Gregz
Arcane
.....I want mount combat rules now
Poor bastards still have 2 years worth of bugs to squash, maybe after that an heroic mod team will introduce this feature.
.....I want mount combat rules now
Cool site, they recomend trip for 9 INT fighter with 14 base STR.What do you make of this Linzi build? https://fextralife.com/pathfinder-kingmaker-builds-linzi-the-bard/
Just replace Amiri with negro. He deals 3 times more damage and stays alive in process.Any advise on Amiri too as well plz. She's a paper tiger too.
Wizard: I have 200 spells in my spellbook, most of them are useless and I don't have the right one memorized for this situation that I couldn't predict would happenNope, wizords are best
And sorcerers are fairytail anime trash
lol look at me 20 subclasses I can have claws ears tails and wings
hurr
NaniLol, "best spells"
You play MMO or something
Good enough that you'd make an arcane trickster with a sorc template? The Rogue1/Wizard19 route looks pretty good.NaniLol, "best spells"
You play MMO or something
There's clearly good and bad spells
Anyway with the limited spell count that the game has Sorc is even better than it normally is
I mean, there's like 5 level 9 spells to choose from and half of them are bad
Arcane Trickster?Good enough that you'd make an arcane trickster with a sorc template? The Rogue1/Wizard19 route looks pretty good.NaniLol, "best spells"
You play MMO or something
There's clearly good and bad spells
Anyway with the limited spell count that the game has Sorc is even better than it normally is
I mean, there's like 5 level 9 spells to choose from and half of them are bad
To be fair, playing early game I haven't had this happen with Octavia, leveling is slow enough that you notice when spells become obsolete as you go. Blasting at low levels seemed inefficient compared to alchemist's aoe spam anyway.I don't have the right one memorized for this situation that I couldn't predict would happenNope, wizords are best
And sorcerers are fairytail anime trash
lol look at me 20 subclasses I can have claws ears tails and wings
hurr
Best spells are those carefully fine tuned for particular encounterNaniLol, "best spells"
You play MMO or something
There's clearly good and bad spells
I only played over the weekend (finished ch1 with a 2h fighter) but from what I've seen so far - if you want to make a "pure" wizard who will not only buff/summon but also nuke stuff without having to go "nova" and then rest afterwards I'd do the following:Good enough that you'd make an arcane trickster with a sorc template? The Rogue1/Wizard19 route looks pretty good.
Bear in mind that the Natural AC bonus you get from Mutagen isn't supposed to stack with other Natural AC bonuses you can get from spells. It is stacking right now, though.I only played over the weekend (finished ch1 with a 2h fighter) but from what I've seen so far - if you want to make a "pure" wizard who will not only buff/summon but also nuke stuff without having to go "nova" and then rest afterwards I'd do the following:Good enough that you'd make an arcane trickster with a sorc template? The Rogue1/Wizard19 route looks pretty good.
Lvl 1 alchemist, vivisectionist
You gain: free +4dex, +2dodge AC mutagen for 10min, both effects stack with everything else and 1d6 sneak dice, take accomplished sneakattacker for another 1d6 and you have enough sneak dice to qualify for Arcane Trickster, add to that a bunch of lvl1 spell slots where you can shove some stuff where caster level doesn't matter like True Strike for instance. Then take 5 Wizard levels until you qualify for AT.
You end up with plenty of sneak dice that you can apply per ray of frost cantrip all day long, when you need bigger cannons, scorching ray, empowered scorching ray, hellfire ray etc (basically every spell with touch attack) can apply sneak dice and deal additional damages to vital organs, Sense Vitals lvl2 spell can add another 5d6 sneak eventually. As far as I can tell you can sneak attack even Undead in this game.
The first feats should be Point Blank Shot and Precise Shot to make your rays hit.
As far as sorcerers go, I assume a similar strategy can work with Sorcs too, although vivisectionist synergizes better with INT based casters (though there is a INT based Sorc too). One level of Vivisectionist gives you better things than 1 lvl of Rogue imo.
I guess draconic bloodlines offer some good bonuses so even a CHA based Sorc can work well, either take INT 11 or 12 or ignore INT for you don't need those alchemist spells anyway.
10 min is a plenty for any boss fight or for a number of difficult encounters. And it's still better than anything the first level of Rogue gives you unless you require Weapon Finesse for a melee char.Also a level 1 Alchemist's Mutagen only last ten minutes. Meh.
The DEX mutagen doesn't reduce your casting stat which is INT.Also, the ability score penalty from Mutagen interferes with your casting, if it reduces your main casting score.
Any tips for making it thru the prologue with a wizard featuring the FULL POWER of the 3 spells you got memorized?you going to beat those 3 assassins in prologue soon?
pick Bonded Object for +1 spell.FULL POWER of the 3 spells
You think bonded object is better than familiar in the long run? Yeah, changing your spellbook and immediately recalling the new spell, or recalling any valuable high level spell seems to get more and more worthwhile the higher level you become.pick Bonded Object for +1 spell.
Actually, if you go by PnP rules, the alchemist's natural armour bonus does stack with the natural AC bonuses you receive from spells and items. The distinction is that spells and items give a natural armour enhancement bonus, where the alchemist's mutagen ability just gives a natural armour bonus.Bear in mind that the Natural AC bonus you get from Mutagen isn't supposed to stack with other Natural AC bonuses you can get from spells. It is stacking right now, though.
Wizard: I have 200 spells in my spellbook, most of them are useless and I don't have the right one memorized for this situation that I couldn't predict would happenNope, wizords are best
And sorcerers are fairytail anime trash
lol look at me 20 subclasses I can have claws ears tails and wings
hurr
Sorcerer: I picked all the best spells from every level and I have more of them per day, and I get to apply metamagic on the fly
Don't know man, I like having a sorcerer in my party as buffer-in-chief. Having tons of Heroism, Haste, Displacement or Stoneskin on tap is pretty damn convenient.Wizard: I can change whenever I want and can highly specialize for encounters in ways Sorcerers can only dream of.
Sorcerer: Damn half of the enemies are resistant or immune to my shit, wish I could change my spell selection.