Well Vanguard bonus is just not that high compared to what bards, barbs, freeboters, paladins or casters generally provide. It's 1/2 and one teamwork feat. Although immunity to flat footed is neat.
I don't know why would you leave the party without one of the easiest and better buffs in the game stacked with one of the easiest spells in the game (lingering Competence song + Good Hope) to get some luck bonus (Prayer is +1 Luck btw, and all Divine self buffs are up to +3 or +6) and Uncanny Dodge (as DD you get blindsight and first hit in combat will hit your mirror image anyway).Now that the turn-based mod is more mature I'll finally start playing this. What's a fun build for the main character, focusing on utility/skill checks and not becoming the most powerful being on the universe? I'm thinking of Archaeologist/Dragon Disciple or pure Monster Tactician.
You still compare them when building a balanced party. And the amount of micromanagement required to get your returns in investment. Like, I am playing Tacticool Leader now and sometimes just forget or feel like I can solve encounter by spells anyway without the share feats button. Not saying Slayer is not good but there is only so many buffs/debuffs you need on the single target until it just explodes.
I don't know why would you leave the party without one of the easiest and better buffs in the game stacked with one of the easiest spells in the game (lingering Competence song + Good Hope) to get some luck bonus (Prayer is +1 Luck btw, and all Divine self buffs are up to +3 or +6) and Uncanny Dodge (as DD you get blindsight and first hit in combat will hit your mirror image anyway).
Also, I think they still did not fix Archie Luck working with Lingering song.
Unless you run the Craft Items mod, you need to get a bit lucky to get a Mirror Image wand from Irlene.
Displacement/Imp.Invisibility are kinda short at their base level (5/7 rounds?)... but these can be outsourced from other casters.
Paizo seem like they hate heavy armor to be honest. The rules around it are bad enough here but they are downright punitive in PF 2e. Like many nerds, they don't have any inkling about how Strength-based activities should work.Blessed Path gives you less AC than Mithral +1 regardless. It's 11+1 vs 10+3.
Just in this game, not judging whole Pathfinder system or anything, imo all medium and heavy armor should provide extra AC against crit confirmation similar to what barb kit has. But for free and it should rise with its Enchantment level.
Yes, Paladins are normally great for D&D CRPGS but Kingmaker seems unusual in how few enemies of this type it features.Man, all these anti-evil outsider abilities in the game and I don't think I've run into a single one so far. I'm about to run off to finish the bloom quest. Is Linzi just exaggerating when she says I need to cheer up Ekun right now?
Sergiu64
No it isn't. An attack either penetrates or it doesn't. Energy can transfer through (which a system could solve with a secondary system), but armor's primary function is stopping attacks, not reducing their effectiveness.
Sergiu64
No it isn't. An attack either penetrates or it doesn't. Energy can transfer through (which a system could solve with a secondary system), but armor's primary function is stopping attacks, not reducing their effectiveness.