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Path of Exile is a MAJESTIC incline

PapaPetro

Guest
When's the new league coming out?
Need a new beefy gfx by then since my old one obsoleted itself.
4PUhqJa.png

Path of Exile: Runescape League
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,820
Flicker leveling:
https://pathofexile.fandom.com/wiki/Ralakesh's_Impatience

This is an act3 drop it dropped for me in the library.

Apparently lets you gain first charge without getting close and intimate.

But id just level animate weapon and arcane surge it always works and melts bosses (you can animate rares against piety&co ). It works until T9 at least if you get the gist (dont juice) and 20c. You use 1-2c dmg abyss jewels, quickening covenant, nice talisman minion anoint from lvl26 is available, dont pay c for resist gear, use ele resist small cluster in whatever trash cluster. Sell rares for blue craft orb, then those for C. It's likely you can't craft for a while. You can use mind over matter with essence worm for aura gem and still under 20c for whole.

Edit: apparently flicker leveling doesn't work:
https://www.pathofexile.com/forum/view-thread/2874747/page/15

just use AW. Not unheard to lvl ranger with skeletons and AW is better .
https://youtu.be/EPNfsgNEJIc?t=564 <- get flat dmg for AW for alc orb and use some unique for dmg scale , and get resist elsewhere ( said above), your biggest problem will be frenzy ape spectres dying so get regen and + skill level slot (oh they can apparently sustain your flicker if you want )
interestingly theres a node that says increases to minion dmg/attack speed also affect you, maybe start a scion and get that.
 
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Lone Wolf

Arcane
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Apr 17, 2014
Messages
3,703
Going Terminus Est defeats the point of playing Raider, which is gearing freedom for Flicker Strike.

Bang for buck option, early in the league. Not as end game.

All I'm seeing on Glad is roughly +32% more damage and good block. Meanwhile Raider offers +98% attack damage, +52% attack speed, +4% more damage and -20% enemy elemental resistances (or +56% attack, cast, & move speed instead of -20% enemy resists if you go Avatar of the Chase) if you go for 9 frenzy charges (you can do 10 - 3 base + 3 passives + 1 ascendancy + 1 Darkray Vectors boots + 1 2H + 1 corrupted gloves).

The Raider will do more damage, maybe, but Glad brings good nodal location for impale (you give up nodal flexibility for a chest piece slot, which isn't a great trade-off), an excellent life pool and an unbeatable (arguably, best in the game for a reasonable budget) set of defences. I was fucking about in PoB just earlier, and 80% attack/spell block and 80% physical damage reduction with 50% evasion is easy to pull off. For phys FS, you can't go wrong with Glad.
 

Lone Wolf

Arcane
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Joined
Apr 17, 2014
Messages
3,703
what about a flicker slayer?

Some of the Raider's advantages (speed, damage), without the Frenzy generation (therefore necessitating either Farrul's or a Terminus Est) and none of the chad defensive layers of the Glad (though the phys reflect immunity is nice, granted). Slayer Cyclone is a much better fit.

I suppose, technically, you could go Berserker for the lulz. Combine Aspect of Carnage with an Abyssus for maximum memery.
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
Flicker leveling:
https://pathofexile.fandom.com/wiki/Ralakesh's_Impatience

This is an act3 drop it dropped for me in the library.

Apparently lets you gain first charge without getting close and intimate.
Ralakesh's Impatience does not work for Flicker Strike. Flicker Strike causes you to move. It's just instantaneous movement so there is no time spent moving, but the Flicker Strike does count as movement and make you lose all your charges with Ralakesh's Impatience (as well as reset any mechanics based on how many seconds you have been stationary). In addition you do not require a first frenzy charge to flicker strike. Frenzy charges are used to bypass the cooldown. Your first hit will naturally consume the cooldown instead of a frenzy charge. If you want to stack regular frenzy charges first, just whack a few enemies with the frenzy skill (maybe ancestral call + multistrike for very high speed charge generation) without resorting to the amulet. You could put on the amulet, get your charges, and switch it with a decent amulet before moving, I suppose (Is this what you meant?), but damn your ass will be standing there a long time to get frenzy charges up (15 seconds with 8 frenzy charges and 4 endurance charges).

This is not a Terminus Est build, and that guy probably significantly underestimated the value of getting flat damage bonuses on attacks when doing Flicker Strike build.

Going Terminus Est defeats the point of playing Raider, which is gearing freedom for Flicker Strike.

Bang for buck option, early in the league. Not as end game.
That made zero fucking sense. Look, you can do it if you have a hard time getting Flicker Strikes going, but you really shouldn't need it as Raider, which means you can use better weapons with superior damage. Going Terminus Est on Raider Flicker is just self-sabotage. As for endgame, you should generally save up for Awakened Multistrike.

All I'm seeing on Glad is roughly +32% more damage and good block. Meanwhile Raider offers +98% attack damage, +52% attack speed, +4% more damage and -20% enemy elemental resistances (or +56% attack, cast, & move speed instead of -20% enemy resists if you go Avatar of the Chase) if you go for 9 frenzy charges (you can do 10 - 3 base + 3 passives + 1 ascendancy + 1 Darkray Vectors boots + 1 2H + 1 corrupted gloves).

The Raider will do more damage, maybe, but Glad brings good nodal location for impale (you give up nodal flexibility for a chest piece slot, which isn't a great trade-off), an excellent life pool and an unbeatable (arguably, best in the game for a reasonable budget) set of defences. I was fucking about in PoB just earlier, and 80% attack/spell block and 80% physical damage reduction with 50% evasion is easy to pull off. For phys FS, you can't go wrong with Glad.
Dude, the Raider does not have trouble accessing Duelist passive nodes (seriously, they're right next to each other), especially if you're already going for the Duelist frenzy charge, jewel, life nodes, and endurance charge there. Of course, if you're going ele heavy the impale is not important anyway.
 
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Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
That made zero fucking sense.

It made lots of sense to anyone not fixated on pushing the mid/end game version of a glass cannon on people who seem to know very little about a build or the game, in general, and probably won't be investing 40-50 ex to get an Awakened Multistrike. Terminus Est is available for a few Chaos by the third day of a new league and was under 100c for the 6L version by the end of the first week. It's a great weapon for white/yellow map farming and for seeing how a relatively pain-free FS works, with more MS, great critical chance and deterministic Frenzy generation. As I already said - and you seem to be bent on ignoring - it's a bang for buck weapon, for very little investment. I never suggested red map or end game content farming on that setup. In fact, I assumed we're talking Tabula + <6L Terminus.

Dude, the Raider does not have trouble accessing Duelist passive nodes

Does it have more or less trouble than the Duelist for impale? If the former, which part of what I said, exactly, is at issue? Did I say it was impossible? Or difficult beyond reckoning?

Of course, if you're going ele heavy the impale is not important anyway.

Who's talking about ele heavy? I've said multiple times I'm talking phys FS.

Maybe have a look at the lvl 100 Raider Flickers on Ultimatum @ POE Ninja. You're telling the guy that the ascendancy is plenty for his Frenzy needs. Meanwhile, virtually every top Raider FS build uses Farrul's. There are a couple of exceptions, and they use things like Precursor's Emblem for the same effect, because their build has other gearing requirements, but it's almost uniform. Why's that?
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
That made zero fucking sense.

It made lots of sense to anyone not fixated on pushing the mid/end game version of a glass cannon on people who seem to know very little about a build or the game, in general, and probably won't be investing 40-50 ex to get an Awakened Multistrike. Terminus Est is available for a few Chaos by the third day of a new league and was under 100c for the 6L version by the end of the first week. It's a great weapon for white/yellow map farming and for seeing how a relatively pain-free FS works, with more MS, great critical chance and deterministic Frenzy generation. As I already said - and you seem to be bent on ignoring - it's a bang for buck weapon, for very little investment. I never suggested red map or end game content farming on that setup. In fact, I assumed we're talking Tabula + <6L Terminus.
Well, I'll grant you that Terminus Est is a viable weapon. My problem with it is simply that you will already have 40% frenzy charge on hit vs rares/uniques and 45% charge generation on kill (with another 20% frenzy charge on hit from flicker itself) between Raider & Blood Rage, so your frenzy uptime should be good enough without resorting to it. If you have a lot of frenzy charges, it should normalize well, especially if you just get a body armor or that timeless jewel for another 10% frenzy charge generation on hit. That frees you up to use much better weapons than Terminus Est without even picking it up in the first place.

Dude, the Raider does not have trouble accessing Duelist passive nodes

Does it have more or less trouble than the Duelist for impale? If the former, which part of what I said, exactly, is at issue? Did I say it was impossible? Or difficult beyond reckoning?
The Raider Flicker is typically already in that end of the Duelist nodes anyway, so the difference is functionally immaterial. Point being: It's just not a reason to favor Duelist over Raider.

Maybe have a look at the lvl 100 Raider Flickers on Ultimatum @ POE Ninja. You're telling the guy that the ascendancy is plenty for his Frenzy needs. Meanwhile, virtually every top Raider FS build uses Farrul's. There are a couple of exceptions, and they use things like Precursor's Emblem for the same effect, because their build has other gearing requirements, but it's almost uniform. Why's that?
Because they really want the consistency, I suppose, although there are other ways of achieving it. Really, if you have Awakened Multistrike with another 10% frenzy charge on hit chance your consistency is looking strong too. But you can do Farrul's or Red Trail stuff.

what about a flicker slayer? that what i played (before fall of oriath came out).
Yeah that's pretty easy. Take Golden Rule unique jewel and equip Red Trail (which is a dirt-cheap unique). You just want Endless Hunger (this first) and Masterful Form ascendancies. You can get Red Trail going sooner by using a second weapon with the worst physical damage you can find (I'm talking a crude bow here), and stick on it Puncture, 20% Increased Duration, and 20% Efficacy, and you can bleed yourself for 16 seconds of total joke damage. If you use Lethal Pride (Kaom's) Timeless Jewel with Vaal Pact and stack some "maximum total recovery" leech nodes, you can get very strong damage reduction too.

This actually works better than the Raider for Flicker consistency (but you are stuck using Red Trail, unless you're going Farrul's or using some other method of fixing frenzy charge on hit), since you are guaranteed to get a frenzy charge on every hit.
 
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Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049
Raider has always been good at going fast, advantage of other classes is utility. Raider takes a lot of gear to have good defenses generally speaking.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,631
Is it worth getting into right now? Recently read a comment about a bad monetization in this game, but the last I remember all you need to purchase from their store is some inventory slots.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,820
Is it worth getting into right now? Recently read a comment about a bad monetization in this game, but the last I remember all you need to purchase from their store is some inventory slots.
I'm trying to get into it since 3.11. Then skipped all leagues except two, burning out at character lvl 83 in those (thats quite early).

The background trivia is VAST.

Im kinda happy about never progressing beyond early red maps yet.

Don't even try that without PoB/ path of building.
Then you get idea about possible rolls on rares. Then you try some crafting sim website. This is where I am now. Maybe then you need sales tab really, if you can craft/smash some cool jewels.

You dont even need inv slots... Vendor all rares into currency except influenced items. Currency can be sold without sale tab, and you shouldn't trade items if you have clear target thanks to PoB, because worthy loot that can be sold comes laaaate game (because rolls are gated with item lvl).

I will get some item reskin on my "clear targets" for sure though (not shiny MTX but appearance change).
 
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Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
Wait for the monthly tab sale (there should be one right when the new league is starting).

At a minimum, get:

1x Premium Tab (for trading)
1x Currency Tab
1x Map Tab

Personally, I'd also get:

1x Fragments Tab
1x Divination Tab
1x Quad Tab (for dumping farmed items)

The great thing about investing in these tabs is that you can set up affinities for each. For example, I've got mine set up, where if I Ctrl click a currency item, div card, map, fragment, oil etc. in the inventory while at the stash, it automatically goes to the correct stash tab.

Additionally, if you're new, do yourself a favour. Find Enki's Arc Witch or Shak's Vortex for Everyone and follow their incredibly comprehensive guides for a much smoother experience, resting assured that the characters you're building are viable for all content.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,254
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Following guides is bad for fun. I think the best way to get into PoE is to just start playing and accept that your first character isn't going to be viable for the post story stuff.

If you still want to play more after that, wait for tab sale and get
1x Premium Tab (for trading)
1x Currency Tab
1x Map Tab
As this is pretty much the bare minimum to enjoy the endgame. Then maaaaaybe look at some guides or better yet download Path of building, pick a skill and start optimizing.
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
Sure. However, it's a bit of a meme build, like most Flicker Strike options. A powerful FS would be something like a max block Gladiator using The Surrender and a really good, high DPS foil (along with a mandatory Farrul's). With a ton of investment (200+ ex), FS is amazing for clear AND bossing.

using a paradoxica with farruls would work ok? what else i would absolutely need?
 

Lone Wolf

Arcane
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Joined
Apr 17, 2014
Messages
3,703
For the Gladiator? The Surrender is the BIS shield (outside of very, very high end crafted stuff), but you don't absolutely need it, no. You absolutely need an item with Aspect of the Cat, though (gloves, rings and boots are the usual suspects for that mod). Farrul's needs the AotC to actually function. I'd get it on the gloves or boots and slot in a 'Less Duration' gem, so that you can get the cooldown to two seconds, refilling your Frenzy charges much faster than you can use them up, and giving you Power charges to boot.

You'll want a Watcher's Eye with the 'impale lasts 2 additional hits while using pride' affix, eventually. Most of the rest of the gearing is flexible. An Abyssus with a % damage per Frenzy charge can scale your damage really well. So can a Ryslatha's Coil. Use a Vaal Ancestral Warchielf and standard Ancestral Protector totem for bosses.

Just to be clear: this shit is not cheap and a fully geared FS is 300+ exalts, easy. Last league the sword alone cost me ~100ex. The best jewel set up is a financial calamity. We're talking the 7% life + triple critical strike multiplier (melee, one handed, global) mods. They might not even exist in Ultimatum, come to think of it (last league, each was ~40-50 ex).

It all depends on what you're trying to do and where you're trying to get.
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
Following guides is bad for fun. I think the best way to get into PoE is to just start playing and accept that your first character isn't going to be viable for the post story stuff.

If you still want to play more after that, wait for tab sale and get
1x Premium Tab (for trading)
1x Currency Tab
1x Map Tab
As this is pretty much the bare minimum to enjoy the endgame. Then maaaaaybe look at some guides or better yet download Path of building, pick a skill and start optimizing.
I agree that following massive preset builds is lame but there are plenty of ways to make a strong build without following a build guide. A lot of DPS really comes from careful gearing anyhow. For example, if you want an unusual cheap & lazy build to go to town with, try playing Marauder/Assassin Doryani's Fist + Rigwald's Curse + Brutal Restraint (Nasima's) (Doryani's Touch cannot be evaded) and proceed to end all life with it. The first two uniques are fucking cheap (you can get both for 5 chaos total) and Doryani's Fist got buffed so Doryani's Touch now does 420% DPS and you have 4 support slots to go with it (no need to invest in 6Ls), plus the unique itself comes with massive flat lightning damage. Anyway, between your options, Marauder is easier for getting massive amounts of damage fast with minimal effort and investment (along with abusing instant cast Enduring Cry), but Assassin is better for going CI+Ghost Reaver and going to town with crit and claw nodes, so take your pick.

better to stick to oros flicker then, currently i have 10 ex and i play standard always.
Oro's Flicker runs into obvious problems against ignite-immune enemies and you're stuck with weaker DPS than you'd like. Red Trail flicker is very cheap, tbh, and Raider Flicker is also manageable on a budget but you may need to be a bit smart about it before you have Awakened Multistrike (you can always combine it with Red Trail + Golden Rule Flicker using shitty punctures to activate your self-bleed from time to time, although you'll want bloodgrip - another cheap unique - so regular bleeds don't kill you if you move).
 

Jaedar

Arcane
Patron
Joined
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Messages
10,254
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I agree that following massive preset builds is lame but there are plenty of ways to make a strong build without following a build guide. A lot of DPS really comes from careful gearing anyhow. For example, if you want an unusual cheap & lazy build to go to town with, try playing Marauder/Assassin Doryani's Fist + Rigwald's Curse + Brutal Restraint (Nasima's) (Doryani's Touch cannot be evaded) and proceed to end all life with it. The first two uniques are fucking cheap (you can get both for 5 chaos total) and Doryani's Fist got buffed so Doryani's Touch now does 420% DPS and you have 4 support slots to go with it (no need to invest in 6Ls), plus the unique itself comes with massive flat lightning damage. Anyway, between your options, Marauder is easier for getting massive amounts of damage fast with minimal effort and investment (along with abusing instant cast Enduring Cry), but Assassin is better for going CI+Ghost Reaver and going to town with crit and claw nodes, so take your pick.
Recommending a new player to go for a melee build is delightfully sadistic.
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,369
A Beautifully Desolate Campaign
Not really. Fortify is the strongest defensive layer in the game, its easy to get perma endurance charges with a melee build as well. This notion that ranged builds are a safer way to play is just retarded, considering how easy it is to die within half a second or less when you don't know what you're doing. It's so much easier to learn the game on a tanky melee build than a ranged build that clears entire screens until it dies to some random shit and there's no learning curve whatsoever.

There's a reason why melee and in particular slam builds are by far the best builds to play in races or early at the beginning of a new league.

Play Champion, get Block, get a Paradoxica with at at least two phys mods, get impale nodes. You can now beat the game on A9 on a 1ex budget.
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
With enough AoE, any melee build really isn't "melee." Noob-friendly edition is definitely Marauder style just stacking life and endurance charges.

Also, you can get endurance charges on any character. All you need to do is fit an Enduring Cry gem in your build (20% anomalous if you want it to cast faster). If you want a very fast Enduring Cry you just 4L 20% Anomalous Enduring Cry + lvl 3 enhance + 20% Urgent Orders + Second Wind and your cry will happen in around 0.297 seconds. Considering how all you care about is the endurance charge, you can just keep Enduring Cry in an alternate weapon set, where you keep your Vigilant Strike too (6S 4L+2L maybe). Ranged builds can get that Fortify the same way, as an alternate weapon set (2H axe for the strike radius) with 20% Vigilant Strike and lvl 3 Enhance will give 15 second of Fortify easy.
 

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