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Incline Path of Exile 2 - now available on Early Access

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,762
Holy shit. I just realized. You apparently get -10% to all resistances with each act completed, right?

Well, I just searched the term resistances in the Atlas skill tree, and there is almost fucking nothing for resistances in the whole tree. This huge fucking tree, and there's no resistances.

Probably 75% of the nodes that even come up under that keyword search are either penetration of resistances or resistances for minions.

What the fuck?

They really just want you to eat elemental damage in this game.

Weirdly enough, even the resistance nodes in the tree are all fire resist, including one that scales armor linearly to fire resist. What about cold resist and lightning resist? Why?

What is the point of having this gigantic skill tree, and I can't pick a basic mitigation stat? There are nodes everywhere for armor +%. I can easily trivialize physical damage, but I'm forced to eat elemental damage out the ass.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,348
What is the point of having this gigantic skill tree, and I can't pick a basic mitigation stat? There are nodes everywhere for armor +%. I can easily trivialize physical damage, but I'm forced to eat elemental damage out the ass.
You can easily trivialize physical damage from trivial mobs. Big hits go through you like butter.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,956
"This is my GOTY" says guy who hasn't even finished the tutorial.

"Imma whine to feel important" says no-lifer who has never known the touch of a woman or shower.
No arguments, concession accepted.
:butthurt:

Holy shit. I just realized. You apparently get -10% to all resistances with each act completed, right?

Well, I just searched the term resistances in the Atlas skill tree, and there is almost fucking nothing for resistances in the whole tree. This huge fucking tree, and there's no resistances.

Probably 75% of the nodes that even come up under that keyword search are either penetration of resistances or resistances for minions.

What the fuck?

They really just want you to eat elemental damage in this game.

Weirdly enough, even the resistance nodes in the tree are all fire resist, including one that scales armor linearly to fire resist. What about cold resist and lightning resist? Why?

What is the point of having this gigantic skill tree, and I can't pick a basic mitigation stat? There are nodes everywhere for armor +%. I can easily trivialize physical damage, but I'm forced to eat elemental damage out the ass.
Seems like a pretty conscious design to make gear more important. They've removed a bunch of resists from the tree in PoE1 too.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,528
Holy shit. I just realized. You apparently get -10% to all resistances with each act completed, right?

Well, I just searched the term resistances in the Atlas skill tree, and there is almost fucking nothing for resistances in the whole tree. This huge fucking tree, and there's no resistances.

Probably 75% of the nodes that even come up under that keyword search are either penetration of resistances or resistances for minions.

What the fuck?

They really just want you to eat elemental damage in this game.

Weirdly enough, even the resistance nodes in the tree are all fire resist, including one that scales armor linearly to fire resist. What about cold resist and lightning resist? Why?

What is the point of having this gigantic skill tree, and I can't pick a basic mitigation stat? There are nodes everywhere for armor +%. I can easily trivialize physical damage, but I'm forced to eat elemental damage out the ass.
Runes that go into armor slots give nice boosts to resists. Also take jewel slots in passive tree and get resists on those.
And endgame loot hunt will be corrupting items to get more rune slots in your gear.
 

Cohesion

Codex made me an elephant hater.
Patron
Joined
May 14, 2015
Messages
1,452
Location
Moscow, Russia
Codex+ Now Streaming!
Nonstop butthurt
Screenshot_20241210_103133.jpg
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
481
Strap Yourselves In Codex Year of the Donut
What is the point of having this gigantic skill tree, and I can't pick a basic mitigation stat? There are nodes everywhere for armor +%. I can easily trivialize physical damage, but I'm forced to eat elemental damage out the ass.
You can easily trivialize physical damage from trivial mobs. Big hits go through you like butter.

You are supposed to avoid getting hit by big telegraphed attacks.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,856
You are supposed to avoid getting hit by big telegraphed attacks.
Many of which track so much that you can't avoid them (act2 final boss, the baboon in the forest in a3). Have fun whacking away 1005000 hp with auto attack (if you have shield and are melee) or kiting them endlessly (as ranged)

checkpoints acting as waypoints.
It's just a boneheaded admission that their 'no movement skills' vision is not taken into consideration and found acceptable by the players.
This is my GOTY" says guy who hasn't even finished the tutorial.
Yesterday I've read a good writeup on this on GGG forums - these people are tourists and for them the campaign is the game. Naturally, they want it to be as hard as it can be, because they won't get back after they are done with the campaign :lol:
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
481
Strap Yourselves In Codex Year of the Donut
By the time this is fully released you can be sure nobody will need to dodge anymore, people just love mindless shit.
 
Joined
Jun 13, 2019
Messages
792
more regals, less chaos , finally some good loot changes. regals are far more useful

you can also roll throuhg mobs soon, and even push smaller mobs

theres a lot more in there, and i feel confident they know what they are doing
 
Last edited:

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,167
Location
Nantucket
It's utterly insane to me that this is indicative of casualization or the game going to shit. Tedious drop rates and unfair gameplay scenarios don't make you hardcore for putting up with them.

Bad RNG shouldn't be able to brick your campaign playthrough. Like Jonathan said, if a player isn't crafting through the campaign, they failed at their goal. With what currency may I ask? They certainly did fail at their goal because my second character got utterly fucked and couldn't craft anything and the only reason I unbricked myself is because I had another character's currency and drops to make up for it. Not enough base items dropping and not enough currency is miserable and a majority of people's complaints stem from that and spiral out of control. Even if it didn't act as a character brick in progression, it does a piss poor job at introducing itemization to the player.
zmyMgZT.png

Even a broken clock is right twice a day. Reddit is right, this is utterly retarded and it's far too widespread to be considered an anomaly.

Backtracking through maps is annoying at the current movement speed even on a deadeye ranger. Don't know why the ability to skip backtracking would upset anybody. Also if their roll changes behave as explained, it will slightly improve the ability to roll through a "line" of enemies but a dense pack will still back you into a corner and kill you since there's no iframes. It's not like you can just roll roll roll roll roll and get through 50 enemies.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,348
You are supposed to avoid getting hit by big telegraphed attacks.
Such logic, much wow... except plenty attacks that aren't telegraphed/charged fit into that gategory.

By the time this is fully released you can be sure nobody will need to dodge anymore, people just love mindless shit.
Some people here throw "dodge" around like they didn't touch the game...
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,429
Location
Warszawa
It's utterly insane to me that this is indicative of casualization or the game going to shit. Tedious drop rates and unfair gameplay scenarios don't make you hardcore for putting up with them.

Bad RNG shouldn't be able to brick your campaign playthrough. Like Jonathan said, if a player isn't crafting through the campaign, they failed at their goal. With what currency may I ask? They certainly did fail at their goal because my second character got utterly fucked and couldn't craft anything and the only reason I unbricked myself is because I had another character's currency and drops to make up for it. Not enough base items dropping and not enough currency is miserable and a majority of people's complaints stem from that and spiral out of control. Even if it didn't act as a character brick in progression, it does a piss poor job at introducing itemization to the player.
zmyMgZT.png

Even a broken clock is right twice a day. Reddit is right, this is utterly retarded and it's far too widespread to be considered an anomaly.

Backtracking through maps is annoying at the current movement speed even on a deadeye ranger. Don't know why the ability to skip backtracking would upset anybody. Also if their roll changes behave as explained, it will slightly improve the ability to roll through a "line" of enemies but a dense pack will still back you into a corner and kill you since there's no iframes. It's not like you can just roll roll roll roll roll and get through 50 enemies.
I disagree. Having to backtrack and grind a bit is simply refreshing, that's something we didn't have in a long time in any new hack and slash game. That's something I remember from the games I've played when I was a kid; getting better and progressing, being excited for some nice rare item you would put on your character for more than 10 minutes.
 

Vyvian

Educated
Joined
Jul 11, 2023
Messages
350
Been playing this all weekend. It is truly all incline, loving it more than I did PoE but I got into PoE 1 late so it was kinda overwhelming and I imagine being in early is a big boon.

One nitpick is those bosses with the Magma Shield thing, that is peak bullshit and I'm not sure how you break it. Is it damage or time based? It seems no matter what I do I just have to wait.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,832
Pathfinder: Wrath
You understand that bosses always dropping 1 rare means you can farm bosses and get whatever item you want out of the gate, right? They are making impulsive and shortsighted decisions based on 2 days of feedback. I don't see how this will turn out good in the end if they continue this trend.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,108
Location
UK
Holy shit. I just realized. You apparently get -10% to all resistances with each act completed, right?

Well, I just searched the term resistances in the Atlas skill tree, and there is almost fucking nothing for resistances in the whole tree. This huge fucking tree, and there's no resistances.

Probably 75% of the nodes that even come up under that keyword search are either penetration of resistances or resistances for minions.

What the fuck?

They really just want you to eat elemental damage in this game.

Weirdly enough, even the resistance nodes in the tree are all fire resist, including one that scales armor linearly to fire resist. What about cold resist and lightning resist? Why?

What is the point of having this gigantic skill tree, and I can't pick a basic mitigation stat? There are nodes everywhere for armor +%. I can easily trivialize physical damage, but I'm forced to eat elemental damage out the ass.
They've shifted the resistances to runes. E.g. there's +10% resitances runes you can slot into your gear. I donno how many max slots you can get on each gear, I have seen 2 as max so far. If we assume you get all gear with at least 2 slots, you can get potential of +100% resistance spread around different elements.
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
481
Strap Yourselves In Codex Year of the Donut
They are making impulsive and shortsighted decisions based on 2 days of feedback.
I mean look at the retards in this thread: one says he doesn't care for skill synergies and all he does is autoattack, one wants to move faster because he has the patience of a toddler, one doesn't want to avoid attacks because dodge make his gay, one thinks the game is woke, one bitches there are no resistance nodes in the passive tree instead of checking runes and charms.

This is PoE1 release repeating, when people bitched and bitched about melee builds so GGG added CoDT as the simplest solution possible...which ended up degenerating the whole game leagues and leagues on end.


I have played monk and sorcerer into Act 3 and the only real issue I have with the game so far is item/currency scarcity. GGG need to pick one, you can't have both in a game that is all about getting new shiny loot. And the world map taking 5 seconds to load, what the hell man.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,941
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
This is my GOTY" says guy who hasn't even finished the tutorial.
Yesterday I've read a good writeup on this on GGG forums - these people are tourists and for them the campaign is the game. Naturally, they want it to be as hard as it can be, because they won't get back after they are done with the campaign :lol:

Depends, but I'm not the sort to tap hugely into live service crap and haven't been ever since kicking an MMO addiction years ago.

Besides, if you think someone needs over 300 hours in a game to have an opinion, you may be a JRPG fan. :P
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,528
It's utterly insane to me that this is indicative of casualization or the game going to shit. Tedious drop rates and unfair gameplay scenarios don't make you hardcore for putting up with them.

Bad RNG shouldn't be able to brick your campaign playthrough. Like Jonathan said, if a player isn't crafting through the campaign, they failed at their goal. With what currency may I ask? They certainly did fail at their goal because my second character got utterly fucked and couldn't craft anything and the only reason I unbricked myself is because I had another character's currency and drops to make up for it. Not enough base items dropping and not enough currency is miserable and a majority of people's complaints stem from that and spiral out of control. Even if it didn't act as a character brick in progression, it does a piss poor job at introducing itemization to the player.
zmyMgZT.png

Even a broken clock is right twice a day. Reddit is right, this is utterly retarded and it's far too widespread to be considered an anomaly.

Backtracking through maps is annoying at the current movement speed even on a deadeye ranger. Don't know why the ability to skip backtracking would upset anybody. Also if their roll changes behave as explained, it will slightly improve the ability to roll through a "line" of enemies but a dense pack will still back you into a corner and kill you since there's no iframes. It's not like you can just roll roll roll roll roll and get through 50 enemies.
That image just means game is still too easy if he was able to finish campaign with lvl 12 boots.
But do not worry, if you make it to endgame you can still have your POE1 experience:

Unless they nerf it in next patch
 

abija

Prophet
Joined
May 21, 2011
Messages
3,348
"Added Skill Use Time" - how to ruin skills for fast 1h weapons, brought to you by the brilliant minds at GGG
 
Last edited:

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,779
Location
(╯°□°)╯︵ ┻━┻
My patch impressions after reading:

- I'm very skeptical of the the dodge changes, probably trivialize some encounters that were (much welcomed) spikes in difficulty that had me pay more attention, such as getting ambushed by adorned beetles. I hope at least the terracotta army trap in Keth still works. :D
- Checkpoint changes sound good to me. The lower move speed is intended to avoid zoom zoom gameplay. Slow backtracking has little to do with zoom zoom, it's a side-effect of the cure.
- Rare monster changes may be okay, since they also added more modifiers.
- All other drop related changes: Eh, I'm mostly worried this is going the wrong direction, but by itself the changes are fine for now. I hope at least the second part of the "unlucky" unique boss drop fix doesn't affect mini-bosses, as some of those are extremely farm-able already.
 

Matador

Arcane
Patron
Joined
Jun 14, 2016
Messages
1,712
Codex+ Now Streaming!
By the time this is fully released you can be sure nobody will need to dodge anymore, people just love mindless shit.
I was enjoying the pace, and thoughtful combat encounters.

Hope they stick to that vision, and don´t transform the game in a longer and more complex vampire survivors auto play build simulator.

I noticed some more loot drops after update, but still sparse. I hope they stick to this fine tuning.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,108
Location
UK
You understand that bosses always dropping 1 rare means you can farm bosses and get whatever item you want out of the gate, right? They are making impulsive and shortsighted decisions based on 2 days of feedback. I don't see how this will turn out good in the end if they continue this trend.
In the beginning yes, but mid game/end game not so much cause you need to complete the map to get the higher level items from the bosses, bosses are at end of map anyway too.
 

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