Carceri
Arcane
Oh, hello!
Just made it to Act 4 merc and this league looks promising already.
Just made it to Act 4 merc and this league looks promising already.
There is also the issue of getting to the Lord's Arena portal in a Breach domain. When you open the portal with the breachstone, you have to get to the other side of the map before the timer runs out. You start at like 0:25 and get more time by killing mobs. The normal mobs give very little time, rares give around 3 seconds but some of them are tough because the map has 150% increased monster health and some increased damage. So you have to move forward killing mobs all the time.I'm being swarmed in the breaches and cannot spend too much time trying to identify what rare types are being generated, and by the sounds it doesn't seem as though I'll be trying to dps check the Breach domains
On December 14 2016 19:20 -Archangel- wrote:
PART3:On December 14 2016 00:58 -Archangel- wrote:
PART2:On December 13 2016 20:20 -Archangel- wrote:
PART1:
HELP NEEDED WITH "HOT" BUILD!
So after I got my Breach character build completed and ready I got an urge to make something cool with my Mjolner in Standard before I go full time Breach.
I read about a guy that took Arc and turned it 100% to fire so I said well lets try that but with Mjolner :D
How do you turn Lightning to Fire you ask? Well you take Avatar of Fire. Then you get Call of Brotherhood ring and you link it all with Cold to Fire support.
So Mjolner is Arc+ColdtoFire+Fire Pen. Like most fire/ignite builds I took Elementalist for free Proliferation. So I went in search of additional damage sources. Since I need to stack lots of Strength (and Int) for Mjolner I am also using another similar item Repentance for free Iron Will. Well since Str now gives me spell damage I bought Astramentis (also helps with Dex requirements)
Big CON with Mjolner is lack of gem slots to put supports in so now I am thinking how do I get more damage for my Arc to get big burns.. well since I am in templar and marauder part of the tree, there is lots of life regen here as well as +1% max fire resist... so Righteous Fire for the sweet 59% MORE spell damage!
So I equipped Rise of the Phoenix, Purity of Fire and I got a Ruby Flask as well as a dousing healing flask.
This is the passive tree this version of the build is aiming for: www.poeurl.com/VsS (this is poeplanner version: www.poeurl.com/Vtj) I need to thank someone from the guild that helped me refine it
Also I need to note that in this tree I use Elemental Overload while currently I am testing with Resolute Technique.
The last part of the build is how to activate Mjolner. Well I wanted to be away from danger and recent nerf to Mjolner (it can activate every 250ms up from every 100ms) means I don't need to use MoltenStrike with GMP to get 10 activations per second. So I chose Spectral Throw with GMP, Faster Attacks, CurseOnHit and 2 curses (Flammability and Temp Chains). I am testing with Tabula. This lets me use my mana for Purity of Fire and Anger. Spectral with these links costs 15 mana per use or basically nothing (I can get it lower if I use lvl 1 Spectral). For version that uses Elemental Overload I would need to replace FA with Additional Accuracy.
So how does this perform?
I test with a lvl 81 character. With lvl 18 arc and less level of other gems when I turn on lvl 15 RF the tooltip says my Arc does almost 8000 fire damage per hit. With 4 hits per second it is up to 32k dps (average dps lower). With Fire Pen and Flammability everything non boss dies fast (white mobs die from one use of Spectral Throw without use of RF). I tried up to tier 8 maps.
Vs Map Bosses it does less damage than wanted. I got a Scorching Ray Totem setup for those to help, it is still slower than wanted. This is a build with Mjolner and Astramentis and multiple high quality gems, I want more boss kill speed.
I think the biggest problem with vs Boss kill speed is that I don't get 4 hits per second on bosses and I am not sure how to fix that while still staying at safe distance. Another solution would be to find a way to do bigger hits so burn can kill the boss but I don't have an idea how. I could use Frost Blades+ Multistrike to get fast 3 hits in but that one makes you stand in one place for possibly too long while with Spectral you throw them and shield charge away.
Any tips are welcome (or bigger redo of this build if you got a better idea)!
What I plan to test next is use Elemental Overload instead of RT to try to get that 40% more damage. Hopefully my accuracy will be good enough. I will try to use Frost Blades+ Multistrike as that saves me one support (compared with ST+Faster Attacks+GMP) so I can fit Additional Accuracy.
Also it is not realistic this build will be using 6L so I need to put one curse on Blasphemy and just have one on Curse on Hit connected with main attack. Or since I will need to use OoS to trigger Elemental Overload I can put one Curse there as well. If I can come up with a good 5L setup I can buy a 5L Cloak of Flames instead of Tabula and see how it performs with one of the two armors that are best for this build (other one being Lightning Coil). They are best because receiving Physical damage turns them into elemental damage and it triggers my Elementalist Paragon of Calamity which gives me 40% increased damage.
Also I need to try to use Vaal Lightning Trap and see how much that helps.
Would Rallying Cry be something to try as well? Its generic damage bonus should boost burn damage as well?
Or maybe I am now overextending with the amount of stuff I need to trigger in combat to boost damage (RF, Vaal LT, Rally Cry)
Any tier 8 or less map bosses with good health/fire resistance you guys suggest I test this vs?
OK, so now I tested these setups.
#1 Cylone+AddAcc+CoH+Warlords+Flammability
#2 Frost Blades+ Multistrike+CoH+Flammability+AddAcc
#3 Sunder+FA+CoH+Flammability+AddAcc
#4 Spectral Throw+FA+CoH+Flammability+AddAcc
#1 Awesome for murdering normal mobs on maps, probably most effective for clearing maps. Warlords curses anyone that I hit and then Arc leeches life for me. It helps that when I got Righteous Fire(RF) on, enemies are in range of its DoT and it gives bonus DPS. On the other hand it sucks vs bosses as this is not a defensive melee build, it is even worse if I use RF as my life regeneration of 500+ life per second drops to nothing due to need to sustain RF. And I only need RF for boss fights.
#2 Kind of works for both map clearing and bosses. But due to Multistrike it fixes you on spot, also the need to namelock enemies to hit them is super irritating. If I could force myself to use it, it would probably be best choice but the feels of playing with it is off.
#3 This skill is kind of fun because you only need to point in general direction of enemies. It clears slower than both Cyclone and Frost Blades but it is safer vs bosses and does not have the need to namelock enemies like Frost Blades. But still kills bosses slow. Didn't try it with Multistrike as my 5L armor only has one red slot and didn't want to chrome it just for short Sunder test. And I am not sure I want to have my character stand still for 3 attacks with sunder having 15% LESS attacks speed modifier built in
#4 So in the end I came back to Spectral Throw again. I figured I don't really need GMP since Spectral hits multiple enemies anyways and procs multiple Arcs and GMP does nothing vs bosses anyways. Spectral lets me throw it and run around having hammers come back to me and hit more times. Quality Spectral Throw gives attack speed and with FA support (and I will probably need to take accuracy node near templar start) I could get my ST to 2 attacks per second and since it hits once one way and once coming back that would result in 4 attacks per second which is what I need vs bosses. But I need to do more testing. I only ran 2 tier 9 maps with this setup.
Conclusion for attack skill testing:
Cyclone makes map clearing most fun but sucks vs bosses. Spectral Throw is better vs bosses but slower in map clearing. Sunder and Frost Blades each have their problems that make them weaker than cyclone in map clearing and weaker than ST vs bosses and sometimes in map clearing as well.
Blade Flurry would be perfect skill for this build if it only worked with Maces :D
I completed my equipment, not perfect as it is hard to buy anything on Standard but I got resistances maxed, I got 4500 life at lvl 83, 5L Cloak of Flame, Voll's Helmet (with 12% max life roll). Items can still be upgraded (belt and ring only give me +50 life and boots are at +80).
I tested Cyclone on Tier 10, Tier 11 and Tier 12 maps but with a friend that is self cast Flameblast and bosses on those maps were terrible experience for this character (probably main reason why I gave up on Cyclone), but it could also be that is due to lack of experience fighting those map bosses.
I just figured out that Arc has 70% effectiveness, maybe using Anger aura is not the best idea. I might try to switch to Blasphemy or Haste Aura.
How is DPS now?
I managed to hit max of 12k per Arc when I got RF on and Elemental Overload activates. Since this is based on Lightning skill you know that they got low min damage as well. In theory if I can proc my Arc 4 times per second this would be max of 48k dps before counting in resistances (that are reduced by 5%+Fire Pen gem+Flammability) and then burn damage is even more.
How does it feel to play this character?
It is loads of fun, Arc hits stuff at edge of screen and sometimes off screen and ignites them and then you proliferate that to others there. Cyclone version is especially fun.
This will be even more fun if I will finish Uber Lab and get the Elementalist's Paragon of Calamity as any physical, fire, lighting or cold damage done to my character will boost my Arc damage (due to conversion of all elements). Also it is possible that while I got RF on, that might count as fire damage being done which would result in immediate 40% to fire damage (if that works I might want to try to switch my body armor to a 5L Lightning Coil so any incoming Physical damage turns to Lightning and boosts my damage even more)
That is true but I am thinking to get rid of that and use Haste or Blasphemy curse. Arc has 70% effectiveness and I am not sure it is worth it while Haste would give me more attack speed and mobility for Spectral Throw version and Blasphemy+Warlords would be great for Cyclone version. I am looking how to improve the survivability and plan to link the attack skill with Fortify and possibly Blind (Blind would work well with Cyclone, probably not so much with Spectral Throw).Use wrath instead of anger, it still works as full 1.2x damage multiplier for Arc before conversion.
Really, that fight is such a chore to do. I did the two other elemental fights, and they were easy. Xoph I just outleech in melee, Esh has low health and you just have to avoid his balls and nova, plenty of time to do so. But Tul? AoE attack that covers 3/4 of the arena, spawns totems that will freeze you, and if you spawn the mobs from breach portal then good luck, they are more savage rapists than Congolese kid soldiers.
Wait, I read Animated Weapons don't follow you to new areas. You need to find new weapons in each. How did he transfer will all weapons from his hideout?Really, that fight is such a chore to do. I did the two other elemental fights, and they were easy. Xoph I just outleech in melee, Esh has low health and you just have to avoid his balls and nova, plenty of time to do so. But Tul? AoE attack that covers 3/4 of the arena, spawns totems that will freeze you, and if you spawn the mobs from breach portal then good luck, they are more savage rapists than Congolese kid soldiers.
Tul is one resistant motherfucker, I feel like he is the second hardest of the Breachlords. Thankfully I play AW which works amazingly well for breaches. Don't even have my Severed in Sleep yet, which will make Tul look like this instead of the ~10seconds it currently takes me to kill him: https://clips.twitch.tv/theuberelite/MagnificentSheepFrankerZ
They don't. You generally take 5-8 daggers with you to the next map you do, or breachstone for that matter, and start with that. That's enough to get started, you usually have 20-30 weapons 1minute after starting, and cleared the map in another 1-2min then.Wait, I read Animated Weapons don't follow you to new areas. You need to find new weapons in each. How did he transfer will all weapons from his hideout?
Lies and slander, there is no guild more prestigious than ours!I would join but I am already in a more prestigious guild