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Path of Exile is a MAJESTIC incline

T. Reich

Arcane
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not even close
For me, it all sounds kind of rote and extremely unexciting.
The league is a combo of incursion and delve, high clear speed build required to feel good about the encounters.
I'm sure the bosses will be overtuned in the most exciting ways.
Also, get prepared to be amazed by the piles of thoroughly unexciting item drops with shit fixed mods.
Also, be prepared to hoard said items in several stash tabs in hopes of getting something decent from the synthesis thing. You won't.
Also, yay, more phys to ele conversion spells, it's just what the game needed more of! Those shaped stat-sticks should be put to good use!
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,631
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Brazil
I might try one of those Holy-themed spells I guess (Inquisitor/Paladin-types are one of my favorites in RPGs), since melee has been left in the dust again, but this league doesn't sound THAT exciting
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
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A Beautifully Desolate Campaign
They weren't kidding when they said the uniques this time around will be more in line with current T1 uniques. Holy crap.

17bde61fa5.jpg
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
They weren't kidding when they said the uniques this time around will be more in line with current T1 uniques. Holy crap.

17bde61fa5.jpg
No hp/resists, and low ES. Don't get me wrong, it's cool, and I love me some curses but this does not blow me away. Especially since self-casting curses is inherently slow.
 

Saark

Arcane
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A Beautifully Desolate Campaign
Apart from the new jewel implicit, which we have no idea how rare it'll be, this is the only source of non-GR ES leech - without the downside. Malediction, WoD and the gloves is 4 curses already, so 32% extra chaos damage and 0.8% ES leech - more than enough for sustaining during mapping and even bosses. You will also be able to pop enhance onto 3 of those 4 curses. Any occultist worth their salt will consider getting these to take care of sustain as well as ease of use of curses on bosses. You're looking at over 50% increased cast-speed on the self-cursing with the glove-bonus as well as a single curse with faster casting, which will then trigger the enhanced curses in the gloves. Thats a pretty significant boost on both the defensive and offensive side imo.
 

Saark

Arcane
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A Beautifully Desolate Campaign
It's mostly like a mix of incursion and delve, with the initial parts that get you the memory fragments being on a timer and closing up behind you, while the actual memory nexus maps that you build yourself with the memory fragments can be cleared like any other map.
 
Joined
Apr 3, 2013
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Siberia
The prices in this game are kinda weird, 1 ex is usually enough to gear up most builds for late game n such (aside from some expensive fotm build enablers). Yet some minor upgrades after a certain threshold are just insanely pricey and then there's the whole 1-2 alc market where 90% of uniques reside. There's no real middle ground between good gear and great gear.
 

T. Reich

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The prices are not weird at all - they are a logical result of the supply-and-demand model that is currently in the game:
1) The top (BIS) gear is very limited in supply. The reasons are twofold: a) to have a 4xt1-2+ rare to drop is a super-rare occurence, and b) a lot of the high-end stuff is actually bespoke - crafted by the people with a lot of currency.
On the other hand, the demand for such top items is constant - EVERYONE (even people who can't really afford them) wants to have the "best" stuff.
Limited supply (and high cost of production) meets high demand - we get the inelastic market. BOOM - for top stuff, the price of top stuff is only limited by the amount of similar competing items for sale. Hence the high exalt prices on these items.
That's also the reason why the real expensive stuff actually gets MORE expensive into the league - because the demand grows (mid-tier players grind up the currency and desire to afford such items) while the supply wanes (top players leave the game).
2) The great gear (I'm talking well-rolled t2 uniques and decent 4-mod rares here; the ones that usually sell for 5-50c approx) is somewhat limited in supply, but RNG is much more merciful here. In terms of crafting, people who know how the system works can easily and reliably craft that gear on demand.
Therefore, the prices for gear in this category can wildly fluctuate depending on the meta shifts within the league.
Also, these items tend to have the greatest price depreciation as the league goes on. That's because early on the prices are driven up by the demand from the good players who can't afford the "top" items but can afford the "great" stuff, and the supply is still limited. Later on in the league, the good players will want the "top" hand-me-downs from the top players and will aggresively underprice their old "great" stuff in order to get the required funds ASAP. On the other hand, the majority of the player base - the mediocre players - will not really buy these items because they settle on the merely "good" items (see below).
3) The "ok/good" items are the 1-2c pile. Plentiful in supply from the get-go, in stiff competition with a lot of decent-but-cheap t3 uniques, with constant demand that will overlook the item qualities in favour of the overall price = enter the elastic market.
4) The trash. Everything else that drops. "Leveling gear" is here. Decent 3-mod rares, mediocre common uniques. Sold and bought by the people who have just started the league, or the poorest chumps. Hence the 1alt-1alc price tag.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,749
Play ssf. There is only nice! and vendor trash. Also most of the "nice!" is vendor trash too later.
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The economy mostly feels pretty reasonable in HC :M

Tabulas are pretty constantly 10c, lifesprigs 1c, there's a pretty smooth curve from good to great uniques. Good rares for leveling are usually worth a few c. The exception to smooth costs seems to be gloves, which for some reason are 3x as expensive as other gear slots for the actual benefit. I guess there's just an extreme lack of uniques for this slot ?
 

User was nabbed fit

Guest
Got my first ever Exalted Orb today... which let me completely change my gear just like that. Crazy how one drop can give you such a huge jump.

Bros, since I posted this I've had 3 more Exalts drop. 4 in a week? Crazy.
How much do you play?

A few hours here and there through the week (on a few days), which is a bit more than usual but I wanted to get as much done as possible before this season ends. You've got to remember that I'd never found one before this, in 200 hours play, since the game out years ago... so it is rather unusual to get 4 in a row. I prayed for that Streamer RNG and got it.

Also T. Reich's gear explanation seems pretty spot on.

In terms of my most expensive gear, it's probably my 6L Loreweave, high pDPS (& 1.96 AsP) 1 hand sword, Lycosidae shield, Kaom's Roots boots, Abyssal Belt (high life/res roll), unique flasks (in the 0.5 Exalt range), and some nice jewels. I have 2 Exalts leftover (since I've also been using Chaos to buy stuff, and selling my own drops) to do something with by the end of the league. I will probably try to get some gloves with two abyssal sockets, but that'll cost a bit more so I'll need to sell some more stuff first.

Unsurprisingly, the game has become even more fun when you can actually take on some of the more challenging content. Now I can give Syndicate members the middle finger in all but the most horrible encounters.
 
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T. Reich

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The smoother price-to-gear-strenght curve in HC is such because of the constant character turn over and currency bleeding because of player deaths:
* Top tier stuff is therefore worth less because the paying demand is much lower - you die, and your wealth goes with you.
* t3 ("nice") stuff goes up slightly because the demand for leveling and early mapping gear stays constant throughout the league.
* And the t2 ("great") stuff is more expensive in HC because that's usually the "good enough for endgame" point for the most players due to currency conservation considerations. You don't want to die with your bank empty and your $$$ gear on a dead char.

That being said, there's still a sizeable 1 alc "trash" market, because even in HC you want to and can afford something decent. Plus, you actually care about not dying due to having sub par gear.
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
That being said, there's still a sizeable 1 alc "trash" market, because even in HC you want to and can afford something decent. Plus, you actually care about not dying due to having sub par gear.
Tbh, I never see anything worth buying for 1alc. No worthwhile rares, occasionally a low-tier unique with mediocre rolls.
 

User was nabbed fit

Guest
Got my first ever Exalted Orb today... which let me completely change my gear just like that. Crazy how one drop can give you such a huge jump.

Bros, since I posted this I've had 3 more Exalts drop. 4 in a week? Crazy.
How many MTXes did you buy?
Fixed.
:troll:

lol, I did buy the $60 Master Undertaker supporter pack for the cool ass skin... but largely because I wanted to support the game after seeing how good it got since the last time I played years ago.
 

Jaedar

Arcane
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Joined
Aug 5, 2009
Messages
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The animation for bane looks so good. It's a shame chaos spells have terrible single target damage.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
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spite
ttpx0t2lfsi21.jpg

don't know why she remind me Lilura's avatar from her blog
now change mr Girafee aka Templar plz

I smell incoming abandonment of grimdark atmosphere of the game, may it's their choice, or maybe adaptation for chinese market
 
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lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,289
deterministic system > RNG
 
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