Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Path of Exile 2 - now available on Early Access

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,532
"worst class"

what
In feel. Has slowest movement and slowest attack skills and due to most attacks being melee range also has to dodge most enemy mechanics. Of course I am talking about if one embraces its archetype of using maces and shields and shit.
 

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,786
Location
(╯°□°)╯︵ ┻━┻
I can understand that many of the mace attacks don't feel great to some players. Entirely fair.

But the warrior isn't limited to those. He can use any other skill group that he wants.

Now if you want to argue that the warrior ascendancies are bad, be my guest. They are definitely class specific.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,532
I can understand that many of the mace attacks don't feel great to some players. Entirely fair.

But the warrior isn't limited to those. He can use any other skill group that he wants.

Now if you want to argue that the warrior ascendancies are bad, be my guest. They are definitely class specific.
I am talking about warrior archetype that is mace wielding melee fighter. In full game he will also have axes and swords and flails as more strength focused weapons. Also it is that type of character that most people play in Act 1 of this game where first impressions are generated.
Also in PoE2 skill are linked to one type of weapon unlikes PoE1 where most skills worked with multiple types.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,861
That still boils down to an impression of the mace skills, not an impression of the warrior class.
There aren't any other weapons yet, so it's basically the same thing. Of course, you can go with monk staves, but it requires absolutely different stats and why even bother with warrior then (especially with Titan ascendancy, it's basically tailored for slam skills (if even that))
 

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,786
Location
(╯°□°)╯︵ ┻━┻
You can easily do a build based on minions. Or go for totems (not even limited to shockwave/ancestor). For other skills, you may loose easy access to some keystones, but gain access to others that will be useful, such as armor/block. Warrior also has some quick access to elemental damage. It's a bit lazy to equate warrior and mace.

But I agree that's how nearly all new players approach classes: they go for the stereotype.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
776
Played to level 10 last night as a Sorceress. Early random thoughts:

-Comparisons to Dark Souls and Elden Ring are overblown. Yes, rolling is a necessity but I'm not rolling constantly. I'm rolling when I need to and just moving most of the time.
Play further. It's not exactly like Dark Souls, but there is a lot more rolling involved in the later boss fights. The early game bosses can be avoided with strafing a lot easier than the later fights, though I think strafing can also be a viable tactic later on if you have a good amount of movement speed.
I just fought Babala and now I agree that the comparisons aren't overblown. Very entertaining fight though. Died several times and had to make some adjustments to account for the fire resistance.

Also started a monk which has been hard even with hand-me-down equipment I stowed away in the stash.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,532
You can easily do a build based on minions.
Cope.
Even ranged minions barely follow and get bogged down. Couple that with no phasing lol and you hardly advance. I wouldn't play this thru PoE1 acts let alone this aids-dog stuff.
https://www.twitch.tv/videos/2323255030
Minions AI is currently terrible and the despawn system makes it worse. I would not go full minion build for anything expect SRS in its current state.
I got some minions but only as temporary meat shields while I cast my ED and Contagion.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,767
Has anyone messed around with Armour Breaker or armor break mechanics?

I haven't bothered because I'm not sure how it works.

It's a raw DPS decrease up front, but I'm curious, does armor stay broken, or does it regenerate or simply reset the condition on a timer? What is the duration of the "armor broken" status condition? Is the debuff permanent?

By and large does it end up being a DPS increase in boss encounters?

The tooltips in this game and basic mechanics are literally nonexistent and the wiki is a desert.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,861
Has anyone messed around with Armour Breaker or armor break mechanics?
There is support gem that provides armor breaking and there are some nodes that do the same (also, I think the other warrior ascendancy is armour-breaking related). It is mostly useful to generate certain procs and empower some abilities (leap slam, shout), so it's just a utility thing in the campaign. Maybe it'd be more noticeable in the endgame, in POE1 there are some items that decrease armour that were popular at some time (not sure now, since 99% of builds are elemental or phys converts).
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,861
does it regenerate or simply reset the condition on a timer
If you stop hitting the boss it definitely resets, also it is 'consumed' by abilities I mentioned earlier and it might reset after a short while (like 4 seconds or so, standard PoE time)
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,767
does it regenerate or simply reset the condition on a timer
If you stop hitting the boss it definitely resets, also it is 'consumed' by abilities I mentioned earlier and it might reset after a short while (like 4 seconds or so, standard PoE time)
Lmfao glad I didn't spec into this shit

Glorified damage boost after a buildup

I figure someone will eventually do the maths on whether its worth it.
 

darkpatriot

Arcane
Glory to Ukraine
Joined
Mar 28, 2010
Messages
6,407
Has anyone messed around with Armour Breaker or armor break mechanics?

I haven't bothered because I'm not sure how it works.

It's a raw DPS decrease up front, but I'm curious, does armor stay broken, or does it regenerate or simply reset the condition on a timer? What is the duration of the "armor broken" status condition? Is the debuff permanent?

By and large does it end up being a DPS increase in boss encounters?

The tooltips in this game and basic mechanics are literally nonexistent and the wiki is a desert.

I have tried using it for some boss battles. No idea if it really makes a difference. It certainly doesn't have an immediately noticeable impact.

If it was just my char attacking, I'm not sure it would be worth it. It seems to go away pretty quick so if I have to run away to get away from AOEs, by the time I come back it has usually worn off already, and my regular club attack does much more damage than the armor break skill due to being supported by that attack speed up support gem. Now that I think about it I don't really think the DPS loss from the time spent doing 4 or 5 armor breaks is offset by the DPS boost while it is active on the enemy. Especially since a lot of my weapon damage is elemental anyway and I think armor break just boosts physical damage (by reducing enemy armor).

But I have summoned skeletons, so I hope they get some good use out of it. Maybe.
 
Last edited:

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,786
Location
(╯°□°)╯︵ ┻━┻
You can easily do a build based on minions.
Cope.
Even ranged minions barely follow and get bogged down. Couple that with no phasing lol and you hardly advance. I wouldn't play this thru PoE1 acts let alone this aids-dog stuff.
https://www.twitch.tv/videos/2323255030
Minions AI is currently terrible and the despawn system makes it worse. I would not go full minion build for anything expect SRS in its current state.
I got some minions but only as temporary meat shields while I cast my ED and Contagion.
Minion AI needs fixes, but anyone who claims that you can "hardly advance" with minion builds is absolutely clueless.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,798
Well I'm used to steamrolling w. minion. And you can't even do Alva without that so that's just the way things work USUALLY.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,532
You can easily do a build based on minions.
Cope.
Even ranged minions barely follow and get bogged down. Couple that with no phasing lol and you hardly advance. I wouldn't play this thru PoE1 acts let alone this aids-dog stuff.
https://www.twitch.tv/videos/2323255030
Minions AI is currently terrible and the despawn system makes it worse. I would not go full minion build for anything expect SRS in its current state.
I got some minions but only as temporary meat shields while I cast my ED and Contagion.
Minion AI needs fixes, but anyone who claims that you can "hardly advance" with minion builds is absolutely clueless.
You are absolutely clueless or you didn't really try using non SRS minions. When your skeletons cannot pass through a simple door or despawn as soon as they stuck or you run away too far from them but you need to wait standard respawn time before they appear (same shit for Infernal Hound that is then not taking 20% of damage meant for you..) or Zombies that also despawn but unlike persistent summons of course cannot spawn again or how boss battles have no corpses..
 

Ismaul

Thought Criminal #3333
Patron
Joined
Apr 18, 2005
Messages
1,871,834
Location
On Patroll
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
I didn't feel like paying for early access because game would most likely run like shit on my ancient pc.
It actually runs better than PoE1 for me. But my PC isn't ancient. PoE1 has lag spikes and issues with sound effects that really affect performance for me.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,350
It's a raw DPS decrease up front, but I'm curious, does armor stay broken, or does it regenerate or simply reset the condition on a timer? What is the duration of the "armor broken" status condition? Is the debuff permanent?
It's a short debuff (around 5s, I might be wrong) without investment from build.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
got stuck on this bitch for a while (took like 5 or 6 attempts)

6.jpg


took me like 3 tries to figure out how to prevent the adds from spawning, i honestly thought i was failing a dps check or something
even then the fight took like 20 minutes was like a raid boss or smth

finally, a properly tuned boss
every boss should be that tense

also finally made it to the fire part of the skill tree let's go
7.jpg


:timetoburn:
 

Ismaul

Thought Criminal #3333
Patron
Joined
Apr 18, 2005
Messages
1,871,834
Location
On Patroll
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
You definitely need to adapt your gear and resistances to the boss abilities.

Cold res for the witch, fire res for Rattlecage in the trial, lightning res for Jamanra in act 2, etc. I did Jamanra last night and died a couple times until I swaped to stacking lightning res and did it in one shot.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom