tritosine2k
Erudite
- Joined
- Dec 29, 2010
- Messages
- 1,792
lul
You cannot even do delirium now check twitch stream.
lul
I just fought Babala and now I agree that the comparisons aren't overblown. Very entertaining fight though. Died several times and had to make some adjustments to account for the fire resistance.Play further. It's not exactly like Dark Souls, but there is a lot more rolling involved in the later boss fights. The early game bosses can be avoided with strafing a lot easier than the later fights, though I think strafing can also be a viable tactic later on if you have a good amount of movement speed.Played to level 10 last night as a Sorceress. Early random thoughts:
-Comparisons to Dark Souls and Elden Ring are overblown. Yes, rolling is a necessity but I'm not rolling constantly. I'm rolling when I need to and just moving most of the time.
Also started a monk which has been hard even with hand-me-down equipment I stowed away in the stash.
Has anyone messed around with Armour Breaker or armor break mechanics?
I haven't bothered because I'm not sure how it works.
It's a raw DPS decrease up front, but I'm curious, does armor stay broken, or does it regenerate or simply reset the condition on a timer? What is the duration of the "armor broken" status condition? Is the debuff permanent?
By and large does it end up being a DPS increase in boss encounters?
The tooltips in this game and basic mechanics are literally nonexistent and the wiki is a desert.
I have tried using it for some boss battles. No idea if it really makes a difference. It certainly doesn't have an immediately noticeable impact.
If it was just my char attacking, I'm not sure it would be worth it. It seems to go away pretty quick so if I have to run away to get away from AOEs, by the time I come back it has usually worn off already, and my regular club attack does much more damage than the armor break skill due to being supported by that attack speed up support gem. Now that I think about it I don't really think the DPS loss from the time spent doing 4 or 5 armor breaks is offset by the DPS boost while it is active on the enemy. Especially since a lot of my weapon damage is elemental anyway and I think armor break just boosts physical damage (by reducing enemy armor).
But I have summoned skeletons, so I hope they get some good use out of it. Maybe.
It’s too bad that people aren’t enjoying the melee combat. I went with Ranger and I’m having mostly a blast playing this. My vacation started the day the game released, and I’ve been poopsocking pretty hard.
This quiver completely changed my build thanks to its increased projectile speed. It turned my bow into a railgun, and the node on the skill tree that increases damage based on projectile speed pushed my damage much higher. Feels super satisfying to shoot lasers all over the place. Feels like playing one of those top-down levels in Contra now. While I’m not annihilating bosses like I’ve seen some builds do, I’m struggling far, far less than I was previously.
i saw a picture of someone playing monk with a twinblade-looking quarterstaffIt’s too bad that people aren’t enjoying the melee combat.
It is only Warrior that is slow and clunky. Monk is already doing POE1 level shit in maps as I shown in that video I posted few pages back.It’s too bad that people aren’t enjoying the melee combat. I went with Ranger and I’m having mostly a blast playing this. My vacation started the day the game released, and I’ve been poopsocking pretty hard.
This quiver completely changed my build thanks to its increased projectile speed. It turned my bow into a railgun, and the node on the skill tree that increases damage based on projectile speed pushed my damage much higher. It's super satisfying to shoot bouncing lasers and laying down fields of shock arrows. Feels like playing one of those top-down levels in Contra now. While I’m not annihilating bosses like I’ve seen some builds do, I’m struggling far, far less than I was previously.
It’s too bad that people aren’t enjoying the melee combat. I went with Ranger and I’m having mostly a blast playing this. My vacation started the day the game released, and I’ve been poopsocking pretty hard.
This quiver completely changed my build thanks to its increased projectile speed. It turned my bow into a railgun, and the node on the skill tree that increases damage based on projectile speed pushed my damage much higher. It's super satisfying to shoot bouncing lasers and laying down fields of shock arrows. Feels like playing one of those top-down levels in Contra now. While I’m not annihilating bosses like I’ve seen some builds do, I’m struggling far, far less than I was previously.
Also I forgot to add that minions do not follow you into zones that cut of retreat like some boss arenas or trial of chaos. I've done some fight with half my minions looking at me from edge of the screen stuck on a fence and going into trial of chaos arena with only two minions that managed to step on the platform before it went down is super "fun" when I am immefiatelly jumped by 20 enemies. I can only imagine how "fun" it would be if my damage also depended on same minionsYou are absolutely clueless or you didn't really try using non SRS minions. When your skeletons cannot pass through a simple door or despawn as soon as they stuck or you run away too far from them but you need to wait standard respawn time before they appear (same shit for Infernal Hound that is then not taking 20% of damage meant for you..) or Zombies that also despawn but unlike persistent summons of course cannot spawn again or how boss battles have no corpses..Minion AI needs fixes, but anyone who claims that you can "hardly advance" with minion builds is absolutely clueless.Minions AI is currently terrible and the despawn system makes it worse. I would not go full minion build for anything expect SRS in its current state.Cope.You can easily do a build based on minions.
Even ranged minions barely follow and get bogged down. Couple that with no phasing lol and you hardly advance. I wouldn't play this thru PoE1 acts let alone this aids-dog stuff.
https://www.twitch.tv/videos/2323255030
I got some minions but only as temporary meat shields while I cast my ED and Contagion.
Wtf lvl 90 already? You are further than Kripp that said has been playing 14h per day.. and I am still mid Act 3. I guess reading everything and full clearing all maps makes it go slowHaving just recently hit Level 90, I feel the foundation for the game is pretty damn solid, but I'm not sure I like how builds are more focused on weapons and archetypes now, with Ascendancies largely supporting a singular playstyle as well. It's quite difficult to really venture into "off-spec" builds for classes, and with the somewhat limited amount of sockets and supports available at the moment, that basically means that every archetype has essentially one build with barely and deviations if you take 10 different players with the same ascendancy/build idea. Frost Sorc plays Cast on Freeze+Comet, Lightning Casters play Archmage, Minionbuilds play SRS+Arsonists, etc.
I hope this changes going forward. I also think that items are about as dull as D4 at the moment, as every character essentially wants the same stats, with minor alterations. If you play ES, you essentially want the same Prefixes on every item, and a bit of res on the Suffixes, and that covers pretty much every single of your items. If you play Life, swap Mana for Life and that's pretty much it.
Droprates in Endgame are fine, but some of the Tilesets are absolutely abysmal. Mire, Vaal Foundry, Crypt, Augury and a few others can go fuck themselves.
Making currency in Endgame is piss-easy, and reaching "critical mass" for your build, as in ~80-90% of its potential, gets done pretty quickly. SSF will definitely have more time to slowly build up to better items, but the raw droprate of Exalts is high enough that you can try and craft quite often.
Hopefully they'll make some adjustments to some stuff in the future, but after the first patch I'm pretty hopeful for the future of this game, and I most definitely prefer it over PoE1 already. Well done GGG.
You definitely need to adapt your gear and resistances to the boss abilities.
Cold res for the witch, fire res for Rattlecage in the trial, lightning res for Jamanra in act 2, etc. I did Jamanra last night and died a couple times until I swaped to stacking lightning res and did it in one shot.
I have 3 days and 10 hours played on my Sorc so far, I play video games for a living otherwise there's no way I could commit this much time to it. I also ended up playing and developing a build that turns out to be incredibly strong. Fuck anyone who wanted a build-guide for EA release, when figuring out builds is half the fun.Wtf lvl 90 already? You are further than Kripp that said has been playing 14h per day.. and I am still mid Act 3. I guess reading everything and full clearing all maps makes it go slow
Nahhh, in PoE1 you could just brute force it with a death or two if needed, and care about gear later. Not in PoE2.You definitely need to adapt your gear and resistances to the boss abilities.
Cold res for the witch, fire res for Rattlecage in the trial, lightning res for Jamanra in act 2, etc. I did Jamanra last night and died a couple times until I swaped to stacking lightning res and did it in one shot.
Just like PoE 1 back then, trying Merveil without some cold resistance was suicide.
I am not, it just made the passive tree needlessly more complicated. Also the character was boring and mostly less usefulI'm sad there's no Scion class in this or the equivalent. Feels like Gemling Merc is the closest we can get thus far.
I can understand that. I just liked the "blank slate" aspect of it and how I could take it anywhere I wanted.I am not, it just made the passive tree needlessly more complicated. Also the character was boring and mostly less usefulI'm sad there's no Scion class in this or the equivalent. Feels like Gemling Merc is the closest we can get thus far.
I'm having more and more release D3 vibes - mostly useless uniques, general paucity of loot (although now it's better), skills tied to levels (so until I've got sunder on my Titan in the end of A3, my ST dps was nil, but now I melt stuff in like 5 hits or so despite choosing tanky ascendancy nodes, probably it'll also get nerfed), anything that provides this very PoE1-endemic feeling that you've broken the system is getting mercilessly gutted by the devs (like CM Diamond Skin/Energy armor Wizard did in D3 or its barb analogue).Welp, looks like they completely gutted all Cast-On-Trigger builds. Going from needing 1 Freeze to trigger a spell
For that they'd probably have to redo the stat requirements for the gems - I was basically forced to take plain stat nodes because I didn't have required str (100 or 90, don't remember) to level up / obtain certain skill gems. I fear it'd just restrict most of the builds to one stat and very narrow set of skills.re's just too much travel nodes and the pathing basically has 1-2 options ALL of the time.
My favorite are the threads that go "We need respecs to be cheaper because it's a testing environment and the high costs stifle creativity" - Bitch, you weren't creating anything. You copied the most meta build that got a 90% nerf and now are crying because of it. And than they're going to switch to the next meta build because they can't get past act 1 cruel without having their hands held the entire time.Meanwhile reddit is straight up losing its shit, acting like all sorceress builds are dead.