Sykar
Arcane
Inquisitor:
Seems to stay mostly the same.
Saboteur:
Seems to stay mostly the same.
Saboteur:
Last edited:
Necro - am disappoint. Not because of 50% self-offering nerf - that was an expected and welcome chance, since it was ridiculously OP. Disappointed that necro is now a 100% summoner ascendancy - the non-minion-specific notables simply don't give that much to warrant a non-summoner necro character. Thanks again, Saark , at least I had my fill of fun with maxblock necro before it went "legacy". On the other hand, pure summoners have virtually no reason to pick any ascendancy but necro, which is also kinda disappointing.
What surprised me is how the game difficulty ramps up significantly at around level 40 and later.
Isn't there miner build that's one of the safest HoGM farming build? Not much to hate here for me...im thinking another variation of allah akbar minions.
I hate myself
Necro - am disappoint. Not because of 50% self-offering nerf - that was an expected and welcome chance, since it was ridiculously OP. Disappointed that necro is now a 100% summoner ascendancy - the non-minion-specific notables simply don't give that much to warrant a non-summoner necro character. Thanks again, Saark , at least I had my fill of fun with maxblock necro before it went "legacy". On the other hand, pure summoners have virtually no reason to pick any ascendancy but necro, which is also kinda disappointing.
I agree that bone offering was OP for sure (you can facetank most bosses and red maps with impunity, given a better shield), but other offerings were kinda meh even with 100% effect. Oh well.
But as for 'necro being THE ascendancy for pure summoners'... I think that's the whole point.
What I *REALLY* didn't like is that it forces you to take superbly shitty Invoker to get to good nodes.
Though 'improved profane bloom' on Zombie death seems like an interesting thing to build around (talking of 'Allahu Akbar minions').
I am sorry to tell you but ES is a noob trap. ES only kind of works if you got high level knowledge of the game and even then nobody levels as ES character, you level as life character and respec when you get access to very good ES items.So, for the first time I actually managed to play a character longer than lvl 30 (without being bored out of my mind by the jungle chapter) and am now trying to stick with it to the end.
What surprised me is how the game difficulty ramps up significantly at around level 40 and later. Without guides, and really well working synergies on your gems and passives, you'll really have a hard time.
Kinda forces you to dig into the meta to get at least a somewhat decent build together.
Still, my Templar build that is supposed to dish out cold like Mr. Freeze while his ES keeps him alive is just getting killed in seconds against some bosses/enemies. Abysses are especially funny, basically certain death if those scorpions are around.
Besides me being inexperienced in the meta, I blame the early game.
I put all my points into offensive passives, completely neglecting any defense since it simply didn't seem required early on.
Now I have to carry that mid-level paper cannon (it's not even glass) until I leveled up enough to get Zealot's Oath, Ghost Reaver (which is hideously far away) and pump ES in general.
Until that all comes together, I'll just be "Awesome! I only died like 5 times to this boss!"...
At least popping my frost bolts with vortexes is incredibly satisfying. Only took me like 20 levels to understand that - I had previously misread Frost Bolt for Frost Bomb in the Vortex description and was completely confused at how it sometimes worked and sometimes didn't.
Flesh offering = a much-better perma vaal haste.
Spirit offering = guess you haven't seen the spirit offering RF build?
Skeletomancers incoming!!
Skeleton mages were viable and strong ever since the jewel was introduced. This might make melee skeletons useful.Skeletomancers incoming!!
Well, skeletons seems viable now - Bone sculptor is like 3 rares combined + hits cannot be evaded!
Funny thing is, due to removal of void beacon skeleton/DP combo seems even LESS viable now, however, and I've had high hopes.
Well, let's see what Ascendant will bring to the table.
This might make melee skeletons useful.
Bit late for that for my character - already used many respec points once I finally decided on a single element to use and where I actually want to go with it.I am sorry to tell you but ES is a noob trap. ES only kind of works if you got high level knowledge of the game and even then nobody levels as ES character, you level as life character and respec when you get access to very good ES items.
Switch to maxing life, use healing potions and you will no longer die.
It is never too late. You can use Regret Orb to get respec points, and if you got none, you can use a magic shopkeeper to buy them with Scouring Orbs. Just grab 10 or so nearby life nodes and your will notice a big difference already.Bit late for that for my character - already used many respec points once I finally decided on a single element to use and where I actually want to go with it.I am sorry to tell you but ES is a noob trap. ES only kind of works if you got high level knowledge of the game and even then nobody levels as ES character, you level as life character and respec when you get access to very good ES items.
Switch to maxing life, use healing potions and you will no longer die.
But I'll likely do it like that for new chars - well, if I want to use ES with those new chars.
I am sorry to tell you but ES is a noob trap. ES only kind of works if you got high level knowledge of the game and even then nobody levels as ES character, you level as life character and respec when you get access to very good ES items.So, for the first time I actually managed to play a character longer than lvl 30 (without being bored out of my mind by the jungle chapter) and am now trying to stick with it to the end.
What surprised me is how the game difficulty ramps up significantly at around level 40 and later. Without guides, and really well working synergies on your gems and passives, you'll really have a hard time.
Kinda forces you to dig into the meta to get at least a somewhat decent build together.
Still, my Templar build that is supposed to dish out cold like Mr. Freeze while his ES keeps him alive is just getting killed in seconds against some bosses/enemies. Abysses are especially funny, basically certain death if those scorpions are around.
Besides me being inexperienced in the meta, I blame the early game.
I put all my points into offensive passives, completely neglecting any defense since it simply didn't seem required early on.
Now I have to carry that mid-level paper cannon (it's not even glass) until I leveled up enough to get Zealot's Oath, Ghost Reaver (which is hideously far away) and pump ES in general.
Until that all comes together, I'll just be "Awesome! I only died like 5 times to this boss!"...
At least popping my frost bolts with vortexes is incredibly satisfying. Only took me like 20 levels to understand that - I had previously misread Frost Bolt for Frost Bomb in the Vortex description and was completely confused at how it sometimes worked and sometimes didn't.
Switch to maxing life, use healing potions and you will no longer die.
Balefire is only good as a starter weapon until you get a 5L chest and switch into a doryanis or rare scepter with >120% damage. I've been playing a lowlife RF/SR Trickster, and was farming both Uber-Lab and Shaper pretty early into the league. 110k DPS baseline seems incredibly low to me, when I started farming Shaper I was doing about 500k SR DPS and while it did take a bit of time to actually kill the boss, you're playing an incredibly tanky build that only needs to dps a few seconds at a time.Unrelated question:
SR deal 420% more damage at max stacks, right? That translates to 4.2 times more damage, if my 2nd grade math is correct.
I've recently discovered 'Balefire' unique and like it a lot, but:
A character build around burning damage with balefire or 6-link is about 25k dps on stage one. That translates to, like, ~110k dps stage 8.
People been claiming that the have killed Shaper with it. Is it really possible? I've heard that below one mill DPS makes killing shaper very difficult - especially with a channelling spell that locks you in place!
Am I missing something here? I'd love to play around with SR, but is seems totally underwhelming for end-game content.
Unrelated question:
SR deal 420% more damage at max stacks, right? That translates to 4.2 times more damage, if my 2nd grade math is correct.
I've recently discovered 'Balefire' unique and like it a lot, but:
A character build around burning damage with balefire or 6-link is about 25k dps on stage one. That translates to, like, ~110k dps stage 8.
People been claiming that the have killed Shaper with it. Is it really possible? I've heard that below one mill DPS makes killing shaper very difficult - especially with a channelling spell that locks you in place!
Am I missing something here? I'd love to play around with SR, but is seems totally underwhelming for end-game content.
It does.. if you put most points into life and a bit into ES. Not if you try to play it like a low level CI.I am sorry to tell you but ES is a noob trap. ES only kind of works if you got high level knowledge of the game and even then nobody levels as ES character, you level as life character and respec when you get access to very good ES items.So, for the first time I actually managed to play a character longer than lvl 30 (without being bored out of my mind by the jungle chapter) and am now trying to stick with it to the end.
What surprised me is how the game difficulty ramps up significantly at around level 40 and later. Without guides, and really well working synergies on your gems and passives, you'll really have a hard time.
Kinda forces you to dig into the meta to get at least a somewhat decent build together.
Still, my Templar build that is supposed to dish out cold like Mr. Freeze while his ES keeps him alive is just getting killed in seconds against some bosses/enemies. Abysses are especially funny, basically certain death if those scorpions are around.
Besides me being inexperienced in the meta, I blame the early game.
I put all my points into offensive passives, completely neglecting any defense since it simply didn't seem required early on.
Now I have to carry that mid-level paper cannon (it's not even glass) until I leveled up enough to get Zealot's Oath, Ghost Reaver (which is hideously far away) and pump ES in general.
Until that all comes together, I'll just be "Awesome! I only died like 5 times to this boss!"...
At least popping my frost bolts with vortexes is incredibly satisfying. Only took me like 20 levels to understand that - I had previously misread Frost Bolt for Frost Bomb in the Vortex description and was completely confused at how it sometimes worked and sometimes didn't.
Switch to maxing life, use healing potions and you will no longer die.
That applies to CI only. Hybrid levels just fine.
Instead of Balefire you get Essence crafted gloves. You put SR in it and now it is pseudo 5L. And then you get a proper Scepter and your overall DPS will be much better.Unrelated question:
SR deal 420% more damage at max stacks, right? That translates to 4.2 times more damage, if my 2nd grade math is correct.
I've recently discovered 'Balefire' unique and like it a lot, but:
A character build around burning damage with balefire or 6-link is about 25k dps on stage one. That translates to, like, ~110k dps stage 8.
People been claiming that the have killed Shaper with it. Is it really possible? I've heard that below one mill DPS makes killing shaper very difficult - especially with a channelling spell that locks you in place!
Am I missing something here? I'd love to play around with SR, but is seems totally underwhelming for end-game content.
https://www.pathofexile.com/forum/view-thread/2011665
SR RF trickster guide I've been eyeing as a started for this league (keep in mind that the cited numbers are PRE 3.2.0 trickster buff, and what a buff it is!). There is a Shaper kill video; as you will be able to see yourself, the sub-1mil dot on SR is still quite competent.
Here's the PoB pastebin of my take on this build - with Kaom's and Balefire - SR with Balefire does less, but still quite respectable single target damage, while Kaom-ed RF burns much harder. Saark , I'd be grateful if you took a bit of time to glance over my PoB and possibly point out any glaring errors I possibly made. Btw, I'm really banking on stacking that % life/mana on kill from both Balefire and the revamped trickster for some beautiful mapping sustain.
P.S.: In my experience, you don't need 1 mil to do Shaper comfortably - 500k+ "sustainable" "true" dps (as in, no tooltip warrior shenanigans, just honest raw damage output that you can sustain at your skill level) is already enough for that. You can do with less than that, but it stops being "comfortable".
You put SR in it and now it is pseudo 5L
You are right, it is a big boost, not 100% but still pretty big. Also the 16% cast speed on it is a nice boost (although Doryani also gets you cast speed). I would have to run it through PoB to make sure. Also a proper weapon also boosts RF damage. Also the really rich people can corrupt the gloves to give +1 to gems mod which will boost the damage nicely.You put SR in it and now it is pseudo 5L
As I understand from the numbers, 25 level SR is like 100% MORE damage compared to 20 level and is already a '4-link'. So you really need a 'true' 6-link to compete.