So, if I got the base mechanics of the league correctly:
1) Click on the worldstone shard (or is it a protoss pylon?) to start a timer.
2) During the timer, use the attacks to unfreeze the enemies/boxes.
3) When the timer runs out, you get the loot from the unfrozen boxes and get to fight the unfrozen enemies that also drop loot (and shards).
My conclusion: melee rework dead in the water.
Run to the packs to unfreeze them in melee range (whatever stands for "melee" range these days anyway)?
Why?
I'd rather stand in place and spam multiproj bow/spell skills with chain/pierce to unfreeze ALL of the enemies out there, offscreen, too.
And also instantly kill the chaff when they unfreeze.
Of course, you still want to maximise your movement speed potential anyway.
Also, character-centric aoe skill users are likely fucked, as are trappers (trap trigger time is WAY too slow for this shit) and melee minion summoners.
I wonder if you need to score a hit on a frozen enemy, or if pure degen will also unfreeze them. Otherwise GG to the aoe degen builds as well.
I suppose, the league is still WAY better than Synthesis, but as
frajaq said - it's a pretty low bar...
I might come back and see if it was the Synthesis micromanagement hell that drove me away from PoE, or if it's the micromanagement hell of PoE at large. Still on the fence on this one.