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Path of Exile is a MAJESTIC incline

Reever

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I skipped the presentation. Are they doing anything with enemies in red map that kill you in 1s if you try to stand still more than 0.5s (and you are not a summoner/totems/mines user)?
If they do, maybe I will continue my Standard character.
No, but they are introducing two keystones on the Atlas that are supposed to help if your build's lacking defenses but has more than enough damage or vice-versa.
bYtmR7e.png

BcodcCk.png
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
But imho archnemesis mods are pretty boring. They are more interesting than "accurate" but at the same time super boring and don't really change anything.
For some of them you are right, but for example the ice prison one does force you to react a bit to it.

If for example mod like "posses" would exist then he would use your minions against you naturally not all of them but like half of mobs suddenly start ot fight with each other. Then stuff like corpse explosion or dark pact would make much more sense to have as a secondary skill.
I agree this would be cool. Maybe for Poe2 when there will be a lot more skill slots. But I also suspect that having half your minions turn on you would also lead to being instagibbed for most builds (because you have 6k hp, maybe 20k effective hp, and each zombie has 100k dps).

PoE has a real problem with instant death effects, probably stemming from the fact that death by attrition is basically impossible except for maybe bosses.
 

Perkel

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That is because there is nothing to punish you so you invest everything into one skill creating those 100k health zombies or bilion damage spells.

If for example there are enemies that are completely immune to cold damage then you will not spend all of your points and equipment to buff one cold skill gem.
 

Kjaska

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Players will simply skip the immune monsters.

Nobody is going to gimp their own build by splitting their investment, just so they can kill 100% of monsters instead of 90%.

Besides, Elemental Hit, Explosive Concoction, Wild Strike, Discharge and Trinity Support already exist and can output tri-ele damage on single click. Fuck, people have been doing tri-ele builds even without these gems forever.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Nobody is going to gimp their own build by splitting their investment, just so they can kill 100% of monsters instead of 90%.
Yup. PoE is all about going all in on a single thing, it's pretty tough to make a good cast while channeling build, let alone a build which mixes melee+spell damage like cast on crit or battlemage's cry. They'd have to completely rebuild all the character systems to change that.

That is because there is nothing to punish you so you invest everything into one skill creating those 100k health zombies or bilion damage spells.
Nope, it's really because 0.1% leech is all the recovery you will ever need to full heal after every single pack with 0 wait time. They'd have to massively nerf potions, leech and regen to make attrition a remotely viable way of killing the player.
 

Gerrard

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Yeah. I've actually occasionally considered buying some cosmetics, but every time I look at the prices I just nope out of there. I might pay 10 euro or something to make the character I'm going to play for 30 hours look cool, but there's no fucking way I'll ever pay 200 euro.

Well tbf the cosmetics are permanent and thus can be used for any of your future character
No fucking shit? Do you play many games that have temporary cosmetics that you have to pay 50 bucks for?
You don't even get to use them on more than one character at a time, you have to switch them every time. You want to use a weapon effect on dual wield? Gotta buy two of them. You want to disable a skill effect? That will be $5 per skill.

No, but they are introducing two keystones on the Atlas that are supposed to help if your build's lacking defenses but has more than enough damage or vice-versa.
bYtmR7e.png
Nice, can AFK on RF for 20 minute boss fights.
 
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Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
So, since the meta is entirely stagnant, what is the best SSF build to beat t16 maps quickly and with minimal fuss?

The more op, the better.
 

Mark.L.Joy

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Spectral helix should be easy to gear, just hit your claw with elemental essences and bench craft another ele and you have end game weapon, I did the 2 new bosses like this, also take longshot as soon as possible some builds don't have it for some reason but it makes the skill usable.

On that note I made garbage blade vortex with -30 resists and it didn't die in white maps, people just forgot this skill existed.
 

Kjaska

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So, since the meta is entirely stagnant, what is the best SSF build to beat t16 maps quickly and with minimal fuss?

The more op, the better.
Poison Concoction: https://poe.ninja/challengessf/buil...e-machine=day-3&i=0&search=time-machine=day-3
(comfy leveling)

Spectral Helix: https://poe.ninja/challengessf/buil...e-machine=day-3&i=1&search=time-machine=day-3
(only recommended if you like the playstyle)

Fire Trap: https://poe.ninja/challengessf/buil...e-machine=day-3&i=2&search=time-machine=day-3

Explosive Arrow: https://poe.ninja/challengessf/buil...e-machine=day-3&i=3&search=time-machine=day-3

Detonate Dead: https://poe.ninja/challengessf/buil...e-machine=day-3&i=5&search=time-machine=day-3
(probably the strongest overall starter for bossing, 2-button playstyle)

Seismic: https://poe.ninja/challengessf/buil...e-machine=day-3&i=9&search=time-machine=day-3
(close 2nd best starter, comfy leveling past lvl38, not very strong on Sirus and Maven)
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Spectral helix should be easy to gear, just hit your claw with elemental essences and bench craft another ele and you have end game weapon, I did the 2 new bosses like this, also take longshot as soon as possible some builds don't have it for some reason but it makes the skill usable.
What is the playstyle like?

I've never done a deadeye build and the fact that it uses trinity as well has me intrigued.
 

Kjaska

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The playstyle is unique. You really have to adjust to the hit-box to make the most of it. I would strongly recommend testing for yourself, it's very divisive. Personally I think it's not comfy and more of an option for tryhards. Another thing that speaks against helix is the fact that it doesn't come with a strong defensive Ascendancy like Sabo or Necro, making it even less comfy.
 

Reever

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I used spectral helix before transitioning into Lightning Strike last league and I absolutely hated it. It's similar to a hammerdin from D2.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The playstyle is unique. You really have to adjust to the hit-box to make the most of it. I would strongly recommend testing for yourself, it's very divisive. Personally I think it's not comfy and more of an option for tryhards. Another thing that speaks against helix is the fact that it doesn't come with a strong defensive Ascendancy like Sabo or Necro, making it even less comfy.
Yeah, tried it, seems unplayably bad. The projectile takes a long time to get far away from where you cast it, and that sort of delay is horrible for survivability.

Are there any other cool and good deadeye builds? Preferably something that uses projectile chaining. Maybe I should just run the ice shot build I planned years ago... Or just skip this league cause there will be better ones later.
 

Alpan

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Grab the Codex by the pussy Pathfinder: Wrath
So, since the meta is entirely stagnant, what is the best SSF build to beat t16 maps quickly and with minimal fuss?

The more op, the better.

I played SSF Archnemesis for a month, and was facerolling fully juiced (altars included, but no Delirium layers) T16s with my Absolution + HoP Necromancer by the time I got bored of it. I really only died to Eater titty bitches and Bameth DD. I'm not exaggerating, it was easier than I anticipated. Check it out here: https://poe.ninja/challengessf/builds/char/ephetat/Ravzanur?i=0&search=skill=Absolution&name=ravz&sort=name

This was my first time playing minion builds and although fun, it was more of a mixed bag when it came to bossing. The new pinnacle bosses were quite easy. Doing stuff like The Shaper and Sirus was a pain. I didn't attempt Uber Elder/Maven at all, so was missing two voidstones. But maybe I just suck at controlling minions in fights I need to keep moving constantly? Who knows.
 
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Kjaska

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So, since the meta is entirely stagnant, what is the best SSF build to beat t16 maps quickly and with minimal fuss?

The more op, the better.

I played SSF Archnemesis for a month, and was facerolling fully juiced (altars included, but no Delirium layers) T16s with my Absolution + HoP Necromancer by the time I got bored of it. I really only died to Eater titty bitches and Bameth DD. I'm not exaggerating, it was easier than I anticipated. Check it out here: https://poe.ninja/challengessf/builds/char/ephetat/Ravzanur?i=0&search=skill=Absolution&name=ravz&sort=name

This was my first time playing minion builds and although fun, it was more of a mixed bag when it came to bossing. The new pinnacle bosses were quite easy. Doing stuff like The Shaper and Sirus was a pain. I didn't attempt Uber Elder/Maven at all, so was missing two voidstones. But maybe I just suck at controlling minions in fights I need to keep moving constantly? Who knows.
Absolution is notorious for being clunky on bosses, but HoP can be pushed very far with gear:



it could actually be the play for Trade League, as it is unlikely to be meta and therefor the gear will be much cheaper compared to DD/Seismic stuff.

Speaking of DD, here is a guide. Don't let the autism deter you. Lily is one of the best PoE players there is:

 

Alpan

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Grab the Codex by the pussy Pathfinder: Wrath
Kjaska two questions for SSF, since you seem to be quite knowledgeable about builds.

1) Is Energy Blade at all a viable skill? Comfortable clear of T16s would be enough, I think.

2) Last league was my first minion build, and this time I want to try something actually tanky. I've never played a tanky build because it's been historically difficult to do in PoE, but the buffed defensive auras make it much easier. Would you recommend SST or Shield Crush for this purpose? In particular I am interested in making the Magna Eclipsis shield work as I've found it's reasonably easy to get in SSF (or maybe I just got lucky, I don't know) and it has decent baseline defenses, with an eye for Essence/Rog crafting later on in the league.

Another note: My favorite league content are Blight and Expedition, and I also like Heist a lot, though I don't expect build choice to matter a lot with these.

I will do my own research before league start but your opinions would be appreciated.
 
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Jaedar

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In particular I am interested in making the Magna Eclipsis shield work as I've found it's reasonably easy to get in SSF (or maybe I just got lucky, I don't know) and it has decent baseline defenses, with an eye for Essence/Rog crafting later on in the league.
In my many hours of playing PoE, I've never had the map where that comes from drop, so I'd say you got lucky. It's a cool shield though.
Lightning arrow seems pretty cool. I assume the lightning bolt can't hit the same target the arrow did, but does the bolt trigger on pierce or just the final hit?
 

Kjaska

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Is Energy Blade at all a viable skill? Comfortable clear of T16s would be enough, I think.
I never tested it myself and all I hear is bad things about it. Absolutely not recommended for a starter build and even with gear investment you're probably better off investing your time into a build that is actually good.

Last league was my first minion build, and this time I want to try something actually tanky. I've never played a tanky build because it's been historically difficult to do in PoE, but the buffed defensive auras make it much easier. Would you recommend SST or Shield Crush for this purpose? In particular I am interested in making the Magna Eclipsis shield work as I've found it's reasonably easy to get in SSF (or maybe I just got lucky, I don't know) and it has decent baseline defenses, with an eye for Essence/Rog crafting later on in the league.
Shield Crush is a decent skill to level with and one of the best melee leveling skills (which isn't saying much). You'll probably be able to craft a better shield with Rog much earlier than completing Magna Eclipsis. It's a decent build, but don't expect getting into reds on day 1 with it. Also the tanky-ness of both Shield Crush and SST is compromised, because you can't afford to roll your shield for good defensive affixes except armour. If you're hellbent on only playing one single character this league, then Shield Crush is a solid choice. But TBH I think that both Detonate Dead Necro and Seismic Sabo are tankier AND have better clear/bossing/leveling.

For Blight the build choice doesn't matter too much, if you're willing to invest your oils into the reduced tower costs instead of lucky chests.

For Heist you want high movement speed the most and some tanky-ness to survive during the escape phase. Single target damage or clear speed don't matter at all there.

For Expedition you want the strongest character possible. A character that can ignore the most map mods, tanky, with high single target and some aoe. If you can stack many remnants into one of the bosses, the amount of reroll currency he drops is substantial. Of course you can opt out of that, but eventually you'll want to maximize your returns out of the logbooks. Poison Seismic or Toxic Rain Champ are probably the two best for that.

Manni is an absolute SSF god and did a lot of Expedition this league. He answers questions in chat, but he also has a write-up on Expedition. Legi is also one of the absolute best SSF players and a great resource to watch and ask.
 

Kjaska

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In my many hours of playing PoE, I've never had the map where that comes from drop, so I'd say you got lucky. It's a cool shield though.
It's fairly easy to farm the div card for that in Temple and Moon Temple. The Twilight Temple map drop is kinda rare, but now you have the Scouting Reports you can spam to reroll Kirac's mission. Should be very attainable.

Lightning arrow seems pretty cool. I assume the lightning bolt can't hit the same target the arrow did, but does the bolt trigger on pierce or just the final hit?
Haven't played it myself since they changed it, but it should be on pierce as well as last hit. Havoc has extensive info on it:





There is also Tarke. I don't like him, but he's legit and has a lot of experience with bows (and he plays mostly SSF or small private leagues):

 

Alpan

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Grab the Codex by the pussy Pathfinder: Wrath
In particular I am interested in making the Magna Eclipsis shield work as I've found it's reasonably easy to get in SSF (or maybe I just got lucky, I don't know) and it has decent baseline defenses, with an eye for Essence/Rog crafting later on in the league.
In my many hours of playing PoE, I've never had the map where that comes from drop, so I'd say you got lucky. It's a cool shield though.

If I recall correctly, I was indeed lucky to have one map drop, and I got two others from Kirac missions (I wanted a spare Solaris shield). I might have re-rolled other instances of it. Kirac is a huge help for unique maps in general... I was only missing Vinktar Square last league, and you can't get that as a drop anyway.

Shield Crush is a decent skill to level with and one of the best melee leveling skills (which isn't saying much). You'll probably be able to craft a better shield with Rog much earlier than completing Magna Eclipsis. It's a decent build, but don't expect getting into reds on day 1 with it. Also the tanky-ness of both Shield Crush and SST is compromised, because you can't afford to roll your shield for good defensive affixes except armour. If you're hellbent on only playing one single character this league, then Shield Crush is a solid choice. But TBH I think that both Detonate Dead Necro and Seismic Sabo are tankier AND have better clear/bossing/leveling.

Thanks a lot. DD does look like a no-brainer choice, but I'm uninterested in the play style right now. I will look into Seismic Trap Saboteur though, I've never played Sabo and it could be interesting. I assume it's the combination of Born in the Shadows and Pyromaniac that boosts tankiness (plus elemental ailment immunities), with the Trap notables for the damage.
 
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