Flicker leveling:
https://pathofexile.fandom.com/wiki/Ralakesh's_Impatience
This is an act3 drop it dropped for me in the library.
Apparently lets you gain first charge without getting close and intimate.
Ralakesh's Impatience does not work for Flicker Strike. Flicker Strike causes you to move. It's just instantaneous movement so there is no
time spent moving, but the Flicker Strike
does count as movement and make you lose all your charges with Ralakesh's Impatience (as well as reset any mechanics based on how many seconds you have been stationary). In addition you do not require a first frenzy charge to flicker strike. Frenzy charges are used to bypass the cooldown. Your first hit will naturally consume the cooldown instead of a frenzy charge. If you want to stack regular frenzy charges first, just whack a few enemies with the frenzy skill (maybe ancestral call + multistrike for very high speed charge generation) without resorting to the amulet. You
could put on the amulet, get your charges, and switch it with a decent amulet before moving, I suppose (Is this what you meant?), but damn your ass will be standing there a long time to get frenzy charges up (15 seconds with 8 frenzy charges and 4 endurance charges).
This is not a Terminus Est build, and that guy probably significantly underestimated the value of getting flat damage bonuses on attacks when doing Flicker Strike build.
Going Terminus Est defeats the point of playing Raider, which is gearing freedom for Flicker Strike.
Bang for buck option, early in the league. Not as end game.
That made zero fucking sense. Look, you can do it if you have a hard time getting Flicker Strikes going, but you really shouldn't need it as Raider, which means you can use better weapons with superior damage. Going Terminus Est on Raider Flicker is just self-sabotage. As for endgame, you should generally save up for Awakened Multistrike.
All I'm seeing on Glad is roughly +32% more damage and good block. Meanwhile Raider offers +98% attack damage, +52% attack speed, +4% more damage and -20% enemy elemental resistances (or +56% attack, cast, & move speed instead of -20% enemy resists if you go Avatar of the Chase) if you go for 9 frenzy charges (you can do 10 - 3 base + 3 passives + 1 ascendancy + 1 Darkray Vectors boots + 1 2H + 1 corrupted gloves).
The Raider will do more damage, maybe, but Glad brings good nodal location for impale (you give up nodal flexibility for a chest piece slot, which isn't a great trade-off), an excellent life pool and an unbeatable (arguably, best in the game for a reasonable budget) set of defences. I was fucking about in PoB just earlier, and 80% attack/spell block and 80% physical damage reduction with 50% evasion is easy to pull off. For phys FS, you can't go wrong with Glad.
Dude, the Raider does not have trouble accessing Duelist passive nodes (seriously, they're right next to each other), especially if you're already going for the Duelist frenzy charge, jewel, life nodes, and endurance charge there. Of course, if you're going ele heavy the impale is not important anyway.