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Path of Exile is a MAJESTIC incline

ArchAngel

Arcane
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Mar 16, 2015
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are we still talking about PoE? this sounds like some arcade game
Yes, devs went crazy with boss battles. Over are the days of good bosses like Diablo and Bhall. Now it is all stand here, stand there, but not there. Lead these stuff over here, lead that stuff over there, run in circles, stand in squares and similar shit. I gave up on bossing long time ago. Shaper's guardians and Elder guardians were last fun bosses that felt like Diablo 1/2 bosses
 

Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
Ultimately, with player power creep, it's probably the only way they thought they could retain any semblance of boss challenge past Day 2 of a league. Insta-kill, unblockable stuff, memory games etc.
 

Tacgnol

Shitlord
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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Exarch and Eater of World are both mostly intuitive to be fair (other than EOW orb mechanic). You can mostly get by avoiding things that look dangerous.
 

Alpan

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Grab the Codex by the pussy Pathfinder: Wrath
If you're exclusively using Eldritch Battery to manage your spellcasting and lament that you're not using much of the ES pool, keep in mind 3.17 enables you to get an aura for "free": Just link the Divine Blessing support to turn it into a spell. Using this to great effect on my Absolution Necro right now, running Wrath + Determination + HoP on 99.9% reserved mana and casting Zealotry once in a while, especially for Archnemesis and boss fights. Works very well!
 

ArchAngel

Arcane
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Ultimately, with player power creep, it's probably the only way they thought they could retain any semblance of boss challenge past Day 2 of a league. Insta-kill, unblockable stuff, memory games etc.
Certain popular game within last 10 years with similar boss mechanics ruined all other games, even Diablo likes. Before Diablo likes were about creating builds, finding gear and mass murdering enemies. Nobody cared that boss battles didn't have some intricate design. When Diablo brought that flame under your ass that took away half your health you ran away and you were happy you managed to remove some of his health before you did so, we didn't need magic circles for you to stand on..
 

Kjaska

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You can still go play D2. They even re-released it recently. Bosses in PoE are thematically and mechanically rich encounters that manage to feel epic for a long time after their initial release.

People who made D2 stopped working on it after a while. A designer on PoE keeps making content constantly. Fortunately we have designers who aren't content with simply copy-pasting their previous work every 3 months.
 
Joined
Dec 13, 2016
Messages
283
I don't mind silly mechanics and mindgames, but flat out invulnerability phases that you can only wait out are the worst shit.
Nothing says "epic and cinematic" more than me holding down mouse 2 on a boss for 10 seconds and it exploding the millisecond it decides to start receiving damage.
 

Reever

Scholar
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Joined
Jul 4, 2018
Messages
601
Exarch and Eater of World are both mostly intuitive to be fair (other than EOW orb mechanic). You can mostly get by avoiding things that look dangerous.
Agreed. Black Star and Infinite Hunger on the other hand are a shitshow of visual effects and unintuitive mechanics. They keep trying to make MMO-style bosses but they are so inconsistent in terms of quality. Ironically, they patted themselves on the back about how good their boss designs were back at exilecon 19 and than proceeded to release Sirus.
 
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Lone Wolf

Arcane
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Apr 17, 2014
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3,703
Was anyone else more challenged by Infinite Hunger than the Eater of Worlds? Fuck that drowning shit. Every drowning was a death, because I didn't see the ultra-subtle pulsing in the direction you're supposed to go. Fuck that shit.
 

Kjaska

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Yeah, Infinite Hunger is aids. He counters the new defences that make the other fights much easier.
 

Kjaska

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me holding down mouse 2 on a boss for 10 seconds and it exploding the millisecond it decides to start receiving damage.
If you're at that point in you character progression already, no boss design in the world will make you feel anything. I was talking about approx 2mil dps single target characters. You know, the ones that still have to engage in mechanics.
 

Alpan

Arcane
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Grab the Codex by the pussy Pathfinder: Wrath
If you're exclusively using Eldritch Battery to manage your spellcasting and lament that you're not using much of the ES pool, keep in mind 3.17 enables you to get an aura for "free": Just link the Divine Blessing support to turn it into a spell. Using this to great effect on my Absolution Necro right now, running Wrath + Determination + HoP on 99.9% reserved mana and casting Zealotry once in a while, especially for Archnemesis and boss fights. Works very well!

Here's another cool thing you can do with Eldritch Battery, as it is easy to overlook: The Armor/ES masteries have an option called "Defend with 120% Armour while not on low Energy Shield". If you're rarely on low ES (and this is often the case when using EB), this is effectively an extra 20% More Armour on top of what your existing gear and Determination + Molten Shell gives you.

Also, the Treant Horde Archnemesis mod is insane. I expect that to get nerfed very quickly.

BTW, does anyone else use the "1 rare monster is duplicated" cluster (close to the start of the tree)? I feel like it's not doing much for me, and I might replace it with something else, like a guaranteed Strongbox or something (Operative boxes are great).
 
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Kjaska

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Turbo_Trial.png


The Trials that will give you a special Offering have a distinct glow, so if you take the Notable you can only do these for the special one and leave the regular ones out.

I'm finally done with the Archnemeses III challenge and can now focus on just doing Mirror Image + Treants and Shakari + Treant + Brine King + Abberath/Tukohama combos and the inventory management feels sooooo much better. Shakari combo already gave me an Unnatural Instinct.
 

Mark.L.Joy

Prophet
Joined
Sep 11, 2016
Messages
1,382
Eldritch mods are the best thing for crafting I've seen in a long time, without even looking up what stats they give 1 in 3 would hit something for my build, really good for mid end game since I rarely bother to get the crazy influence mods.
 

Alpan

Arcane
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Grab the Codex by the pussy Pathfinder: Wrath
So, as I mentioned this is my first time playing Harvest in any form. I am currently up to T16 maps on my SSF 5L Absolution + 4L Herald of Purity setup (just got my first Voidstone -- Eater) and while I do die (especially if I do stupid things) I can clear the actual maps fine (I alch and go).

However, I can't say the same thing about Harvest encounters. Those mobs are fucking chunkers, I pretty much can't comfortably clear a Level 83 Sacred Grove. Is this normal? Keep in mind I have to ramp up to 3x Absolution at least, and it's hard to do when the monsters are so strong.

Is there a benefit to having a higher map level Harvest, rather than say, play it safe with something like Level 75? What does zone level affect in Harvest?
 

Baron Dupek

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spite

wat

edit
Doryani Machinarium price went from 2 to ~14ex after that video was published

But you can run Scout reports and get it there instead
 
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Jaedar

Arcane
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Messages
10,260
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
However, I can't say the same thing about Harvest encounters. Those mobs are fucking chunkers
I've died many times to the weird delayed explosions of the blue harvest mobs. I'll take 0 damage during the encounter, then walk up to the incubator and *boom* instant death.
 

Kjaska

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However, I can't say the same thing about Harvest encounters. Those mobs are fucking chunkers
I've died many times to the weird delayed explosions of the blue harvest mobs. I'll take 0 damage during the encounter, then walk up to the incubator and *boom* instant death.
Sometimes the Harvest mobs (any colour) will leave small egg sacks on death. Those will explode after a small delay when you run over them. You don't have to be close to the harvester to interact. You can just click it from across the screen.
 

Kjaska

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Archnemesis dropped me a random sword:

random_1-hander.png



I'm finishing up my Metamorph Scarabs in City Square and looking forward to testing the Ritual passives.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,609
Ah this game never changes. Still same shit where you either kill enemies fast or they murder your ass. I got to low level red maps, started dying like crazy even with having a fairly good defensive character (but damage was not good enough to kill them before they start attacking). I don't know why I bother playing this game at all, trying to make logical balanced characters. There are crazy defensive builds that are immune to most stuff and it seems those are only ones worth playing if you don't clear screen in 1s or less
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,823
Ah this game never changes. Still same shit where you either kill enemies fast or they murder your ass. I got to low level red maps, started dying like crazy even with having a fairly good defensive character (but damage was not good enough to kill them before they start attacking). I don't know why I bother playing this game at all, trying to make logical balanced characters. There are crazy defensive builds that are immune to most stuff and it seems those are only ones worth playing if you don't clear screen in 1s or less

Serves you right for trying to derive fun without the latest dopamine-junkie-vetted™ POGGERS™ magic-find teamplay stuff plus moltenshell determination-aura & co.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,609
Ah this game never changes. Still same shit where you either kill enemies fast or they murder your ass. I got to low level red maps, started dying like crazy even with having a fairly good defensive character (but damage was not good enough to kill them before they start attacking). I don't know why I bother playing this game at all, trying to make logical balanced characters. There are crazy defensive builds that are immune to most stuff and it seems those are only ones worth playing if you don't clear screen in 1s or less

Serves you right for trying to derive fun without the latest dopamine-junkie-vetted™ POGGERS™ magic-find teamplay stuff plus moltenshell determination-aura & co.
I had both Determination and Molten shell :D
Does not help LOL
 

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