Jaedar
Arcane
- Joined
- Aug 5, 2009
- Messages
- 10,264
I totally agree on betrayal being a good concept, but the fuckers are way too strong, and managing the syndicate gives me a headache. Feels like you need a separate spreadsheet to track which options can trigger when, which members are riptastic (and at what ranks/items), what the rewards are, etc. And now when you barely encounter them, it's an insane amount of work for the payoff. I avoid Jun maps like the plague (and become slightly sad when I enter a random one in maps).Betrayal, I think, is an awesome concept overall, with lather lacklustre implementation (symptomatic of a lot of GGG's content, really). They did fix a good deal of shittiness by the latter part of the league. But its "integration" into the main game as of Synthesis was, IMO, two steps back - it's disgusting how they managed to break whatever was working fine, didn't address at all what was still unfixed, and the "rebalancing" of various values had been done horribly.
Next league is supposed to be simple, but considering the content of the 'great caster rework' I don't have super high hopes for the melee rework.
I gave up on synthesis after 1 character, same as betrayal. I think at some point I need to learn to go faster during acts, because they are starting to grate.