EDIT:
Saark 30 fucking seconds!
Some other ascendancies are in:
1) Occultist - blanket buff, looking strong. Particulars: easier power charge generation AND extra effects per charge, stun immunity while you have ANY ES left (basically always if you're CI/low-life), your curses IGNORE HEXPROOF.
I'm tempted to do another "tanky" ES build relying on ES recharge as sustain mechanism.
2) Deadeye - definitely improved, still stays a projectile attack generalist build that focuses more on utility than raw damage. Grabbing +1 proj and +1 chain now costs 6 ascendancy points, not 8 (you still have to go through Far Shot, which may be 100% useless if you use Lioneye's Glare). Rupture buffed and also gives 30 LGoH vs bleeding enemies, which is pretty awesome, if you ask me. New notable that basically makes you up to 20% MORE FASTER (yes, basically a mini-aceeleration shrine). The old shit notable that gated chain is still pretty much shit, but now it also grants 100% increased blink/mirror arrow cooldown recovery speed - potentially BIS for clone arrow "summoner" builds?
3) Slayer - Changed around, somewhat of a nerf. 20% more damage and the cull/onslaught bnotables swapped places - changes nothing. Melee splash notable buffed - now splash doesn't deal less damage! Basically turns any single-target melee skill into aoe. Endless hunger stopped being a single-point powerhouse, now you MUST get brutal fervour to get that "non-stop" leech.
4) Trickster - MASSIVE rework, a lot of buffs! Looks extremely solid. Weave the arcane and walk the ether are combined, lol. Ghost dance and shade form partially combined and buffed, plus the new notable is attached; 20% faster start of ES recharge sadly lost. Patient reaper buffed - now also has recovery of life/mana/es on kill. Swift killer now gives generic damage boost per charge, not just dot! Two new notables with the rather creative pathing. One gives % chance to gain extra % added chaos damage on hit (three tiers, each with its own % chance - basically a 40 chance to gain at least 50% extra added chaos damage). Another notable is a blanked buff to dot - more dot damage, skill effect and poison duration...
P.S.: Berserker and chieftain also slightly tweaked - chieftain lost some of the beefier damage numbers (not much, but still a loss), zerker's rage degen halved - now it can be potentially sustained by life regen alone.