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Incline Path of Exile 2 - now available on Early Access

Baron Dupek

Arcane
Joined
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spite
Concord. Game works, 0 players.
POE II. Game doesn't work, 300k players.
And that's how it is.

Not surprised people drop money on Early Access game, when big AAA releases drops in similar technical state, for much bigger price...
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,831
Pathfinder: Wrath
You can just pause the game in the middle of a boss fight, click "go back to checkpoint" and reset the boss fight. So much for hardcore gaming.
 

Ismaul

Thought Criminal #3333
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
You can just pause the game in the middle of a boss fight, click "go back to checkpoint" and reset the boss fight. So much for hardcore gaming.
So you can flee a fight and reset it, you still have to do the full fight A-Z in one go to get through.
 

Asymptotics

Educated
Patron
Joined
Jun 8, 2021
Messages
93
Strap Yourselves In
The bitches on reddit are crying their balls off already. 10/10 early access experience, would recommend to a friend.

Seems like people are crying about dodge spam, but I honestly don't even have to roll that much - just WASD out of the way while blasting off spells. Love the new skill system, having multiple spells this early for each element really gives an option for each encounter. Was even surprised to see that ice nova mamages to actually freeze bosses. Also, taking advantage of enemy vulnerabilities speeds up fights considerably, so having each element on a sorceress feels better than just focusing on one.

Really loving the game so far, I'm getting the same vibes as when I did when I first played D2 - and that's a major nostalgia hit as well.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,386
Managed to play for 2 hours without crashes or server dying.
As avid melee player POE2 is really fucking good.
Fought that worm boss.

Yeah this is not POE1. If you don't dodge or manage your distance well your are fucked.
In the end i beat it the same way i would playing souls games, by learning it's patterns blocking and dodging well.
Glad to see POE finally getting proper melee combat because poe1 suuuuuuuuuucked.
Probably later it will be less about dodges and stuff but for now i love it.

Hope that when i will be back from work servers will work fine and game will get some patch for crashes.
you said same shit about d4.
 

Ismaul

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Played the game for a bit, it's different than PoE 1 in terms of gameplay. You have to get involved moment to moment, very active/reactive as enemies can actually kill you if you position badly, and you have to combo skills too, plus dodges really have to be timed cause it's rather slow.

In fact, the gameplay reminds me of a much better game than Diablo in terms of active combat: Nox.

This is gonna be good. But it doesn't seem like it'll fill the PoE1 niche of turning off your brain and mowing the lawn, allowing you to listen/watch something else at the same time. Maybe at higher levels it'll be different.
 

Tacgnol

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Played the game for a bit, it's different than PoE 1 in terms of gameplay. You have to get involved moment to moment, very active/reactive as enemies can actually kill you if you position badly, and you have to combo skills too, plus dodges really have to be timed cause it's rather slow.

In fact, the gameplay reminds me of a much better game than Diablo in terms of active combat: Nox.

This is gonna be good. But it doesn't seem like it'll fill the PoE1 niche of turning off your brain and mowing the lawn, allowing you to listen/watch something else at the same time. Maybe at higher levels it'll be different.

Yep, it's much slower paced. Bosses have very well telegraphed but also very powerful attacks.

I also noticed moment to moment gear upgrades becoming very relevant. I went from a shitty chest piece to a good rare and immediately noticed a large increase in survivability.

It'll be interesting to see if this design philosophy endures as player power inevitably creeps up with new content/mechanics.
 

Reever

Scholar
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601
XvuR8XJ.png

And so it begins
 

ArchAngel

Arcane
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Mar 16, 2015
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21,519
XvuR8XJ.png

And so it begins
I would not have a problem with dodge having some phasing, mostly to give game less of a feeling of clunkiness.
I've played couch co op with my kid and noticed we cannot even phase through each other, if we are in a tight corridor and want to go seperate directions we can block each other.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
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XvuR8XJ.png

And so it begins
I would not have a problem with dodge having some phasing, mostly to give game less of a feeling of clunkiness.
I've played couch co op with my kid and noticed we cannot even phase through each other, if we are in a tight corridor and want to go seperate directions we can block each other.

Heroes don't touch tips, ok? :lol:

I wonder if they'll implement being able to pass through other PCs to avoid griefing. Was it an issue in the first game? I never made it far enough in PoE1 to have any idea.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,343
They managed to make the shittiest melee gameplay possible. Kudos, I didn't have high expectations but after rambling so much about melee focus and delivering this crap...
Elaborate. You hate action-RPG mechanics? This isn't "shit", it's a matter of your personal prefs.

Rolling smash rolls past a mob that moves (even very slowly) towards you, you need to constantly hold the skill and track the mobs. Rolling smash cancels into boneshatter if you do it before you see the outcome of the first hit. Even though auto has similar end animation point, auto cannot be chained into boneshatter, which means it's not based on animation, only happens if they code it that way.
Earthquake is absolutely the most boring skill I've equiped for a melee char in any game in the genre. Equiping a 2h, support auto and ignoring the first 3 skills is a cheat code early on.

It's not the action combat is the absolute clueless fucks that implement it. And by the looks of it the "action combat" is only an annoyance at the start of the game til you start doing your own thing and plowing through stuff blindly. Meanwhile it looks like it took most of their development time to implement useless "ballet".
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,788
Whining about fast pacedness is for die hards and dumb because theres next to zero chance anyone implements slow paced anyhow you'll get foot sliding and even what draws enemy attention looks off& very dumb. At least when things are fast you notice it less or not at all.
This game has boss named "mutt" and various AIDS dogs. :eek:
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,788
Peachcurl

So where's slow paced implemented good? Not even in Batman brawler games bc. they can't solve it.
On actual AAA budget.
 
Last edited:

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,854
Yeah this is not POE1. If you don't dodge or manage your distance well your are fucked.
If you have enough armor, a bit of es and some life regen, you can facetank most of the things (that's what i've did in whole of a1, there shouldn't be wasd and free magical iframe dodge in a purported successor to d2 et al)
Glad to see POE finally getting proper melee combat because poe1 suuuuuuuuuucked.
What's proper of it? you still do the same, just have to press not one, but like three buttons ? slam -> armor break -> bone shatter, drop occasional totem or do shield charge, yeah, very cerebral and engaging
. Doesn't sound like much but it's pretty interesting for your usual arpg enemy design
Imagine doing this for hundreds of hours
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,854
In fact, the gameplay reminds me of a much better game than Diablo in terms of active combat: Nox.
Nox is actually 100x faster and was created for PvP from the getgo, but I agree, it'd be better if they went in that direction instead of doing something half-way.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,831
Pathfinder: Wrath
As for the gameplay itself, it's slow from what I've seen. Which is good, but it's not for the PoE zoom zoomers. I expect them to not like it and GGG made the right call to paywall the early access. That way they get money from the tourists while making the game they want.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,303
Location
São Paulo - Brasil
I really do think gameplay is too slow, especially for maps this big and full of monsters. The controls feel rather clunky, I dunno why the roll thing doesn't work like a normal skill. I also swear my character sometimes keeps walking around even though I am holding shift when clicking.

The first boss I found kept killing me, but I think the lag spikes may have been to blame. It is a bit annoying to keep killing the wolves she keeps summoning, though.
 

Nathir

Liturgist
Joined
Aug 3, 2017
Messages
1,213
This will be f2p in how much time? Or I can buy now and start playing for 30€ right? I played PoE1 when it came out in 2012 for a few months and that was that. Is this one better?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,831
Pathfinder: Wrath
I don't like the roll, it trivialises a lot of stuff. Maybe if it was indeed a skill it would've been better because not everyone would have it.
 

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