ArchAngel
Arcane
- Joined
- Mar 16, 2015
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Let me share a build I want to test once we get passive tree reset.
Scion with Deadeye/Hierophant ascendancy.
Uniques I plan to use are:
The Consuming Dark lets me convert 30% of fire into chaos and chaos can poison enemies. To boost my chaos damage and make sure I can poison often I will also use: Apep's Rage (this gives 40% mana increase as a penalty but that is where Hierophant comes in).
Hierophant needs a helm slot for 2x totem and only one that gives a bonus support is Rime Gaze (it gives Concentrated Effect). To use that bonus Cold damage from the helm I will use - Pyre. It turns all cold damage into fire damage.
To finish my unique collection I will use Winds of Change gloves which gives both projectile speed and projectile damage.
Skill for murdering white enemies is Fireball+Fork+Faster Casting+Controlled Destruction+Chance to Ignite+Empower (eventually). Fork creates new Fireballs when it hits. This means that I get to fire 2 fireballs (because of Deadeye) in enemy groups that explode (and I took all AoE increased on tree+ unique jewel for fireball AoE) which each fork into two more and hit stuff and explode as well. And I get to shoot fast due to Apep's Rage. With their high burn chance+support they should ignite often and poison at same time and Forked Fireballs will poison multiple times same targets. Btw, Fireball has 100% effectiveness so I get full chaos damage bonus from Apep's Rage. Fireball is both spell, fire, projectile and AoE so it gets bonuses from all of these and AoE and Projectile damage transfer over to Poison as well.
In the helm slot I plan to put Arctic Breath. It is only cold spell I found that is both projectile, AoE and has good base damage. It is going to be Spell Totem+AB+Faster Casting+Controlled Destruction. I will be able to have two of these. Their goal will be to help vs bosses by applying more poison since there is no upper limit to number of poison stacks you can have on. Arctic Breath also works at 100% effectiveness.
Defense is going to be mostly ES, using Zealot's Oath and lots of chaos resistance. I am going to have lots of mana and skill cost reduction passives. Mana gives me bonus ES because of Hierophant. I also lets me cope with 40% increased mana costs. Plan is to have one curse: Flamability. And Discipline+BloodMagic on life.
And now I got two choices here. One is to use MoM for bonus defense since I got so much mana, the other is to use Infernal Mantle for more Fire into Chaos conversion as well as +1 to fire skill and bonus fire damage. Since I don't want my mana to often be under 33% I cannot use this armor and MoM at same time.
EDIT2: The latest versionA bit refined version This is the first draft of my passive tree: poeurl.com/R07 (now not using poeplanner) - I quit on using Deadeys and Fork and I am going all in Low Life without Shavrone and using Fireball with LMP or GMP. Occultist will be giving me more ES and lets me lower enemy Chaos Res. This is useful now that I plan to go 75% fire to chaos conversion.
Scion with Deadeye/Hierophant ascendancy.
Uniques I plan to use are:
The Consuming Dark lets me convert 30% of fire into chaos and chaos can poison enemies. To boost my chaos damage and make sure I can poison often I will also use: Apep's Rage (this gives 40% mana increase as a penalty but that is where Hierophant comes in).
Hierophant needs a helm slot for 2x totem and only one that gives a bonus support is Rime Gaze (it gives Concentrated Effect). To use that bonus Cold damage from the helm I will use - Pyre. It turns all cold damage into fire damage.
To finish my unique collection I will use Winds of Change gloves which gives both projectile speed and projectile damage.
Skill for murdering white enemies is Fireball+Fork+Faster Casting+Controlled Destruction+Chance to Ignite+Empower (eventually). Fork creates new Fireballs when it hits. This means that I get to fire 2 fireballs (because of Deadeye) in enemy groups that explode (and I took all AoE increased on tree+ unique jewel for fireball AoE) which each fork into two more and hit stuff and explode as well. And I get to shoot fast due to Apep's Rage. With their high burn chance+support they should ignite often and poison at same time and Forked Fireballs will poison multiple times same targets. Btw, Fireball has 100% effectiveness so I get full chaos damage bonus from Apep's Rage. Fireball is both spell, fire, projectile and AoE so it gets bonuses from all of these and AoE and Projectile damage transfer over to Poison as well.
In the helm slot I plan to put Arctic Breath. It is only cold spell I found that is both projectile, AoE and has good base damage. It is going to be Spell Totem+AB+Faster Casting+Controlled Destruction. I will be able to have two of these. Their goal will be to help vs bosses by applying more poison since there is no upper limit to number of poison stacks you can have on. Arctic Breath also works at 100% effectiveness.
Defense is going to be mostly ES, using Zealot's Oath and lots of chaos resistance. I am going to have lots of mana and skill cost reduction passives. Mana gives me bonus ES because of Hierophant. I also lets me cope with 40% increased mana costs. Plan is to have one curse: Flamability. And Discipline+BloodMagic on life.
And now I got two choices here. One is to use MoM for bonus defense since I got so much mana, the other is to use Infernal Mantle for more Fire into Chaos conversion as well as +1 to fire skill and bonus fire damage. Since I don't want my mana to often be under 33% I cannot use this armor and MoM at same time.
EDIT2: The latest version
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