The loot system partially exists to enable animate weapon/guardian builds. Although this would not stop GGG from making the game drop less crap rares...How can it be that loot system is in good place if players use loot filters to ignore 99% of it?
Yes yes, freeze more bosses in place, give my trapper more time to pre-trap everything and one shot them. And give me 10 times more rewards!Imho they should redo essences. There should be one type each and locked behind ilvl instead. Or scrap them completely now that there is fossilcrafting. The whole mechanic either way is boring and never amounted to something interesting.
Generally speaking i think they should make most of encounters much more rare but at the same time imrove like 10 times more rewards and difficulty. For Essence for example it could only spawn on maps and only on bosses along with its crew. If boss doesn't have crew it would be automatically added like. So you unfreeze whole pack, it is on boss which means it will be harder but you will get multiple essences ber encounters like 6-12 and extra boss loot due to essence possesion rarity and quantity boost. But as i said it should be rare thing like 40-50 maps between each other.
Iiirc in essence league you'd almost never get fewer essences than your current ng count, so level 35+ you'd almost always see two essences, and towards the later half of cruel you'd start seeing three. Don't think I've seen any triple essence since, only the occasional double, which is laughable in maps. Essence crafting isn't even impactful in maps unless you get the really high tier ones...I'd settle for the all the essences just being triple or quadruple and corrupted, those made for some decent fights. It's definitely retarded having a clickable that results in a drawn out animation, trivial fight, and rewards on par with a treasure chest.
Kind of a shame, I suspect people who paid 10k to add an item put more thought into it than the devs tend to. Trash uniques in these sorts of games boggle my mind. Why go to all the trouble of statting out a specific item drop like that just to have nobody even pick it up?
Oh you can have that pet! Just pay some sweet sweet dollars to GGG!During my last session I killed a rogue exile who was running around with a lightning scorpion pet. Wanted to take it with me but the game wouldn't let me.
Or complete league challenges.Oh you can have that pet! Just pay some sweet sweet dollars to GGG!During my last session I killed a rogue exile who was running around with a lightning scorpion pet. Wanted to take it with me but the game wouldn't let me.
Oh you can have that pet! Just pay some sweet sweet dollars to GGG!During my last session I killed a rogue exile who was running around with a lightning scorpion pet. Wanted to take it with me but the game wouldn't let me.
It really is funny how ridiculously expensive some of the useless microtransactions are, while you can get all the stash tabs you will ever need for less than 20 bucks (less than half the retail price of a game).Oh you can have that pet! Just pay some sweet sweet dollars to GGG!During my last session I killed a rogue exile who was running around with a lightning scorpion pet. Wanted to take it with me but the game wouldn't let me.
Yours for only $110!
Do addicts even need gateways? Seems to me that they'll buy anyway no matter what. I bought my bare minimum of tabs and haven't looked back ever since.The sad thing about it is that the stash tabs aren't really a sustainable income for them anyways, at some point you have as much as you're willing to manage and you don't need to spend any more on them, while the game continues to crank out content. So in the long run they need to make their money off hats anyways and could have gotten away with a decent inventory system instead.
I wonder though, if the stash tabs are like a microtransaction gateway drug effect- get people to spend a tiny bit on a stash tab to feel good about using the store so they buy hats later? I'm sure they have a ton of data on which sorts of people buy what things in what order.