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Pathfinder Pathfinder: Kingmaker Builds and Strats Thread

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,405
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Grand Chien
I didn't say that Feyspeaker cannot be a capable melee presence, what I said was that 1/2 BAB hurts it, and that that stat distribution is not optimal.

From my perspective I'm not certain that giving up 3/4 BAB and all the bonuses you get from, for example, DOTW, is worth the bonus spells that Feyspeaker gets access to, not to mention that it's much more MAD due to reliance on CHA
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
CHA is a better main stat for MC and of course you don’t get a choice with Val. Y’all still be sweating a few points of AB here and there when I’ve shown that you can get to 100.

DC is far harder to get than AB and Druid has some uniquely powerful spells that want that DC.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
The two biggest reasons BAB matters are to get iteratives and to land them. Neither one matters with Smilodon form because you get five attax all at full. There are more than enough items, spells, and abilities in the game to land your first attack with any toon.
 

gurugeorge

Arcane
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London, UK
Strap Yourselves In
Ha! Well, I've discovered a cool thing. I was wanting to try out this Druid character, which I've rather fallen in love with, with a 25pt build, as a new main (I'm at Vordekai atm, lvl 12), and I discovered that you can save a new character with a new name into a new game "folder" (so that you as it were "farm off" the new character to a new "folder" type thingy with the new name).

So you:-

1) Make a manual safety save (original character save) of your main,
2) make another manual save (new character save),
3) open up that new character save, respec your main (using the respec mod ofc), make whatever changes, including a new name, alignment, etc.,
4) now save over the new character save. But that will fuck up the "folder" name (the game "folder" will have the new name), so to get around that just
5) open up the original character save, and save over it, the "folder" will now return to its previous name, and the new character save will now be last but one in the list. Then
6) start a New Game with the same name as your new main, same lvl 1 features. This creates a new "folder" with the new name upon the first autosave. Then
7) manually save the new game after character creation (as soon as the dialogues have finished). Now here's the neat trick, you
8) open up the .zks of that first manual save of the new game with WinRAR, and open up the "Header.json" file inside it
9) look for the "GameID," copy it,
10) paste it into the "Header.json" of the new character save, save it back into the .zks archive (WinRAR does this nicely, dialogue asks if you want to save the change within the archive, no muss no fuss).
11) Voila! Next time you fire up the game, you'll see the new character save has notionally "moved" from the original main's "folder" to the newly-named main's new game "folder," and everything will behave as normal (new quicksaves and autosaves will now appear in that new game "folder).
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
I didn't say that Feyspeaker cannot be a capable melee presence, what I said was that 1/2 BAB hurts it, and that that stat distribution is not optimal.

From my perspective I'm not certain that giving up 3/4 BAB and all the bonuses you get from, for example, DOTW, is worth the bonus spells that Feyspeaker gets access to, not to mention that it's much more MAD due to reliance on CHA

Feyspeaker, in conjunction with a Thasillonian Specialist (Conjuration), is a great combination for a Mystic Theurge:

1. Take Feyspeaker (Fire Domain).
2. Take Thassilonian Specialist (Conjuration).
3. Install "Call of the Wild" (for those extra druid spells) and "Favored Class" (for traits).
4. Pick "Magical Knack" as a trait. That way you will gain caster levels in both classes until hitting Mystic Theurge.
5. With Thasillonian Specialist, you gain additional TWO spell slots per spell level. And what do you lose. Evocation and Illusion spells...
6. Feyspeaker has Illusion spells, and the Fire Domain will restore some of those Evocation spells. You also gain an additional spell slot per spell level.
7. You'll be swimming in spells very quickly, and won't lose any of their power thanks to Magical Knack.
8. Since you need both Intelligence and Charisma, items which increase both, like the Crown, will give you a double dip, adding spell slots to both classes.
9. "Call of the Wild" also restores Spell Synergy, the 10th level Mystic Theurge ability allowing you to cast two spells at once.
10. Take Aasimar (Peri-Blooded) as race, since they gain +2 to both Charisma and Intelligence. That extra offensive spell is also useful.
11. Take Viper as Familiar. If you boost your Charisma to 18, you'll start with 12 points in Diplomacy, and be a glass cannon and skill monkey simultaneously.
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
And now a question from me: I'm about to start playing as an Arcanist (Occultist), whilst also using the Favored Class mod. I'm at a fork on the road - should I pick Human for those extra spells, or Elf for those sweet Arcane Reservoir points?
 
Joined
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Messages
2,849
Location
The Present
Desiderius I have been trying to find a "gentleman swordsman" type build you posted, to no avail. It was a combination of Paladin, Duelist, Aldori Swordlord, and a few other splashes I think. It focused on using the dueling sword and combat maneuvers. Does any of that ring a bell? I'd be grateful if you could post it for me. I'm messing with builds for my next run, and it was fully fleshed version of a concept I was considering at the time. I tried to PM you, but was unable. Could you link me or message it to me? I'd be grateful.
 

Ramnozack

Cipher
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Joined
Jan 29, 2017
Messages
900
And now a question from me: I'm about to start playing as an Arcanist (Occultist), whilst also using the Favored Class mod. I'm at a fork on the road - should I pick Human for those extra spells, or Elf for those sweet Arcane Reservoir points?
Pretty sure the 'extra spell' thing is just learning an extra spell, not getting another prepared spell slot if that's what you were thinking. I would play human for the bonus feat myself, extra reservoir isn't that great, you get all the reservoir you need by consuming spells.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,826
Insert Title Here Pathfinder: Wrath
Desiderius I have been trying to find a "gentleman swordsman" type build you posted, to no avail. It was a combination of Paladin, Duelist, Aldori Swordlord, and a few other splashes I think. It focused on using the dueling sword and combat maneuvers. Does any of that ring a bell? I'd be grateful if you could post it for me. I'm messing with builds for my next run, and it was fully fleshed version of a concept I was considering at the time. I tried to PM you, but was unable. Could you link me or message it to me? I'd be grateful.

Maybe start here?

https://rpgcodex.net/forums/posts/6592812/

Archaeolord Feats.jpg


Swordlord Feats.jpg

Swordlord Disarm.jpg

SSwordlord Build.jpg
 

RK47

collides like two planets pulled by gravity
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Joined
Feb 23, 2006
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28,396
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Not Here
Dead State Divinity: Original Sin
OK so I understood the undead elf had a lot of good perks. And she can even touch herself with negative energy to heal herself.
Now, how do I make her into the main tank?
Do I just stick with Inquisitor or multi her into something else?
And I don't quite get the distinction between channel energy to heal undead and channel energy to damage living.
Why can't both effect be under a single action?

On another note... how do you guys use Harrim the boring cleric?
 
Last edited:

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,405
Location
Grand Chien
OK so I understood the undead elf had a lot of good perks. And she can even touch herself with negative energy to heal herself.
Now, how do I make her into the main tank?
Do I just stick with Inquisitor or multi her into something else?
And I don't quite get the distinction between channel energy to heal undead and channel energy to damage living.
Why can't both effect be under a single action?

On another note... how do you guys use Harrim the boring cleric?
I have a Jaethal build on my Steam page
 

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