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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Wolfe

Arbiter
Joined
Oct 21, 2015
Messages
432
For me the first DLC is worth its price, it introduced the most interesting companion (imo) and a complex class that I loved diving in and learning how it works.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
True. Not that P:K lacked in class variety before, but Kineticist sure has a lot to it. And it can clearly be very OP as well.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,426
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
help in vordakai's tomb's soul eaters i am stuck :(

you know THOSE soul eaters.
the first phase is easy, they summon 3 ferocious soul eaters, each locked so only a specific characters can attack them. i set them on PC, Val, and tristan. the 3 of them demolish them quickly when fully buffed.
the problem came with the second phase: when they just put 6 or 7 ancient soul eaters at once and gang you up:
-i tried death's ward, they don't help with stat drain, keep drained and die
-tried just buffing fortitude / AC as much as i can, still in the end they gang banged me
-run away to the previous room in phase 1, have valerie tank at the entrance and have my AOE damage blastng them. this is the closest i have ever succeed with some variable, but i am still overwhelmed. i tried stuff ranging from protection from evils, and other stuff. this fight is the craziest by far
 

Deleted Member 16721

Guest
help in vordakai's tomb's soul eaters i am stuck :(

you know THOSE soul eaters.
the first phase is easy, they summon 3 ferocious soul eaters, each locked so only a specific characters can attack them. i set them on PC, Val, and tristan. the 3 of them demolish them quickly when fully buffed.
the problem came with the second phase: when they just put 6 or 7 ancient soul eaters at once and gang you up:
-i tried death's ward, they don't help with stat drain, keep drained and die
-tried just buffing fortitude / AC as much as i can, still in the end they gang banged me
-run away to the previous room in phase 1, have valerie tank at the entrance and have my AOE damage blastng them. this is the closest i have ever succeed with some variable, but i am still overwhelmed. i tried stuff ranging from protection from evils, and other stuff. this fight is the craziest by far

Keep trying, that was a rough one for me, too. Have you tried fully buffing the whole party in anticipation for the 2nd wave? Or quickly casting Haste etc. when you have a chance? That was rough but you'll get through it - it took me maaadd tries to beat it, but finally did. Good luck!
 

Deleted Member 16721

Guest
Debating on whether to buy the Season Pass now.. I stopped playing around Ch 3 at launch because of bugs but have been waiting for updates and possibly the 2nd DLC... I wonder if it is worth grabbing now.

Definitely. The 1st is golden with a great companion who has an interesting story and class, the 2nd DLC will add an entire new chapters' worth of content, and the 3rd is very interesting with the endless dungeon and all that entails (new loot, dipping deeper into the bestiary, etc..) I bought the Season Pass when it first came out and can't wait for the next 2 DLC. Probably will pick this back up when those 2 come out in April.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,426
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
Keep trying, that was a rough one for me, too. Have you tried fully buffing the whole party in anticipation for the 2nd wave? Or quickly casting Haste etc. when you have a chance? That was rough but you'll get through it - it took me maaadd tries to beat it, but finally did. Good luck!
yea. i recast the /round buff just before the second wave but /minutes buff still last a good amount of time so i dont add them more than 1 in my spellbooks. is there anything that can help with the WIS drain?
 

Deleted Member 16721

Guest
yea. i recast the /round buff just before the second wave but /minutes buff still last a good amount of time so i dont add them more than 1 in my spellbooks. is there anything that can help with the WIS drain?

I'm trying to remember, but no, I think it came down to a matter of sheer attrition on my part - just kill them as quickly as I could. I remember fully buffing with everything I had including Displacement and/or Blur on Valerie and tanking with her, letting the others get shots in as quickly as possible. Have you tried Displacement on her?
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,426
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
anyway other than this fight, the varnhold chapters has beem really excellent so far. the dungeon's atmosphere are legit creepy and really tense and the enemies aren't pushovers. this chapter for me, is that "push" that made me delve seriously into the game's ruleset. now just gotta figure those eaters out
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,426
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
yea. i recast the /round buff just before the second wave but /minutes buff still last a good amount of time so i dont add them more than 1 in my spellbooks. is there anything that can help with the WIS drain?

I'm trying to remember, but no, I think it came down to a matter of sheer attrition on my part - just kill them as quickly as I could. I remember fully buffing with everything I had including Displacement and/or Blur on Valerie and tanking with her, letting the others get shots in as quickly as possible. Have you tried Displacement on her?
yep. i still got some other ideas to try, like using Owl's wisdom to buff my party's wisdom so they last more, and tweaking my spellbooks especially for this fight. i admit, at first i just use my default adventuring sets and spellbooks, but i think i have to min-max for this special, special fight.

well i am gonna try tomorrow, leaving a challenge overnight and try it with fresh mind usually work.
 

Deleted Member 16721

Guest
Owl's Wisdom is a good idea. There's other stuff you can try for sure, just dig into those spellbooks. The Cleric should have something or other to help. The fresh mind will work. And if you use Displacement maybe try using the potion variety to drink it at the perfect time instead of wasting a spell cast when you could be casting something else. I find that sort of technique can work sometimes too if you're in a time sensitive battle where every second counts.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
You could summon bunch of skeletons with Tristian's lvl 3 spell Create Undead. They are immune to drain and can tank Soul Eaters for pretty long time.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
You could summon bunch of skeletons with Tristian's lvl 3 spell Create Undead. They are immune to drain and can tank Soul Eaters for pretty long time.
This would be my first advice as well. But the spell is Animate Dead. Create Undead is a higher level spell.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
I had a funny bug after I
beat and killed Nyrissa, enraged LK and went back to defend my Kingdom. As soon as I entered that camp where everyone is Nok Nok dies from something. I had to raise him from the dead with a scroll :D
After that it all worked OK. That last part so far seems kind of short. And what is the point of going to
Tartuk and Lamashtu when they don't remove parts of the curse? All you get is some pathetic XP and very little in items
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I had a funny bug after I
beat and killed Nyrissa, enraged LK and went back to defend my Kingdom. As soon as I entered that camp where everyone is Nok Nok dies from something. I had to raise him from the dead with a scroll :D
After that it all worked OK. That last part so far seems kind of short. And what is the point of going to
Tartuk and Lamashtu when they don't remove parts of the curse? All you get is some pathetic XP and very little in items
depending on choices Tartuk can join you as 20 level sorcerer merc; priestess can later give buff +2 to stats
 

Wolfe

Arbiter
Joined
Oct 21, 2015
Messages
432
help in vordakai's tomb's soul eaters i am stuck :(

you know THOSE soul eaters.
the first phase is easy, they summon 3 ferocious soul eaters, each locked so only a specific characters can attack them. i set them on PC, Val, and tristan. the 3 of them demolish them quickly when fully buffed.
the problem came with the second phase: when they just put 6 or 7 ancient soul eaters at once and gang you up:
-i tried death's ward, they don't help with stat drain, keep drained and die
-tried just buffing fortitude / AC as much as i can, still in the end they gang banged me
-run away to the previous room in phase 1, have valerie tank at the entrance and have my AOE damage blastng them. this is the closest i have ever succeed with some variable, but i am still overwhelmed. i tried stuff ranging from protection from evils, and other stuff. this fight is the craziest by far

Try tanking them with the characters that have the highest Fortitude, since they only drain Wisdom on failed Fortitude saving throws. High AC obviously helps, by that time in my playthrough my PC had around 50 and my secondary tank 40 something. Mirror Image, Blur, Displacement are also great for preventing hits and thus avoiding the saving throws. Dismissal and Banishment are the best tools though. Pull back from the area where the cinematic starts (when the first 3 name their targets) and try to bottleneck them so that they only focus one or two targets. If your tanks can't do the job, summon some Huge Elementals and just lmao.

I actually finally removed Valerie from the party last night, she was the least useful of all despite being a Dazzling Display debuff bot. I'm currently running with a 1 Scaled Fist/8 Magus/4 Dragon Disciple PC that is almost capable of soloing fights. Amiri and Nok-Nok are just destroying everything in the frontline. I can't believe some of the rogue talents in this game, like the one that dispels effects on sneak attacks or the ones that drain AC and STR. In the backline, Ekun rocks and the dog can actually tank when necessary with 40 something AC. Tristian is healing, buffing, debuffing and throwing AoEs when necessary and Kalikke/Kanerah.. well, they're just soloing fights now. That class is bonkers.

You know what's funny, though? There are all sorts of trade-offs you have to make in terms of party composition and it actually pains me whenever I swap someone one. Whenever Linzi's not in I feel her absence because she buffs everyone with +4/5 to attacks rolls and saving throws. Octavia provides much more spell variety and tons of combos. Jubilost is probably one of the best companions in terms of personality and I just love the bombs and their versatility. Harrim can actually hold his own in melee and is much more offensive. This game does companions and class/build variety so well, I'm always itching to swap characters around because everyone brings something cool to the table.

I'm in Armag's Tomb now and it's another cool dungeon, I really liked the elemental traps section.
 
Last edited:

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,486
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
help in vordakai's tomb's soul eaters i am stuck :(

you know THOSE soul eaters.
the first phase is easy, they summon 3 ferocious soul eaters, each locked so only a specific characters can attack them. i set them on PC, Val, and tristan. the 3 of them demolish them quickly when fully buffed.
the problem came with the second phase: when they just put 6 or 7 ancient soul eaters at once and gang you up:
-i tried death's ward, they don't help with stat drain, keep drained and die
-tried just buffing fortitude / AC as much as i can, still in the end they gang banged me
-run away to the previous room in phase 1, have valerie tank at the entrance and have my AOE damage blastng them. this is the closest i have ever succeed with some variable, but i am still overwhelmed. i tried stuff ranging from protection from evils, and other stuff. this fight is the craziest by far

Jaethal is immune to this shit, right? Buff her to infinity and use her as a tank on them.
 

Wolfe

Arbiter
Joined
Oct 21, 2015
Messages
432
New update: https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1755744126798418916

Hotfix 1.2.3 – February 5th, 2019
5 FEB @ 2:03PM - THEZEISONSHA

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
  • If finishing the game in Chapter 6, a player could see Kalikke and Kanerah's epilogue even if they did not finish their second companion quest. Resolution: fixed.
  • It was possible to try and make Amiri the barbarian chief even if she was dead or otherwise not present in the party, which lead to the dialogue abruptly ending and "The Twice-Born Warlord" quest becoming stuck and unfinishable. Resolution: fixed.
Areas
  • During your first dialogue with Kaessi, the camera could move to a strange position. Resolution: fixed.
  • The game could crash if the player moved between areas while polymorphed. Resolution: fixed.
Items
  • Equipping items on dead party members did not show the equipped item as removed from the stash. Resolution: fixed.
UI
  • When entering the inventory screen from the global map, lighting could stop working properly. Resolution: fixed.
  • Double-clicking an inactive companion portrait in the inventory screen will no longer move the camera to some random location.
Miscellaneous
  • Visual improvements in the "Elven Camp" area: removed terrain visual artifacts.
  • The visual representation of the Aasimar halo effect could disappear on area transition. Resolution: fixed.
  • Lighting could fail to load in some areas if the OS locale was set to Turkish. Resolution: fixed.
  • Eldritch Archers will no longer leave visual FX on the ground after using Spellstrike.
Let's see if this breaks my saves as I have a couple of mods installed :bounce:

LE: Yep, they're broken.
 
Last edited by a moderator:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
Seriously using DLC characters feels like P2W or some shit. Kineticist was not balanced for endgame at all. Or probably for any part of the game. Like you should not be able to use Gather power outside of combat and have enemies just stand there and wait to die.
Let see what PnP has to say about Gather Power:
If she has both hands free (or all of her prehensile appendages free, for unusual kineticists), a kineticist can gather energy or elemental matter as a move action. Gathering power creates an extremely loud, visible display in a 20-foot radius centered on the kineticist, as the energy or matter swirls around her. Gathering power in this way allows the kineticist to reduce the total burn cost of a blast wild talent she uses in the same round by 1 point. The kineticist can instead gather power for 1 full round in order to reduce the total burn cost of a blast wild talent used on her next turn by 2 points (to a minimum of 0 points). If she does so, she can also gather power as a move action during her next turn to reduce the burn cost by a total of 3 points. If the kineticist takes damage during or after gathering power and before using the kinetic blast that releases it, she must succeed at a concentration check (DC = 10 + damage taken + effective spell level of her kinetic blast) or lose the energy in a wild surge that forces her to accept a number of points of burn equal to the number of points by which her gathered power would have reduced the burn cost. This ability can never reduce the burn cost of a wild talent below 0 points.
And you stand there at edge of vision of enemies and gather power for 2 rounds.. I call bullshit. Either enemies should react as soon as you start gathering power or it should not be allowed to work outside combat at all as a balance thing (easier than changing enemy AI I would guess).
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,711
Codex 2012 MCA
New update: https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1755744126798418916

Hotfix 1.2.3 – February 5th, 2019
5 FEB @ 2:03PM - THEZEISONSHA

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
  • If finishing the game in Chapter 6, a player could see Kalikke and Kanerah's epilogue even if they did not finish their second companion quest. Resolution: fixed.
  • It was possible to try and make Amiri the barbarian chief even if she was dead or otherwise not present in the party, which lead to the dialogue abruptly ending and "The Twice-Born Warlord" quest becoming stuck and unfinishable. Resolution: fixed.
Areas
  • During your first dialogue with Kaessi, the camera could move to a strange position. Resolution: fixed.
  • The game could crash if the player moved between areas while polymorphed. Resolution: fixed.
Items
  • Equipping items on dead party members did not show the equipped item as removed from the stash. Resolution: fixed.
UI
  • When entering the inventory screen from the global map, lighting could stop working properly. Resolution: fixed.
  • Double-clicking an inactive companion portrait in the inventory screen will no longer move the camera to some random location.
Miscellaneous
  • Visual improvements in the "Elven Camp" area: removed terrain visual artifacts.
  • The visual representation of the Aasimar halo effect could disappear on area transition. Resolution: fixed.
  • Lighting could fail to load in some areas if the OS locale was set to Turkish. Resolution: fixed.
  • Eldritch Archers will no longer leave visual FX on the ground after using Spellstrike.
Let's see if this breaks my saves as I have a couple of mods installed :bounce:

LE: Yep, they're broken.

Which mods are you using? My saves are fine.
 

Wolfe

Arbiter
Joined
Oct 21, 2015
Messages
432
Respecialization, Visual Adjustments, Vendor Progression and Eldritch Arcana. I suspect the latter is the culprit, although someone on the Reddit update thread claims that they figured out how to fix the issue. The investigation continues!

(to be fair, I am the one to blame here as installing a mod like Eldritch Arcana which changes so many things can only mess things up eventually)
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
It does appear to be a very cool mod, though. Particularly for casters, including maguses.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Eldritch Arcana is amazing and it have broken my saves too.
Never before I have been so close to just pirating GOG version that do not force updates on me like Steam does (and it takes annoying amount of effort to prevent this).
 
Last edited:

zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,501
The only bugs i encountered so far are of this sort (chapter 3, after 70 hours) during kingdom management:
The 15th September ( i don't remember golarion month) i get an oppurtunity card with an "expiration date" (must be attended before...) of 1st November but the real expiration date is actually the 1st October.
This doesn't seem to happen with problem cards, maybe i am missing something :roll:
 

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