Testownia
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Any reason to pick any other race than a Motherless Tiefling for a Druid build?
Yes.
Desiderius' opinion is authoritative on all things Pathfinder. That's reason enough.Yes.
And those would be...?
:authoritative:I answered the question.
You’re already down a skill on Human then the -2 INT really rubs it in. Not good for a MC.
I will concede somewhat. Empower is a good secondary choice to Heighten. I would end it there though. While I normally love Extend Spell, metamagic rods for that are everywhere. Maximize and Quicken are traps in any game. There are some cool things that can be done by layering metamagics, but after a certain point, it's better to just using a higher level spell. I can't say I needed to eek out any kind of strategy that required layering metamagics. The particular problem with layer metamagics, is that most foes which would merrit such contrived tactics will either be immune or have saves high enough to make the DC spread risky. Casters also suffer for lack of feats, and the ability to lean on rods in order to use those feats on other things is an opportunity I take advantage of.
Don’t mention it. You already have enough attacks. You have a pet. What’s the plan for connecting/doing damage with the ones you have?
Extra attacks are best for classes that are good at that.
Reg Scion/Feyspeaker/MT is the hotness. There's only one small problem, but it is surmountable. This was also fun:
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I'd rather go Thassilonian Specialist/Feyspeaker/Mystic Theurge, since then you get to Level 8 spells in both arcane and divine, and also get 3 spell slots in both - so we're not talking about barely scraping by. Also, thanks to the Animal Ally feat, you can also have a fully levelled Leopard companion.
I'd rather go Thassilonian Specialist/Feyspeaker/Mystic Theurge, since then you get to Level 8 spells in both arcane and divine, and also get 3 spell slots in both - so we're not talking about barely scraping by. Also, thanks to the Animal Ally feat, you can have a fully levelled Leopard companion.
That's two different caster stats. Animal Ally isn't unmodded and takes at least two extra feats to get fully levelled.
Shatter Defenses is not mandatory to finish the game, but it makes hitting things so much easier that with it you're basically lowering the difficulty by one step. You're not supposed to use Dazzling Display with a character that should spend his time dishing out damage. Your best option is to rely on a Bard's Dirge of Doom, but a fire Kineticist with Dreadful Carnage works too. Otherwise, I usually use a backline caster as a Dazzling Display machine, since they won't be casting spells every single round and a cantrip/crossbow shot isn't going to win the encounter.How crucial are DD/Shatter Defences? At Sword Saint5 now and Cleave+Cleaving Finish looks a lot more tempting than something like DD+Cleave/Blind Fight. Since DD is a standard action you'll lose first round momentum so even with SD it doesn't seem like an action that should be performed by the SS and I won't be able to get SD on him until lv9 due to BAB progression.
Kingmaker uses the Unchained Monk as its standard Monk, while the Traditional Monk archetype is the original one.Kingmaker Monk is full BAB for some reason (3/4 in PnP).
Shatter Defenses is not mandatory to finish the game, but it makes hitting things so much easier that with it you're basically lowering the difficulty by one step. You're not supposed to use Dazzling Display with a character that should spend his time dishing out damage. Your best option is to rely on a Bard's Dirge of Doom, but a fire Kineticist with Dreadful Carnage works too. Otherwise, I usually use a backline caster as a Dazzling Display machine, since they won't be casting spells every single round and a cantrip/crossbow shot isn't going to win the encounter.How crucial are DD/Shatter Defences? At Sword Saint5 now and Cleave+Cleaving Finish looks a lot more tempting than something like DD+Cleave/Blind Fight. Since DD is a standard action you'll lose first round momentum so even with SD it doesn't seem like an action that should be performed by the SS and I won't be able to get SD on him until lv9 due to BAB progression.
Not casting anything but MI, Shield, Shocking Grasp and endless amounts of ToF.The whole point of Magi is getting an extra attack a round with Spellstrike. If you're Cleaving you're not full attacking. Haplo goes two-handed late for Vital Strikes but seems like it violates the spirit of the class to not use Spellstrike at all.
Saints aren't casters. In general, if you've got interatives to land and you already have Weapon Focus then Shatter is a no brainer. Just getting things Shaken is underrated itself since it's -2 Saves and attacks.
Arcane Strike is garbage, and especially for Saints who have other things to do with their Swift actions. You need to think another order of magnitude damage-wise if this looks good to you. Looks like there's five or six good Feats you're overlooking. This isn't a game where one or two Feats are good and the rest aren't worth looking at.