Well, Tyranny was designed for a AA sized casual audience that turned out not to exist.

How is Tranny more casual than PoE and how would casuals know that? It was just a very mediocre game, bordering on mostly negative, failing to even rustle my jimmies like PoE did. People are maybe underestimating the impact of word-of-mouth or a lot of people ...borrow games to see if they are worth buying. Tyranny is too expensive for what it offers, so I'm not surprised by low sales. I don't know what to say to Paradox though, they are obviously on the wrong track. They think isometric RPGs are irrelevant fossils of a bygone age, failing to realize that most that came out recently are ridiculously shit boring and bad. It's as if quality is no longer a factor in the gaming industry, especially for "niche" titles, so nobody thinks to blame some loss of sales on that.
 

MRY

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A couple thoughts:

- I think it is fair to say that Tyranny looks on its face more casual than PoE, both in terms of its visuals (which are more Torchlight than Baldur's Gate) and its apparent systems. I haven't played either game, but as a casual observer, that's how it looked.

- Some guesses as to why Tyranny would underperform PoE would include: (1) Forgotten Realms-style fantasy has generally sold best for this kind of RPG (as distinguished from jRPGs or Diablo-likes); (2) PoE leveraged BG nostalgia, Tyranny didn't, and for isometric fantasy RPGs, BG is probably still the strongest brand; (3) PoE had Chris Avellone as its hood ornament, and Tyranny didn't; (4) PoE got a lot of attention via Kickstarter that translated into product awareness that Tyranny lacked.

The main worry I have is that I feel like no one except for Harebrained Schemes has been developing a model of RPG-making that reduces development costs. If, in fact, the market for this kind of game is receding again, one way companies could continue to operate in it would be to reduce costs. There are some savings from the fact that PoE's engine can be recycled, to be sure, but I was struck by how much retooling of that engine was done on TTON. I guess PoE2 might be a bright spot in this regard -- it is recyling the engine, the assets, etc. But it still seems like finding a way to have a more NWN2-type pipeline would allow companies to bang out one of these games a year at a low cost. MOTB is rightly near the top of the Codex's GOAT list, but it surely cost a tiny fraction of Tyranny to make.

[EDIT: Put otherwise, if the market reality is that this kind of game can only make $X dollars (based on whatever the most efficient clearing point price is), I would much rather developers frame the question as, "How can we make it worthwhile to develop this kind of game if the revenues will be $X?" rather than "Is it worth developing this kind of game if the revenues will be $X?" The "this kind of game" is a fairly fluid category, and I have to think there is a way for it to be profitable for developers to make some of kind narrative, isometric RPG if $X is $3 million.]
 
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Starwars

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Personally I don't think Tyranny is a very good fit for the whole "IE isometric like". One thing about the IE games, and Pillars, was that the perspective and art really seemed to encourage exploration, uncovering the world. But Tyranny isn't built like that, it's an Alpha Protocol type thing where the meat is much more that you go from area to area and move forward constantly. And what little "exploration" (using that term lightly) stuff was in Tyranny, like unlocking the towers, was quite poor.

Also, coming from Pillars, one would expect Tyranny to be a more beautiful game or more impressive visually. But nope, Pillars is so much more easy on the eyes and varied. There are like two areas in Tyranny where I thought "well, that's nice" and that's the statue right at the start of the game and Archon in the desert. Pillars blew my mind in some areas with how beautiful it was. Tyranny... no.

And it's the same thing with the whole party business... I mean, the whole Fatebinder thing. Just seems like it would be a much better fit for something like Fallout. Having a whole party that you drag around and get buddy-buddy with just seems... off

I dunno, it's a game that feels confused to me. I don't think it benefitted from the Pillars engine at all, it seems like it should've been a different type of game.
 

aweigh

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also i can't understate how horrible tyranny's UI is. sure i already mentioned that i think it has bad gameplay (which would include UI design normally??) but i feel the need to point it out once more simply because due to their very nature isometric-style games are very dependent on having a good UI/GUI/etc; basically they need to be able to be played well.

this doesn't necessarily mean they should all have 1 specific style of GUI, and it can be menu-based or point-and-click, both styles can excel or be horrible.

it just so happens Tyranny shipped with a nigh unplayable GUI which combined with its stripped down elements borrowed from PoE (i.e. eveyrthing taken from PoE design was dumbed down for Tyranny) + the mediocre writing (which is worse than bad writing) + the bad encounter design (probably the biggest offender, and this dovetails perfectly with the bad GUI) + the almost laughably amateurish itemization (another huge, huge step down from PoE) = game no one has much interest in.
 

Fenix

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From first look Tranny looked like me-di-ocre game in its concept - evil won? Muahaha, this goal si really hard to accomplish even in movies, not talking about books.

jews are the good guys in MitHC, it's a bad idea
And what have you expected from movie industry?
 

Zanzoken

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I'm not sure what the right direction for this genre is anymore. I really don't know what will make people interested.
Make good games.

No really I'm serious. How many games do we have that really deliver tight, engaging experiences from beginning to end?

Probably none. Most are shit and even the ones we consider good/great have significant flaws.

Simply taking fundamentals like combat, story, art, worldbuilding, etc and executing them all in a satisfying way would be among the best RPGs ever.

And I think that would translate into sales.
 

Klarion

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Niggas in Paradox be like "Imma put in 1/3 chips that I put in PoE in this new Tyranny shit, gonna bring me dough like PoE, sweeeeeet.... here homie, I just made another PoE, gimme dem dolla bills" thinkin niggas be all over it like it's sum ho on crack or sumfin...

No my nigga, you ain't foolin nobody with that cheap ass sheeeet.
 

Fry

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I suspect the real problem with the Paradox-Obsidian relationship now is that Obsidian is trying to figure out how to get into publishing. Feargus is smart enough to see that the crowd funding gravy train is grinding to a halt, and the only way they're going to achieve the independence they want is remove everyone else from the revenue loop.
 
Self-Ejected

Lurker King

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Simply taking fundamentals like combat, story, art, worldbuilding, etc and executing them all in a satisfying way would be among the best RPGs ever.

And I think that would translate into sales.

It would hurt the sales even more.
 

Kev Inkline

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A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
- Some guesses as to why Tyranny would underperform PoE would include: (1) Forgotten Realms-style fantasy has generally sold best for this kind of RPG (as distinguished from jRPGs or Diablo-likes); (2) PoE leveraged BG nostalgia, Tyranny didn't, and for isometric fantasy RPGs, BG is probably still the strongest brand; (3) PoE had Chris Avellone as its hood ornament, and Tyranny didn't; (4) PoE got a lot of attention via Kickstarter that translated into product awareness that Tyranny lacked.
Now, to be honest, a so called MCA effect to sales cannot be very large, how many people do you reckon know him outside a very niche crowd of a very niche genre? And for a larger general audience, for how many his presence would be the reason to actually buy a game?

I mean personally I would probabliy buy a pair of sports underwear if it had his design, but exposure to Codex tends to distort one's perspective.
 
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MRY

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Now, to be honest, a so called MCA effect to sales cannot be very large, how many people do you reckon know him outside a very niche crowd of a very niche genre? And for a larger general audience, for how many his presence would be the reason to actually buy a game?
Well.....

- The fact that he is constantly used in marketing materials, Kickstarter pitches, and convention panels means that people who are paid to help sell products believe his name is known.

- A Google News search for Chris Avellone yields 3,060 results, although Google's result count is pretty dodgy.

- He has 26k followers on Twitter, which isn't a lot in and of itself, but it is indicative of something, particularly because he doesn't do politics and isn't very active. (For example, Richard Garriott has 32k, Warren Spector has 11k, etc.)

I mean, it's pretty hard to isolate something like that, but I'd say he's among the "celebrity" developers whose name is worth something. He's certainly managed to monetize into microtransactions. :D
 
Unwanted

Wonderdog

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Now, to be honest, a so called MCA effect to sales cannot be very large, how many people do you reckon know him outside a very niche crowd of a very niche genre? And for a larger general audience, for how many his presence would be the reason to actually buy a game?

I mean personally I would probabliy buy a pair of sports underwear if it had his design, but exposure to Codex tends to distort one's perspective.

Kickstarter proves you wrong. Kickstarter success is mainly linked to what people they can scrape up who have some good reputation. If what you said weren't true then why would he quit? The reason he quit was he knew that lending his rep to this crap, especially falsely, would degrade it a large amount. That rep is equivalent to what chance he has for starting companies and projects, getting funded, or simply finding work at all.

The same applies to everyone as well but is mainly expressed in the form of resumes and references etc. If you have some reputation as an executive you can make millions a year in a heartbeat, if you have reputation for being a flop then you may as well retire from the industry.
 

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