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Underleveled and underequipped. Why not just play Depths if you’re mailing in the main game that badly?
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Rstarted one last time with CG. I’m allying Kobolds. Orphanage OP.Weak. Vassalize him instead so you'll have a personal army of pillaging rapists.I always go kill Hargulka immediately
How much combat is in this game? I'm still in chapter 1 and it feels like Icewind Dale - wherever I go and whatever I do it's just combat, combat, combat...
There are six more chapters and it already feels tedious.
This is a game where the fanbois cream their pants about the combat. Hence, why they think bloated stats and lazy difficulty scaling is "da Bomb". So, yeah, it is ALL about combat.How much combat is in this game? I'm still in chapter 1 and it feels like Icewind Dale - wherever I go and whatever I do it's just combat, combat, combat...
There are six more chapters and it already feels tedious.
The goal is to get to the point where the regular combats are routine (don't burn resources and go fast). For most people tedious means harder than expected. As you improve it will get less tedious (both your character abilities and your own). That's why it's important to keep your class developing (avoid dips and splashes) and use the new abilities you get. At minimum that gives you longer duration on your buffs so you can plow through the regular fights. Shouldn't need to rest after every fight and if you do it will have detrimental side effects on your Kingdom.How much combat is in this game? I'm still in chapter 1 and it feels like Icewind Dale - wherever I go and whatever I do it's just combat, combat, combat...
There are six more chapters and it already feels tedious.
it feels like Icewind Dale
Dude, you're starting to sound like Kingmaker's biggest shill to meit's literally Icewind Dale
You’ve played like 1% of the game and you’re already jumping to conclusions. Seriously WTF. That’s like two areas put of a hundred.You're missing the point. I'm complaining there's nothing but combat and your solution is to improve my character abilities (not to mention you can't improve your chars without combat)?
Almost every single map I visited in chapter 1 is filled with trash encounters like in PoE1. You kill a bunch of wolves, take 10 steps and kill a bunch of boggards, take 10 steps and kill a bunch of giant frogs, then bandits, then goblins etc.
Where are the towns? NPCs? Quests?
I was expecting a classic rpg with a 1:1 story to combat ratio, but it's literally Icewind Dale - you just move from one map to another while killing everything that moves.
You’ve played like 1% of the game and you’re already jumping to conclusions. Seriously WTF. That’s like two areas put of a hundred.
You're the one jumping to conclusions, I'm already at the stag lord's fort, how's that a 1% of the game? I've visited dozens of locations and they were equally boring.For beginner I’d go down to Ancient Tomb
I think we're playing two different games then because skill checks and quests are giving so pitiful exp I don't see how you could gain even a single level without combat.You can in fact improve your characters without combat. Its not Wizardry. Most EXP is from quests and skill checks and the rarer hard fights.
There’s a lot you don’t see. Yet.You’ve played like 1% of the game and you’re already jumping to conclusions. Seriously WTF. That’s like two areas put of a hundred.You're the one jumping to conclusions, I'm already at the stag lord's fort, how's that a 1% of the game? I've visited dozens of locations and they were equally boring.For beginner I’d go down to Ancient Tomb
I think we're playing two different games then because skill checks and quests are giving so pitiful exp I don't see how you could gain even a single level without combat.You can in fact improve your characters without combat. Its not Wizardry. Most EXP is from quests and skill checks and the rarer hard fights.
I agree, interesting story, good combat...There’s a lot you don’t see.
From the top of my head: oleg's post, nettle crossing, fangberry cave, plains with manticore, ancient tomb, sycamore, the area with the big water elemental, boggard hunting grounds, thorn ford, waterlogged lowland, temple of elk, slavers camp with regongar/octavia, stag lord ford... and I bet I forgotten one or two. But sure, keep playing dumb.Dozens of locations in Ch. 1? Damn son there must be a lot I haven’t seen too.
No it isn’t. Why do people just make up stupid shit like this? Every chapter has several locations full of perception checks and quests and whatnot. And then you’ve got companion quests and artisan quests and relics to find and all kinds of random encounters until they run out of steam in ch 6.thats the gameplay untill the end exept usually each chapter boss is in a multi lvl dungeon.
Oleg has three skill checks that have big impact on fight, berry cave you need to manage poison and skill check for berries (and get them back fast). If you can handle Swarms Cure Wand is very valuable early and Orc Double Axe is very powerful MC build.I agree, interesting story, good combat...There’s a lot you don’t see.
From the top of my head: oleg's post, nettle crossing, fangberry cave, plains with manticore, ancient tomb, sycamore, the area with the big water elemental, boggard hunting grounds, thorn ford, waterlogged lowland, temple of elk, slavers camp with regongar/octavia, stag lord ford... and I bet I forgotten one or two. But sure, keep playing dumb.Dozens of locations in Ch. 1? Damn son there must be a lot I haven’t seen too.
Apart from the lowland which is a book episode, all those areas have to offer is boring trash mob combat or a single strong enemy like manticore/water elemental (those were actually fun).
Good rewards - +1 weapon, relic piece, new companion, and good EXP
all kinds of quests, loot, bosses, skill EXP
Thorn Ford has good skill EXP, loot
Lowland also has good skill EXP
decent hidden loot with good EXP
good rewards in loot, EXP
good loot, hidden items, etc
But each game is within one of those worlds so they’re coherent that way.Playing the game caused me to spend a few hours going through 1E source books.
AD&D settings may have spoiled me, but
Is it a common criticism for 1E that Golarion seems to be like a theme park / Marvel Battle World: Aka Random areas that don`t fit together as a logical functioning world?
Dinosaur Land next to French revolution land next to Horror land next to Crusades land Next to Mad Max wastelands.
I'm not, like I said, I reached the stag lord and I'm bored to death. I asked if there's anything more to this game apart from boring trash combat and now that I know there isn't I'm done with it.Yes, the exact shit you’re too lazy to look for. Why do you bother even playing? Really don’t get it.
No, I said the non-combat exp is pitiful and it is. You did nothing to disprove it. If you collect ALL non-combat exp in chapter 1, how many levels will you get?You said the EXP wasn’t there. I explained where it is.