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Incline Path of Exile 2 - now available on Early Access

abija

Prophet
Joined
May 21, 2011
Messages
3,394
I'm one of the most aggresive advocates for slowing the game down. This is worst of both worlds. I still blow packs up without enemies getting to do anything, just watching a retard doing slowmo ballet for 3s before that happens.
Hit hit, run a bit, hit hit, run a bit is not tactical or methodical or whatever the fuck people think it is.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,998
Pathfinder: Wrath
As far as I've seen, the game has a reverse difficulty curve (as expected with this type of game). People struggle with the early game because they are bad, but your char inevitably becomes hideously overpowered as you go further into the acts and into mapping. I don't know what GGG are doing. So glad I didn't buy into the hype.
 
Joined
Jun 13, 2019
Messages
817
I'm one of the most aggresive advocates for slowing the game down. This is worst of both worlds. I still blow packs up without enemies getting to do anything, just watching a retard doing slowmo ballet for 3s before that happens.
Hit hit, run a bit, hit hit, run a bit is not tactical or methodical or whatever the fuck people think it is.

As far as I've seen, the game has a reverse difficulty curve (as expected with this type of game). People struggle with the early game because they are bad, but your char inevitably becomes hideously overpowered as you go further into the acts and into mapping. I don't know what GGG are doing. So glad I didn't buy into the hype.
false griping imo, poe1 would have been fine with the removal of tedious elements, shit loot + shit loot spam, adding a proper auction house and all the QoL we have in 2. poe1 was held back by chris' autism.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,998
Pathfinder: Wrath
Auction houses don't work in hack and slashers because they flood the market with gear, making it extremely easy and cheap to gear a new character to a very decent level and then endlessly grind for minuscule upgrades or super rare aspirational items that might never drop in the current season.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,828
There was nothing bad with PoE1 trade besides no mobile app for trading hence alt tab. Even price fixing was funny.

Such a low hanging fruit. All they do with mobile is fail.
 
Joined
Jun 13, 2019
Messages
817
Auction houses don't work in hack and slashers because they flood the market with gear, making it extremely easy and cheap to gear a new character to a very decent level and then endlessly grind for minuscule upgrades or super rare aspirational items that might never drop in the current season.
there was already a trade system where this was done. what a proper auction house does is get rid of price fixing and lets you actually play instead of spamming people who dont respond for one reason or another. after a certain point people wont even respond to your buy/sell requests because the time it takes to go to hideout, get the item, make the trade is actually net lost time
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
506
Strap Yourselves In Codex Year of the Donut
false griping imo, poe1 would have been fine with the removal of tedious elements, shit loot + shit loot spam, adding a proper auction house and all the QoL we have in 2. poe1 was held back by chris' autism.

2 weeks into any ladder all you need is 30 chaos to get decked up and rip apart maps. You don't need to craft anything or even play the game much. Just get to maps and farm beach or whatever the fuck is meta in the most mindlessly way possible. How is that not an issue? IMO AH should only be for uniques and currency, uniques because for 90% of them it's impossible to do targeted farming and currency because bad drop streaks can fuck up your craft completetly.

But buyin 3res + hp items for a few chaos literally takes away half the gearing process. Last Epoch did this so much better.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,786
Enjoyed bosses so far but rattlecage is bullshit fight

died with full life + all potions left :negative:
fcBg17I.jpeg
 

Cogemesiter

Novice
Joined
May 1, 2024
Messages
75
Pretty good patch. Increasing loot drop rate will increase gold people get to respec if they want, it will also give you an opportunity to deal more damage/ take less damage or move faster so no need to do dumb things like nerf bosses health or damage. Overall makes the game more fun.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,907
ou don't need to craft anything or even play the game much. Just get to maps and farm beach or whatever the fuck is meta in the most mindlessly way possible. How is that not an issue? IMO AH should only be for uniques and currency, uniques because for 90% of them it's impossible to do targeted farming and currency because bad drop streaks can fuck up your craft completetly.
Just play SSF if you don't want to do trade treadmill? That's what I personally do. It's not that hard to gear up for comfortable uber farming (especially before they've "improved" they system by moving away the fragment drop from easily accessible maps to T17 abominations), and it's not cookie cutter, you just play whatever you can play according to the stuff you managed to farm (this league I've got Ralakeshs twice and lucked out on void battery with einhar crafting so I could play FBoK for mapping /bossing and PB for Sanctum comfy running). People invent some weird excuses and complaints instead of just playing the game they way they want (if you want steady and slow, go with EA champion or something else that is not fast at any means, but very tanky and accessible (aka without requiring any T2+ uniques))
 

Turn_BASED

Educated
Joined
Jul 2, 2022
Messages
281
The game is great, you guys complaining about it being too slow (or slow in the wrong way, lol) are fucking retarded. This is an awesome spiritual successor to D2 and we have less than half the game at our disposal. Endgame autism will get figured out by launch.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,907
I still blow packs up without enemies getting to do anything, just watching a retard doing slowmo ballet for 3s before that happens.
It's actually funny how 'tactical' the gameplay on Titan (other warrior subclass) is - I just jump into the pack of mobs (preferably very dense), see if the white bulb lights up, press boneshatter and everything, including most of the yellows, just disappears. Very tactical and thoughtul (and if there wasn't weird undisableable autoaim on the leap, it'd be even somewhat bearable in terms of zoom-zoom), and after that whacking the bosses with autoattack and occasionally drinking the pot if the "one-shot" hit dented my HP bar a bit (and I haven't changed armour since act 2)
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,799
Holy shit. I just realized. You apparently get -10% to all resistances with each act completed, right?

Well, I just searched the term resistances in the Atlas skill tree, and there is almost fucking nothing for resistances in the whole tree. This huge fucking tree, and there's no resistances.

Probably 75% of the nodes that even come up under that keyword search are either penetration of resistances or resistances for minions.

What the fuck?

They really just want you to eat elemental damage in this game.

Weirdly enough, even the resistance nodes in the tree are all fire resist, including one that scales armor linearly to fire resist. What about cold resist and lightning resist? Why?

What is the point of having this gigantic skill tree, and I can't pick a basic mitigation stat? There are nodes everywhere for armor +%. I can easily trivialize physical damage, but I'm forced to eat elemental damage out the ass.
They've shifted the resistances to runes. E.g. there's +10% resitances runes you can slot into your gear. I donno how many max slots you can get on each gear, I have seen 2 as max so far. If we assume you get all gear with at least 2 slots, you can get potential of +100% resistance spread around different elements.
A few things about this.

First, there's a fire resistance node in the Atlas tree that makes fire resist scale linearly with armor.

First, why?

Second, why not for lightning or cold?

There are a million +% armor nodes, again making this a trivial defensive to stack. Which means if you take the fire resist armor scaling node, fire resist scales linearly with armor. But only fire resist for some reason.

Cool that there are runes and rings. Yet why can I not build my character this way in a galaxy constellation sized passive skill tree?

Gear is annoying for a few reasons. RNG and gear upgrades. Effectively I have to micromanage and macromanage resistance to get it up to the hard cap.

Every guide I read on defensives insists that you "must" stack to 75℅ to all resists for endgame build. Having this be dependent on RNG, unlike any other stat in the game, requires you to carefully optimize resistance percentages based on either RNG or slot allocation. Every time you get a new piece of gear that serves as an upgrade, you have to recalibrate for hard cap. No more, no less. Which also makes charms questionable since they're proc based and have charges.

Just simply noxious gameplay design.

What is the point of having this gigantic skill tree, and I can't pick a basic mitigation stat? There are nodes everywhere for armor +%. I can easily trivialize physical damage, but I'm forced to eat elemental damage out the ass.
You can easily trivialize physical damage from trivial mobs. Big hits go through you like butter.
Bosses already have trivial physical damage with 59% AR.

I literally stand there and tank it and keep clicking most of the time during physical damage, and either active block or roll out of the highly telegraphed boss mechanics. Which is what they are, by the way. Platformer action game mechanics. Oops big fire wave, dodge. Uh ohhhh, run out of the green circles wheeeee.
My patch impressions after reading:

- I'm very skeptical of the the dodge changes, probably trivialize some encounters that were (much welcomed) spikes in difficulty that had me pay more attention, such as getting ambushed by adorned beetles. I hope at least the terracotta army trap in Keth still works. :D
- Checkpoint changes sound good to me. The lower move speed is intended to avoid zoom zoom gameplay. Slow backtracking has little to do with zoom zoom, it's a side-effect of the cure.
- Rare monster changes may be okay, since they also added more modifiers.
- All other drop related changes: Eh, I'm mostly worried this is going the wrong direction, but by itself the changes are fine for now. I hope at least the second part of the "unlucky" unique boss drop fix doesn't affect mini-bosses, as some of those are extremely farm-able already.
The dodge changes are retarded.

If I'm allowing myself to be cornered by mobs I shouldnt be able to push them out of the way with this gay ass get out of jail button. Active block or break out by killing a hole.

What's next, letting me roll out of the bone cage?

The only dodge change that should be implemented is deleting it from the fucking game. What a mistake this shit is.

As great of a game as Dark Souls was, this Dodge roll cancer is going to infect every single ARPG. Imagine dodge rolling in a fucking Diablo game. Diablo 3 was already turning into action gamer shit with all the World of Warcraftesque danger circle spam. Its not even a reflex or timing check like DS because you can roll infinitely to create spacing, traverse distances or do it proactively, and there is no stamina resource to manage. Just bad game design and its getting worse with the first patch.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,998
Pathfinder: Wrath
Auction houses don't work in hack and slashers because they flood the market with gear, making it extremely easy and cheap to gear a new character to a very decent level and then endlessly grind for minuscule upgrades or super rare aspirational items that might never drop in the current season.
there was already a trade system where this was done. what a proper auction house does is get rid of price fixing and lets you actually play instead of spamming people who dont respond for one reason or another. after a certain point people wont even respond to your buy/sell requests because the time it takes to go to hideout, get the item, make the trade is actually net lost time
Most trades being a waste of time is the point.
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
506
Strap Yourselves In Codex Year of the Donut
Just play SSF if you don't want to do trade treadmill?

The last time I tried this I literally ran out of maps and had to go back to the last act to "farm" them. Then there's the 6linking lottery, the single dumbest mechaning I have ever seen in any game: tying your skills to lottery.
Nowadays maps are fixed and vendors selling fuses helps a lot, but GGG does not balance the games around SSF.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,799
Auction houses don't work in hack and slashers because they flood the market with gear, making it extremely easy and cheap to gear a new character to a very decent level and then endlessly grind for minuscule upgrades or super rare aspirational items that might never drop in the current season.
Auction house instantly destroyed D3 economy on launch.

It was even worse than SOJ dupe spam in D2, which for some reason went unfixed for years after the entire economy was flooded with them. I remember people dumping bags of SOJ skittles to buy things since they were effectively the in game currency. I think this is what Blizz was trying to avoid with the AH but it blew up in their face.

By the time Blizztard realized their mistake it was already too late and they had to transition into their inane season strategy for endgame content loops.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,828
Fixing 6 link wouldn't need this whole redesign they put up with. Not to mention it's ugly.
It was already in place with items granting skill because links don't count. Then they managed to add convocation spell to minion items as a MOD. Woah

It would be so simple. But this
fedora.png
stuff snowballed. Will be interesting to know if there's still a company underneath.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
they should just make a difficulty called 'baby mode' where every enemy has 1hp and drops like 10 legendaries to get all the redditors to stfu
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,563
What I'm reading here is that paying for early access really = playing the game while it's still fun and challenging. The game will be nerfed to shit by the time it's fully released to appease the mindless clicker fanbase. Glad they went a good route with PoE2, sad they'll likely squander it in favor of degenerate gameplay that plagues the genre. Would love to be wrong, but I'm not optimistic.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,998
Pathfinder: Wrath
What I'm reading here is that paying for early access really = playing the game while it's still fun and challenging. The game will be nerfed to shit by the time it's fully released to appease the mindless clicker fanbase. Glad they went a good route with PoE2, sad they'll likely squander it in favor of degenerate gameplay that plagues the genre. Would love to be wrong, but I'm not optimistic.
I'd say it's already nerfed to shit with the first patch.
 

MiX

Augur
Patron
Joined
Dec 28, 2014
Messages
150
Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
The game is great, you guys complaining about it being too slow (or slow in the wrong way, lol) are fucking retarded. This is an awesome spiritual successor to D2 and we have less than half the game at our disposal. Endgame autism will get figured out by launch.

It's embarrassing so many people here are repeating the redditor opinion of "too hard, too slow"

Boohoo you have to dodge mechanics now and aren't showered with 20 rares from every boss

git gud
 

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