help in vordakai's tomb's soul eaters i am stuck
you know THOSE soul eaters.
the first phase is easy, they summon 3 ferocious soul eaters, each locked so only a specific characters can attack them. i set them on PC, Val, and tristan. the 3 of them demolish them quickly when fully buffed.
the problem came with the second phase: when they just put 6 or 7 ancient soul eaters at once and gang you up:
-i tried death's ward, they don't help with stat drain, keep drained and die
-tried just buffing fortitude / AC as much as i can, still in the end they gang banged me
-run away to the previous room in phase 1, have valerie tank at the entrance and have my AOE damage blastng them. this is the closest i have ever succeed with some variable, but i am still overwhelmed. i tried stuff ranging from protection from evils, and other stuff. this fight is the craziest by far
Debating on whether to buy the Season Pass now.. I stopped playing around Ch 3 at launch because of bugs but have been waiting for updates and possibly the 2nd DLC... I wonder if it is worth grabbing now.
yea. i recast the /round buff just before the second wave but /minutes buff still last a good amount of time so i dont add them more than 1 in my spellbooks. is there anything that can help with the WIS drain?Keep trying, that was a rough one for me, too. Have you tried fully buffing the whole party in anticipation for the 2nd wave? Or quickly casting Haste etc. when you have a chance? That was rough but you'll get through it - it took me maaadd tries to beat it, but finally did. Good luck!
yea. i recast the /round buff just before the second wave but /minutes buff still last a good amount of time so i dont add them more than 1 in my spellbooks. is there anything that can help with the WIS drain?
yep. i still got some other ideas to try, like using Owl's wisdom to buff my party's wisdom so they last more, and tweaking my spellbooks especially for this fight. i admit, at first i just use my default adventuring sets and spellbooks, but i think i have to min-max for this special, special fight.yea. i recast the /round buff just before the second wave but /minutes buff still last a good amount of time so i dont add them more than 1 in my spellbooks. is there anything that can help with the WIS drain?
I'm trying to remember, but no, I think it came down to a matter of sheer attrition on my part - just kill them as quickly as I could. I remember fully buffing with everything I had including Displacement and/or Blur on Valerie and tanking with her, letting the others get shots in as quickly as possible. Have you tried Displacement on her?
This would be my first advice as well. But the spell is Animate Dead. Create Undead is a higher level spell.You could summon bunch of skeletons with Tristian's lvl 3 spell Create Undead. They are immune to drain and can tank Soul Eaters for pretty long time.
I had a funny bug after IAfter that it all worked OK. That last part so far seems kind of short. And what is the point of going tobeat and killed Nyrissa, enraged LK and went back to defend my Kingdom. As soon as I entered that camp where everyone is Nok Nok dies from something. I had to raise him from the dead with a scroll :DTartuk and Lamashtu when they don't remove parts of the curse? All you get is some pathetic XP and very little in items
help in vordakai's tomb's soul eaters i am stuck
you know THOSE soul eaters.
the first phase is easy, they summon 3 ferocious soul eaters, each locked so only a specific characters can attack them. i set them on PC, Val, and tristan. the 3 of them demolish them quickly when fully buffed.
the problem came with the second phase: when they just put 6 or 7 ancient soul eaters at once and gang you up:
-i tried death's ward, they don't help with stat drain, keep drained and die
-tried just buffing fortitude / AC as much as i can, still in the end they gang banged me
-run away to the previous room in phase 1, have valerie tank at the entrance and have my AOE damage blastng them. this is the closest i have ever succeed with some variable, but i am still overwhelmed. i tried stuff ranging from protection from evils, and other stuff. this fight is the craziest by far
help in vordakai's tomb's soul eaters i am stuck
you know THOSE soul eaters.
the first phase is easy, they summon 3 ferocious soul eaters, each locked so only a specific characters can attack them. i set them on PC, Val, and tristan. the 3 of them demolish them quickly when fully buffed.
the problem came with the second phase: when they just put 6 or 7 ancient soul eaters at once and gang you up:
-i tried death's ward, they don't help with stat drain, keep drained and die
-tried just buffing fortitude / AC as much as i can, still in the end they gang banged me
-run away to the previous room in phase 1, have valerie tank at the entrance and have my AOE damage blastng them. this is the closest i have ever succeed with some variable, but i am still overwhelmed. i tried stuff ranging from protection from evils, and other stuff. this fight is the craziest by far
Let's see if this breaks my saves as I have a couple of mods installedHotfix 1.2.3 – February 5th, 2019
5 FEB @ 2:03PM - THEZEISONSHA
Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
Quests
Areas
- If finishing the game in Chapter 6, a player could see Kalikke and Kanerah's epilogue even if they did not finish their second companion quest. Resolution: fixed.
- It was possible to try and make Amiri the barbarian chief even if she was dead or otherwise not present in the party, which lead to the dialogue abruptly ending and "The Twice-Born Warlord" quest becoming stuck and unfinishable. Resolution: fixed.
Items
- During your first dialogue with Kaessi, the camera could move to a strange position. Resolution: fixed.
- The game could crash if the player moved between areas while polymorphed. Resolution: fixed.
UI
- Equipping items on dead party members did not show the equipped item as removed from the stash. Resolution: fixed.
Miscellaneous
- When entering the inventory screen from the global map, lighting could stop working properly. Resolution: fixed.
- Double-clicking an inactive companion portrait in the inventory screen will no longer move the camera to some random location.
- Visual improvements in the "Elven Camp" area: removed terrain visual artifacts.
- The visual representation of the Aasimar halo effect could disappear on area transition. Resolution: fixed.
- Lighting could fail to load in some areas if the OS locale was set to Turkish. Resolution: fixed.
- Eldritch Archers will no longer leave visual FX on the ground after using Spellstrike.
And you stand there at edge of vision of enemies and gather power for 2 rounds.. I call bullshit. Either enemies should react as soon as you start gathering power or it should not be allowed to work outside combat at all as a balance thing (easier than changing enemy AI I would guess).If she has both hands free (or all of her prehensile appendages free, for unusual kineticists), a kineticist can gather energy or elemental matter as a move action. Gathering power creates an extremely loud, visible display in a 20-foot radius centered on the kineticist, as the energy or matter swirls around her. Gathering power in this way allows the kineticist to reduce the total burn cost of a blast wild talent she uses in the same round by 1 point. The kineticist can instead gather power for 1 full round in order to reduce the total burn cost of a blast wild talent used on her next turn by 2 points (to a minimum of 0 points). If she does so, she can also gather power as a move action during her next turn to reduce the burn cost by a total of 3 points. If the kineticist takes damage during or after gathering power and before using the kinetic blast that releases it, she must succeed at a concentration check (DC = 10 + damage taken + effective spell level of her kinetic blast) or lose the energy in a wild surge that forces her to accept a number of points of burn equal to the number of points by which her gathered power would have reduced the burn cost. This ability can never reduce the burn cost of a wild talent below 0 points.
New update: https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1755744126798418916
Let's see if this breaks my saves as I have a couple of mods installedHotfix 1.2.3 – February 5th, 2019
5 FEB @ 2:03PM - THEZEISONSHA
Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
Quests
Areas
- If finishing the game in Chapter 6, a player could see Kalikke and Kanerah's epilogue even if they did not finish their second companion quest. Resolution: fixed.
- It was possible to try and make Amiri the barbarian chief even if she was dead or otherwise not present in the party, which lead to the dialogue abruptly ending and "The Twice-Born Warlord" quest becoming stuck and unfinishable. Resolution: fixed.
Items
- During your first dialogue with Kaessi, the camera could move to a strange position. Resolution: fixed.
- The game could crash if the player moved between areas while polymorphed. Resolution: fixed.
UI
- Equipping items on dead party members did not show the equipped item as removed from the stash. Resolution: fixed.
Miscellaneous
- When entering the inventory screen from the global map, lighting could stop working properly. Resolution: fixed.
- Double-clicking an inactive companion portrait in the inventory screen will no longer move the camera to some random location.
- Visual improvements in the "Elven Camp" area: removed terrain visual artifacts.
- The visual representation of the Aasimar halo effect could disappear on area transition. Resolution: fixed.
- Lighting could fail to load in some areas if the OS locale was set to Turkish. Resolution: fixed.
- Eldritch Archers will no longer leave visual FX on the ground after using Spellstrike.
LE: Yep, they're broken.