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Incline Path of Exile 2 - now available on Early Access

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,266
Is it true Chudyula flame stacks durations are separate (and you for example can't refresh the whole stack by picking up a single flame?)
didnt check as you run out of stacks anyway. Flames are quite sparse, i think i had 4 at most and constantly chasing them is quite an annoying experience.
Had this idea that it might work with bosses since you are in enclosed space but its even worse. Cant chase them stacks while doing bullet hell and somehow trying to clock some dmg
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
Is it true Chudyula flame stacks durations are separate (and you for example can't refresh the whole stack by picking up a single flame?)
didnt check as you run out of stacks anyway. Flames are quite sparse, i think i had 4 at most and constantly chasing them is quite an annoying experience.
Had this idea that it might work with bosses since you are in enclosed space but its even worse. Cant chase them stacks while doing bullet hell and somehow trying to clock some dmg
What do these flames do?
Can you do a dot build so you have more time to play the minigame?
 

Saark

Arcane
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Joined
Jun 16, 2010
Messages
2,368
A Beautifully Desolate Campaign
Looks like whatever method the hackers are using is still working. Friend just had his account cleaned out, despite changing his password and connected email less than 24hours ago. No location-check was triggered and he only logged off for about 3 hours, but that's all that was needed apparently.

Weird situation for sure.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,617
Location
Brazil
Looks like whatever method the hackers are using is still working. Friend just had his account cleaned out, despite changing his password and connected email less than 24hours ago. No location-check was triggered and he only logged off for about 3 hours, but that's all that was needed apparently.

Weird situation for sure.
Hackers literally have a forgotten PoE admin account that they bought from an ex-dev lol
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
787
A long time ago I recall Musk posting his dark souls build and it was all sorts of weird, including being super heavy and fat rolling. He does seem to play games at least some of the time but I'd guess he throws a lot of money around for arpgs especially. Paying up defeats the point imo but he's the ultimate striver type so the leaderboard means something to him. Still, I wouldn't buy a single thing even if I were a multi-billionaire. Might as well be paying someone to play final fantasy 7 and then give me the cliff notes version of what happened. What's the point?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,266
Is it true Chudyula flame stacks durations are separate (and you for example can't refresh the whole stack by picking up a single flame?)
didnt check as you run out of stacks anyway. Flames are quite sparse, i think i had 4 at most and constantly chasing them is quite an annoying experience.
Had this idea that it might work with bosses since you are in enclosed space but its even worse. Cant chase them stacks while doing bullet hell and somehow trying to clock some dmg
What do these flames do?
Can you do a dot build so you have more time to play the minigame?
purple:
Provides a stacking buff granting 7% of damage as Chaos damage for 5 seconds, and stacks up to 10 times.
so not for ED, but poison could work and indeed I might get back to it when im high enough lvl.

However, another node in chupachups tree provides similar buff that averages to 19.25% without any hassle. Considering that you are spreading best poisons its actually better for map clear as you would be spreading 100%s
 

mediocrepoet

Philosoraptor in Residence
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Joined
Sep 30, 2009
Messages
14,093
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
A long time ago I recall Musk posting his dark souls build and it was all sorts of weird, including being super heavy and fat rolling. He does seem to play games at least some of the time but I'd guess he throws a lot of money around for arpgs especially. Paying up defeats the point imo but he's the ultimate striver type so the leaderboard means something to him. Still, I wouldn't buy a single thing even if I were a multi-billionaire. Might as well be paying someone to play final fantasy 7 and then give me the cliff notes version of what happened. What's the point?
Bragging rights for people with giant wallets and tiny dicks.
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
495
Strap Yourselves In Codex Year of the Donut
Is it true Chudyula flame stacks durations are separate (and you for example can't refresh the whole stack by picking up a single flame?)
didnt check as you run out of stacks anyway. Flames are quite sparse, i think i had 4 at most and constantly chasing them is quite an annoying experience.
Had this idea that it might work with bosses since you are in enclosed space but its even worse. Cant chase them stacks while doing bullet hell and somehow trying to clock some dmg
Yes, flame durations are separate. As for bosses, it works okish as an ice strike build since you can freeze the boss, get some flames and then drop the bell to erase him.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,868
Tried something else than warrior (pconc flaskfinder), and it's just completely different game (and I already had 200%+ widowhail (actually my first unique ever) and +2 skill quiver, which certainly helps), I've immediately progressed to t7+ maps and it seems like everything dies in one hit or so (bosses in 3-4 hits and they don't even survive through chaos freeze support duration). It's interesting whether GGG will nerf everything to the warrior's level or tries to salvage the class which suffers from trifecta of issues - bad life scaling, armour providing no defensive benefits, mace skills are just not suited for this current game style (explode screen or die).

PS Ah yes, forgot to say that both ultimatum and sanctum are 1000x easier - I've cruised all three ascendancies (and even did one 7-room ultimatum by mistake, didn't realise it doesn't give ascendancies at below certain levels), and I couldn't get past the 2nd floor on warrior in 3-tier sanctum. "We've fixed the melee" = "this is a buff"
 
Last edited:

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,266
you can freeze the boss, get some flames and then drop the bell to erase him.
or you can just deal some dmg instead of chasing them orbs xD

in other news ive leveled my chayula to finally try flicker staff and poison bowmancer.
Flicker sucks big time. Quick headache while trying to follow your dude only to end up in the middle of pack, without charges and die. DMG itself doesnt compare at all to ice/electric.
Poison was better than flicker. Stacking poisons, pins(got unique boots to help here). It does work but then... my electric monk setup was so much faster. Also safer.

But what about that crazy physical mana leech that I can finally put to good use? Lol, its not noticable.

For reference ive dumped quite a bit of currency to properly test all the monk setups

Tried something else than warrior (pconc flaskfinder), and it's just completely different game (and I already had 200%+ widowhail (actually my first unique ever) and +2 skill quiver, which certainly helps),
eyeing that or spark too, since i have 2 widowhails. I do lack good quiver though. Not sure its good to jump on something that is likely to get nerfhammer, both spark and concotions
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
495
Strap Yourselves In Codex Year of the Donut
I have a 220% Widowhail and a decent quiver so I leveled a Deadeye quite fast, been struggling a lot moving away from it though. You basically need +1 arrow mod in addition to great damage rolls on a bow which is just silly with the current "crafting" options. I didn't go Pathfinder because concoctions are gonna get nerfed into the ground. Besides rolling a good quiver is also very difficult. All in all, a much much harder gearing process than Monk or Warrior. Sooo I am runniiiiiing tornado+ice shot atm which, again, feel pretty bad without +1 arrow.

As for warrior, I've found a decent 2h hammer and went back to Alkaizer's build but it's still meeeeeh. To take the mace warrior and make armor and shield slow down the movespeed AND dodge frames is just insulting. It's so fucking stupid I have no words.

or you can just deal some dmg instead of chasing them orbs xD
Yeeeah, pretty much. I would say flames are just bad if not for the Into the Breach free buffs.
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
495
Strap Yourselves In Codex Year of the Donut
I couldn't get past the 2nd floor on warrior in 3-tier sanctum. "We've fixed the melee" = "this is a buff"
This actually got me rage-posting on their forums. As a melee you basically need a merchant with the "no dmg in next room" buff or spend one hour dodging the bosses while trying to find safe opportunities to chip at them. :badnews:
 

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,804
Location
(╯°□°)╯︵ ┻━┻
So what nerfs do we expect?

- Pconc no longer scaling with quiver?
- Remove all +max ES nodes from the passive tree?
- Remove all +max life nodes for minions while you are at it?
- Delete the invoker ascendancy?
- Further decrease all attack times for mace skills, so that those pesky warrior types don't get uppity?
- MoM now makes sandwiches instead of giving you mana shield?
- Maximum +skill level affixes on items get reduced to half of what they are now?
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,700
archmage is definitely getting tuned down
es/mana is so much superior to armor/life so either es/mana gets nerfed or armor/life buffed (hope both happens same time)

mechanically hard to see how melee can compete vs ranged in current environment other than for bossing if u have enough dmg to skip mechanics

then I expect temporalis to get nerfed so you can't get instant blink with it

for buffs skill costs for higher level skills probably getting tuned down
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
So what nerfs do we expect?

- Pconc no longer scaling with quiver?
- Remove all +max ES nodes from the passive tree?
- Remove all +max life nodes for minions while you are at it?
- Delete the invoker ascendancy?
- Further decrease all attack times for mace skills, so that those pesky warrior types don't get uppity?
- MoM now makes sandwiches instead of giving you mana shield?
- Maximum +skill level affixes on items get reduced to half of what they are now?
Detonate Dead nerfs. Maybe also stat stacking builds nerfs. Demon mommy nerfs. Minions still do too much damage while being safer than any other builds.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,700

0.1.0f Patch Notes​



  • Fixed a bug where Rare monsters could pause Delirium mist for an extended period of time, even before touching the Mirror of Delirium. This could result in opening a mirror and having no monsters spawn, or the mist not expanding fully. In addition, Delirium mist is now paused for 10 seconds when opening a Strongbox (previously 5). Note that unrelated to Delirium Mist, further changes to Strongboxes will be made in an upcoming patch to make them less terrible.
  • Fixed a bug where "increased effect of small Passive Skills in Radius" on Time-Lost Jewels was affected by increases and reductions to modifier effect, such as through The Adorned Unique Jewel.
  • Fixed a bug where if a player changed their maximum life, energy shield or mana (such as through equipping and unequipping items) their current life, energy shield, mana, overcapped mana, or overcapped energy shield would also increase.
  • Fixed a bug where overcapped life from Life Remnants would be erased whenever maximum life changed (such as from levelling up or weapon swapping).
  • Fixed a bug where the projectiles of Zalmarath, the Colossus' knife attack were incorrectly positioned on top of the player.
  • Fixed a bug where aftershocks of Rolling Slam were not dealing damage.
  • Fixed a bug where Ritual Altars could sometimes fail to activate.
  • Fixed a bug where Xesht, We That Are One could sometimes endlessly throw hands.
  • Fixed a bug where the Mad Wolf of Ogham quest could be incompletable if you travelled to Act 2 by other means than talking to The Hooded One.
  • Fixed a bug where many Precursor Tablet modifier descriptions did not display when hovering over Maps in radius of the completed Tower.
  • Fixed a client crash that could occur after entering Demon Form while fighting Zarokh, the Temporal.
  • Fixed a client crash that could occur with Fiery Death Support in party-play.
  • Fixed a client crash that could occur on PlayStation 5.

This patch has been deployed without restarting the servers. You will need to update your client to receive the client changes in this patch.

rip delirium abuse
tablet tower range fix is nice, have not seen area of effects whole early access
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589

0.1.0f Patch Notes​



  • Fixed a bug where Rare monsters could pause Delirium mist for an extended period of time, even before touching the Mirror of Delirium. This could result in opening a mirror and having no monsters spawn, or the mist not expanding fully. In addition, Delirium mist is now paused for 10 seconds when opening a Strongbox (previously 5). Note that unrelated to Delirium Mist, further changes to Strongboxes will be made in an upcoming patch to make them less terrible.
  • Fixed a bug where "increased effect of small Passive Skills in Radius" on Time-Lost Jewels was affected by increases and reductions to modifier effect, such as through The Adorned Unique Jewel.
  • Fixed a bug where if a player changed their maximum life, energy shield or mana (such as through equipping and unequipping items) their current life, energy shield, mana, overcapped mana, or overcapped energy shield would also increase.
  • Fixed a bug where overcapped life from Life Remnants would be erased whenever maximum life changed (such as from levelling up or weapon swapping).
  • Fixed a bug where the projectiles of Zalmarath, the Colossus' knife attack were incorrectly positioned on top of the player.
  • Fixed a bug where aftershocks of Rolling Slam were not dealing damage.
  • Fixed a bug where Ritual Altars could sometimes fail to activate.
  • Fixed a bug where Xesht, We That Are One could sometimes endlessly throw hands.
  • Fixed a bug where the Mad Wolf of Ogham quest could be incompletable if you travelled to Act 2 by other means than talking to The Hooded One.
  • Fixed a bug where many Precursor Tablet modifier descriptions did not display when hovering over Maps in radius of the completed Tower.
  • Fixed a client crash that could occur after entering Demon Form while fighting Zarokh, the Temporal.
  • Fixed a client crash that could occur with Fiery Death Support in party-play.
  • Fixed a client crash that could occur on PlayStation 5.

This patch has been deployed without restarting the servers. You will need to update your client to receive the client changes in this patch.

rip delirium abuse
tablet tower range fix is nice, have not seen area of effects whole early access
I wonder if
  • Fixed a bug where if a player changed their maximum life, energy shield or mana (such as through equipping and unequipping items) their current life, energy shield, mana, overcapped mana, or overcapped energy shield would also increase.
fixes some of the unique item interactions with keystones in some builds.
 

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