How much dex is reasonable for a warrior by end game?
I'm wondering how you would even accommodate Giant's Blood strength requirements considering I still miss even at 100% accuracy. I think you'd need at least 300 strength to accommodate a 2 hander with 3x strength requirements late game, which is a hefty budget.
Actually, I just realized, there is a node for accuracy rating based on strength, but it's weirdly deeply nested in the ranger or merc tree. I wonder if it would make more sense to spec into the node to make evasion impossible in favor of losing crits.
Does it say 100% / 100% or 100% and less than 100% in the 'hit against evasive monsters' column?I still miss even at 100% accuracy
He said he misses with 100% accuracy (unless he means the ranged part of sunder which has some sort of accuracy tapering off with distance), it's probably something else than simply missing according to the game rules (positioning / rubberbanding maybe?). I remember I was consistently missing with boneshatter while leveling and believed it to be positioning errors on my part, but then they've said it was a bug (and I've dropped boneshatter at that time so couldn't really check)Until you get good gear you just pick resolute tehnique node.
There's some weird interaction with hitboxes and swing angles. It's especially obvious for Perfect Strike or against small shitty mobs.I still miss even at 100% accuracy
I saw a unique item with giant's blood, but that one had a 2x not 3x requirement I believe.How much dex is reasonable for a warrior by end game?
I'm wondering how you would even accommodate Giant's Blood strength requirements considering I still miss even at 100% accuracy. I think you'd need at least 300 strength to accommodate a 2 hander with 3x strength requirements late game, which is a hefty budget.
Actually, I just realized, there is a node for accuracy rating based on strength, but it's weirdly deeply nested in the ranger or merc tree. I wonder if it would make more sense to spec into the node to make evasion impossible in favor of losing crits.