I read a lot more wikis, tried a couple of builds with a character editor and decided I want to go with a party setup like this. I spent about 20h last week on getting to now the mechanics and get a overview of all the spells and abilities. Since this is a CRPG game I want to have the full builds of the main character and all companions figured out before I start the game so I don't gimp myself and suffer later. I am going to play on normal difficulty with enemies set to 1.0 strength, normal and regular Crits.
Party:
- Valerie Tower Shield Specialist / Thug/ Stalwart Defender (Tank). Not as effective as Vivi/Monk dips but at least it makes somewhat sense RP-wise.
- Linzi Full Bard Support/Control
- Octavia Rogue/Wizard/AT Nuker
- Jaethal 2nd Row DD/Support
This leaves 1 DD spot for Ekundayo/Jubliost/Amiri. Ekun and Jubilost seems the most reasonable for their resting abilities.
For the main character I just cannot decide.
1) Assimar DEX Sword Saint with 1 level dip into Scaled Fist. Seems reasonable for all the AC stacking he can get with DEX/INT/CHA, self buffs, Dodge, Crane line, Wings while still doing some damage with fencing grace.
Will this work, even if I don't use the +5AC protector's robe? Will the high DEX be enough t rarely get caught fla-footed or will I must get wrecked in melee because without DEX and Dodge armor this character is dead meat. Also he is rather redundant since Regognar could pretty much fill the same role.
2) Sorcerer/Scaled Fist/DD tank
Another unarmored tank, be a nuker mid game and use dragon form endgame
Looks fun, but I read focusing too much on caster DPS will make you suffer later in the game and I don't know if he will hit anything with those Spell DCs.
I won't have a dedicated healer this way. While I do understand that healing is a trap in this game and your are better off not getting hit in the first place, eventually you will get hit from spells/failed DCs/natural 20s. So isn't a cleric mandatory, so he can heal up during resting? Only healing 1 HP/ 8 hours without healing spells left sounds really low for a game where time limits are everywhere.
3) Tank/Cleric
A dedicated cleric for buffs/protection spells and healing that is also able to tank would make the most sense, since these are the roles that are really missing in my party lineup above. However, I read that melee clerics are a trap since they are always going to suck AB/AC wise.
3)a) Ecclesitheurge of Gozreh
https://www.yekbot.com/pathfinder-kingmaker-mercenary-build/
Using the pet to tank while he stands back for nuking/healing/buffing.
Might work early game bug the pet supposedly cannot tank later without Monster Tactician levels. Is considered a poor man's Sylvan Sorcerer, so probably not all that effective.
b) Melee Cleric. Is Full Plate + Tower Shield any good? Is something like a Crusader of Abbadar viable, because a melee cleric is going to be feat starved anyway? Or do you absolutely have to go lawful good monk dip? Then an Ecclesitheurge is probably the better choice, since we are not going to wear armor anyway.
3c) Shifter druid. Traditional Mok Dip is certainly an requirement, as always, but should be tanky enough then. Sounds great in theory, but he wont do much healing, since he cannot spontaneously cast healing spells.
Noob question: Does the 3AC dodge bonus from dragon/aasimar wings still apply when shape shifted?