Oh, I see why you are having trouble with keeping your totems alive.
Say what nigga.
Would be real hard to maintain peak dps vs aoe-dealing bosses, though - your totems will be dying
Well, that's what you said. Does it make you a nigga?
Oh, I see why you are having trouble with keeping your totems alive.
Say what nigga.
Would be real hard to maintain peak dps vs aoe-dealing bosses, though - your totems will be dying
Aoe-dealing bosses. That do aoe damage. That deals a lot of damage to several totems at once. Totems die. You have to recast totems. Recasting totems = dps idle time, reducing your peak sustainable dps. Fewer totems = less micro-management, reduced dps idle time.
And keep in mind that we're discussing a theorycrafted build, I'm not playing it right now.
You use RF to clear trash and SR totems will deal with bosses fast.
You use RF to clear trash and SR totems will deal with bosses fast.
Do SR totems burning beams stack? Last I heard, RF and Searing Bond does not, is it a different mechanic?
Managing DP totems seems like lots of bother. With new Hiero I would rather go self cast RF and 3 Scorching Ray totems. You use RF to clear trash and SR totems will deal with bosses fast.
EDIT: As for new Assassin, the poison versions seems OK but I don't like how non poison version has 0 defensive abilities, only offense. I don't like such ascendancies. It never had them so I never liked to play it. Killing enemies before they kill you only works in theory until you run into bosses with invulnerability phases or tough enemies/bosses that leap jump on top of you..
Yes it does. They made it work in 3.1.By the way does Vaal Pact work together with Ghost Reaver again?
Due to Path of Building my knowledge of the game has progressed to a point where I can easily make builds that can reach red maps and even do well DPS wise. But once I do reach there I noticed that you start dying no matter your dps if you didn't build defenses well. And that means multiple layers of defenses.Managing DP totems seems like lots of bother. With new Hiero I would rather go self cast RF and 3 Scorching Ray totems. You use RF to clear trash and SR totems will deal with bosses fast.
EDIT: As for new Assassin, the poison versions seems OK but I don't like how non poison version has 0 defensive abilities, only offense. I don't like such ascendancies. It never had them so I never liked to play it. Killing enemies before they kill you only works in theory until you run into bosses with invulnerability phases or tough enemies/bosses that leap jump on top of you..
I love glass cannon builds but this very reason makes them unviable in the true 'end-game' content.
I partially solved this issue with phase run that works kinda like 'sneak mode' I enter after setting up my totems, but smarter bosses that spam aoe and red maps are still a chore.
Due to Path of Building my knowledge of the game has progressed to a point where I can easily make builds that can reach red maps and even do well DPS wise. But once I do reach there I noticed that you start dying no matter your dps if you didn't build defenses well. And that means multiple layers of defenses.Managing DP totems seems like lots of bother. With new Hiero I would rather go self cast RF and 3 Scorching Ray totems. You use RF to clear trash and SR totems will deal with bosses fast.
EDIT: As for new Assassin, the poison versions seems OK but I don't like how non poison version has 0 defensive abilities, only offense. I don't like such ascendancies. It never had them so I never liked to play it. Killing enemies before they kill you only works in theory until you run into bosses with invulnerability phases or tough enemies/bosses that leap jump on top of you..
I love glass cannon builds but this very reason makes them unviable in the true 'end-game' content.
I partially solved this issue with phase run that works kinda like 'sneak mode' I enter after setting up my totems, but smarter bosses that spam aoe and red maps are still a chore.
Anyone got last memory fragments?
I have currently 13/15 and quest notes say "fight Elder's Guardians on the maps". I'm sure for 99% that I need two T10 Shaper's orbs that spawn on T15 maps under Elder's influence.
But there are two problems.
One - 20 maps under Elder's influence to spawn Eld+guards is a lot. Why? Because...
Second problem - RNG. That's right, this shit is even here. Even if you have 3(!) T15 maps under Elder influence it does not guarantee that Elder and friends spawn there to create memory fragment. Chance to spawn Elder+guards on certain tier = 16% if you have these 3 T15 maps for him. Sounds crazy.
I said "20 maps is a lot" because I had 3 cases where I had 3 T15 maps for Elder but he went to nearby yellow maps with his fellas.
tl;dr GGG turned nice concept into MASSIVE chore because they HAD TO PUT RNG here cause fuck you, your money and your time.
In 3.1 Scion is better Assassin than Assassin.Is there any build that works with Scion better than other classes? I always found her to be so gimmicky