There’s a lot you don’t see.
I agree, interesting story, good combat...
Dozens of locations in Ch. 1? Damn son there must be a lot I haven’t seen too.
From the top of my head: oleg's post, nettle crossing, fangberry cave, plains with manticore, ancient tomb, sycamore, the area with the big water elemental, boggard hunting grounds, thorn ford, waterlogged lowland, temple of elk, slavers camp with regongar/octavia, stag lord ford... and I bet I forgotten one or two. But sure, keep playing dumb.
Apart from the lowland which is a book episode, all those areas have to offer is boring trash mob combat or a single strong enemy like manticore/water elemental (those were actually fun).
Oleg has three skill checks that have big impact on fight, berry cave you need to manage poison and skill check for berries (and get them back fast). If you can handle Swarms Cure Wand is very valuable early and Orc Double Axe is very powerful MC build.
Tomb is hardly a trash fight and pretty tough at level 2. Good rewards - +1 weapon, relic piece, new companion, and good EXP for skill checks at exit.
Sycamore has all kinds of quests, loot, bosses, skill EXP that matters. One of best areas ever created.
Thorn Ford has good skill EXP, loot, and lets you poison Stag Lord wine for advantage in final fight while picking up allies (good EXP from that dialogue) for that fight in Krestle’s gang.
Lowland also has good skill EXP and is an Emerald source for later quest or just some cash.
Temple of the Elk has three challenging fights and some decent hidden loot with good EXP from quest turn in.
Both Technic League fights are very interesting tactically and hardly trash or tedious. Again with good rewards in loot, EXP, and companions.
Stag Fort itself is of course a master class in level design with all sorts of skill checks that all contribute to main goal (thats pretty damn hard to achieve directly) and different fights and having to manage aggro and keep escaper from the alarm bell. Again good loot, hidden items, etc. Even a herb chest after you beat Lord himself.
Then you’ve got the other relic locations with the high level Druid, Leopard, and Tazlwurms. Each with a useful niche weapon, the Troll for the strength belt, Ratnook for big trap EXP and a very tough fight with good rewards, Werewolf and Elemental where you’ve got to learn how to manage DR, the Grease-immune Manticore, and Amiri’s Boar for quest EXP.
But that’s not Dozens. Not close.
What’s dumb is getting your feelings hurt by Silent’s Pack and the half-assed Boggart area they tacked on with the third DLC and trashing what is otherwise a great game instead of adjusting your approach.
Both areas have underwhelming rewards for the effort required (unless you’re going Jae with Scythe for RP reasons) but they’re hardly representative of the whole chapter, let alone the game. If you’re hardly getting a level from your skills and quests get your skills up and pay attention to your quest log.