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Path of Exile is a MAJESTIC incline

Discussion in 'MMO(RP)G / Online Discussion' started by raw, Jun 30, 2012.

  1. Zdzisiu Arcane

    Zdzisiu
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    And they should rename the game Path of Diablo 3, right?
     
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  2. Lhynn Arcane

    Lhynn
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    Havent played diablo 3, so i have no idea what you are talking about. I was thinking more along the lines of tome4, flexible characters to survive different challenges instead of 1 trick ponies and repetitive gameplay.
     
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  3. Eyestabber Arcane Patron

    Eyestabber
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    TBH, Diablo was never a game about flexibility. D2 gave a bigger arsenal, true, but was still pretty repetitive.
     
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  4. LeStryfe79 President Spartacus Patron

    LeStryfe79
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    D3 had no builds and bad loot the first few months. Never played it after that. The action was good but that was it. Also, worst writing in ARPG history (yes worse than Sacred 2).
     
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  5. Eyestabber Arcane Patron

    Eyestabber
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    Yeah, I have no opinion about D3 since I downloaded a demo and uninstalled after realizing the automatic distribution of stats was a hardcoded "feature". Guess it's a pretty shitty game, huh?
     
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  6. LeStryfe79 President Spartacus Patron

    LeStryfe79
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    Apparently D3 is really fun on consoles if you're sitting on a couch with friends. There is a dodge button and uniques drop left and right. Trouble with D3 is Blizzard never had any idea what game they were trying to make, then ultimately half-assed it to get it out the door.
     
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  7. Lhynn Arcane

    Lhynn
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    No, D3 is really fun on consoles because nothing is actually fun on consoles by comparison, at least no current gen ones.
     
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  8. LeStryfe79 President Spartacus Patron

    LeStryfe79
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    Does Chris Wilson say "Potato Graphics" at 15:59? :lol:
     
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  9. Veelq Savant

    Veelq
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  10. Carceri Arcane

    Carceri
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    ^ This is how Quake 3 looks for me.
     
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  11. Aothan Magister

    Aothan
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    I discovered today that more than one wandering spirit can use the same unit

    have now started using a shield and thus can use Tempest Shield which is really quite powerful as a result of the various elemental nodes so far selected. Mind over Matter is helping considerably as well but I will need to increase mana substantially soon and if possible stop using Clarity so that I can include Grace as an additional aura.
     
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  12. T. Reich Arcane

    T. Reich
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    not even close
    Frankly, if you're using MoM, clarity is an absolute must-have aura, because you want your mana pool (which now also doubles as 30% of hp pool) to refill as fast as possible.
    If you don't have mana to use skills - the mobs can't be killed - means they keep attacking you - means they keep emptying your mana pool - means you'll be dead soon.
     
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  13. Aothan Magister

    Aothan
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    this is why I want to try and increase mana enough that Grace would serve a similar function, even 35%-40% evasion in melee will considerably help, but of course if mana regeneration is not enough then the very purpose would be defeated. Yet already having 85% mana regeneration is a start to trying to see whether Clarity can be safely exchanged for Grace. There is also another 60% combined regeneration in adjoining nodes, or I could venture across the middle of the tree to the Dreamer notable, which is useful for the additional pathways nearby (Energy Shield and Life, Attack, Cast and Move speed combined, reduced reserved mana etc).

    Clarity has been necessary and still becomes useful at times but this is still with a noticeable limitation on optimal mana levels, if I can increase total mana then regeneration could potentially work.

    I also found out that the Energy Within jewel does not work on hybrid defence nodes, which I suppose would mean it can only be applied to armour nodes without any other defensive types. This means the jewel area immediately below the Templar would most likely be the surer choice, because the 50% notable further to the left would only give the same approximately amount of Energy Shield but for a greater number of skill points. Of course if one was branching into the highly effective nodes there that would be a natural choice but I would mostly prefer to focus on moving into the Energy Shield wheel above the Scion and across to the notables on the other side.
     
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  14. lukaszek the determinator

    lukaszek
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    deterministic system > RNG
     
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  15. lukaszek the determinator

    lukaszek
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    deterministic system > RNG
     
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  16. Lhynn Arcane

    Lhynn
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    oh, im a dual wielder and have a relentless fury on my bank, i will try the next time i feel like playing it.
     
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  17. lukaszek the determinator

    lukaszek
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    deterministic system > RNG
     
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  18. Lhynn Arcane

    Lhynn
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    Hopefully its that good. my problem is that i dont have a good skill for dual wielding with a stat stick. Im taking recommendations
     
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  19. lukaszek the determinator

    lukaszek
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    deterministic system > RNG
     
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  20. Gerrard Arcane

    Gerrard
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    I was having fun in Warbands until I ran across a group of 3 that I just could not kill because of their ridiculous regen/life leech. Talk about out of level shit.
    :butthurt:
     
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  21. LeJosh Savant

    LeJosh
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    Who has a Tempest character going?

    I'm currently 55 with a Cyclone duelist w/ Blood Magic/Iron Reflexes. Cruel is a cakewalk so far and the only "oh shit" moment I've had is Malachai normal who got me to half health and that's about it.

    I got a fucking Kaom's strongbox and that was my hardest fight so far, thing only dropped the shitty Coral Ring.
     
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  22. Terpsichore Arcane

    Terpsichore
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    Is the game still about stacking hp nodes and yellow garbage with resistances plus autocast immortal call else you die instantly?
     
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  23. LeJosh Savant

    LeJosh
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    Almost, they have disallowed Immortal Call with CwDT since Awakening. High HP is a necessity as usual, 50%+ resists are the comfortable region.

    There is a massive difficulty disparity between Act 4 bosses and the rest of the game, I've mostly concerned myself with only those bosses - due to that - I have no problems with Act 1 through 3.

    For reference I had 1.5k HP with 5k Armor for Malachai normal and I would lose around a 3rd of health depending on which move of his had hit me.

    Piety's superbeam actually did barely any damage but I may have over tanked by then.
     
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  24. Aothan Magister

    Aothan
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    it's possible to leap over the beam, there may be other skills that can be used to avoid the same

    as to Evasion, it remains to be seen, by memory I can easily achieve around 35% with the aura, which is substantial in addition to around 30% block and combined Armour and Energy Shield. I'm still trying to see how effective Cast on Melee can become, the new item properties that add elemental types to spells could certainly prove useful to those ends.
     
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  25. made Arcane

    made
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    Ice Crash will only ever attack with the MH, regardless of what you put in the OH. Much like Reave it also counters melee's biggest disadvantage: melee range.
     
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