Hi
d1nolore
You are right, presently the Bless spell doesn't directly show on screen that it has done anything. Good catch I will look into this.
I love your idea of allowing the user to select a number of party members and have them attack a given foe at the same time. Say two party members directed to attack enemy A while another two members are instructed to attack enemy B etc. The use of magic VS melee will make this a bit tricky to implement. Let me think about this.
Your suggestions are very helpful! It's nice to get such sterling support from the user community. You sir are a rare individual.
More things I noticed:
In the merchant screen when selling items the drop here option to drag onto portraits to move items between characters doesn’t seem to work, even though it says drop here. Work around is to drop into the sell inventory and switch character, then drag to character inventory. But doesn’t seem intentional that drop here doesn’t work.
Issue with sound/music in the family chapel shrine area. The chanting music is quite loud, you can lower background volume but that seems to include other sounds. The primary issue is with the verses of Tazvoxx videos, great that it’s voiced, but I could not hear the voice properly over the music. Tried lowering background sound more but unfortunately that also controls the voice volume in the videos. So had to just read it while sort of listening.
Lock picks are a bit unbalanced because you find heaps but lock picking is rather easy so I’ve yet to break a lock pick, so I’ve got like 80-100. Then I found a few locksmith picks, so not sure why I’d need them. Maybe lock picking gets harder later?
Unsheathing issue when breaking barrels/crates. Noticed if you have magic/ability selected as your attack which forces you to have your weapons sheathed. If you break a barrel it pulls out your weapon, breaks the barrel, then sheathes weapon again(because the magic/ability is saved as attack). So if you need to break another barrel it’ll repeat the whole process. Not the end of the world but a bit annoying. I was using Helia to loot since she has best lock picking and was using Shadow Dart. Obviously doesn’t have issue if you are in melee attack. Simple fix would be to just have it switch from magic to melee attack state when you break a barrel, the unsheathing is a visual clue that you’ve switched so players can just switch back when they get to combat.
Now the last one is the most difficult issue to tackle. As soon as I got Galenor in the party there was a big performance drop, stuttering when moving. I tried to sort of diagnose it; the best I can tell it is a pathfinding issue which is causing the performance drop, this would make sense since you go from 3 to 4 party members. It seems to be worst going around corners and possibly hallways as it seems to be trying to calculate their spots. It is also possible it’s happening when the fog of war is explored and removed which would account for corners. But I think it’s likely the path finding code. Don’t think it’s my computer as I run other modern games fine.
Edit: It’s also possible it’s the area/tileset itself since you gain Galenor at the start. I suppose I could drag the party back through the other areas to see if the performance issues persist.
Question: when does the demo end? I’m thinking it’s the down stairs in the family chapel shrine as seems to be blocked?