(vivi/unchained monk/rogue frontloading).
As for me, I was running a bit Thassilonian Necromancer and you know, it is not as bad as I thought. Necromancer drops 2 of the most underwhelming magic schools - Abjuration (no mage duels, no Globe of Invulnerability - anyone can copy it and you mostly just use protection from elements) and Enchant (duh). At the same time Necromancy is definitely better early game than Enchant. Level 1 Fear is HD6, and level 2 Fear is 30 feet AOE (!) and also HD6 so carries nice. But that is because Tenebrous Depths is not an open map and so they have no place to run. Catching them is still pain in the ass but with 3+ melees and Haste killing all the Unfair koboldz is ez.
Also Blind is goddam underrated spell. It is Fortutide, Permanent, long reach Curse. Literally any cheato fey spider becomes completely harmless with just that.
Of course I also picked all the other good spells. Then there's Pernicious Poison which just gives -4 against Poison no save. And Stinking Cloud is poison. Throw Reach rod into this and you permastun dem.
Although why is there a poison debuff on level 2 when Wizard/Sorc have no Poison spells on level 1&2 is a fucking question.
Man I really love low level gameplay of D&D.
Rest of my party are classes I mostly didn't play yet:
- Tactical Leader with Community Domain (early healz, support, bow);
- Eldritch Scion 9 / Paladin 11
- TSS/Thug Dwarf with Dwarven axe
- TH Fighter/Sensei
- Eldritch Archer which I am not sure why this class exists aside from nice ability to buff bows and why shouldn't I just multi him into AT (but I won't because whatever).